Deleted 2: Electric Boogaloo!

<< < (9/51) > >>

Marhis:
Quote from: J. M. Pescado on 2006 November 08, 06:40:44

Unrelated. The neighborhood creation index for new neighborhoods always start at 1 everytime you restart your game.
Gosh! Of course, now it makes sense: I had to quit the game, to fire up SimPE, so that's why I've seen all that...
Thanks, good to know :).

MaximilianPS:
intresting tut..
but i've about 50 sims to delete this will be tooo looooooong  :-\

Marhis:
Quote from: MaximilianPS on 2006 December 31, 00:22:37

intresting tut..
but i've about 50 sims to delete this will be tooo looooooong  :-\

Good luck! I deleted 100+ sims with this method... I fully understand your worry  :D

J. M. Pescado:
Maybe someone should make an assistant "deleter tool" that will handle the SimPE angle.

Marhis:
Good idea; maybe through a LUA script?

I'm assuming that you chose to retain SDSC from deletion because of the need to identify N00x_Character file from that. If my assumption is correct, then should be possible to pass that data somehow with some script, maybe dumped on a file, like error outputs?

Navigation

[0] Message Index

[#] Next page

[*] Previous page