Deleted 2: Electric Boogaloo!
Theo:
"Do not use on any sims with relatives [...]"
That means the lot debugger won't change the family ties? But we can sever those ties after deleting the sim, can't we?
J. M. Pescado:
Quote from: Theo on 2006 October 30, 11:56:03
"Do not use on any sims with relatives [...]"
That means the lot debugger won't change the family ties? But we can sever those ties after deleting the sim, can't we?
Sims with family ties are messy at present and not supported. Deleting someone's father is bad, since it will confuse the game.
Theo:
Then the path to inexorable doom is already set, because I deleted all the Goth, Burb and Caliente ancestors! (Kids, don't try this at home ;D)
V:
Is any of this necessary if your method of getting rid of unwanted sims is to drop satellites on their heads?
I had a number of copies of sims that I wanted to get rid of so I could use their houses and so I put them in the game and killed them off first thing. Most of these sims did not have any relatives and certainly did not have any relatives in that particular neighborhood. But then I started running into problems in that neighborhood. With a census of only 430 (and only 65 of them playable characters and 60 of them dead) I cannot try for a baby anywhere with anyone. Even the pregnant dog has not given birth and she has been due for a sim week.
I have been leaving this neighborhood alone since I noticed the problem. I decided to just wait until the next SimPE comes out to see if there is anything I can see to fix from there.
Soylent Sim:
Family aside, moving an occupied house into the lot bin is fairly well-known as a VBT. There are ways around this (read: severing every connection the incoming sim has to everyone else in SimPE; package a lot to a file and then reinstall it with clean pack installer to see just how many sim files have to come along), or else you can just find ways to make sure the furniture doesn't leave as the outgoing sim does.
If your method of getting rid of sims involves killing them but no mucking about in files outside of the game, you should be in a better position. Dead sims are generally processed in much the same way as the living, even shredded files after gravestone deletion are designed to be parsed by the game. It's just that the game is prone to confusion and population bloat as the number of sim files grows. Pes' solution is for when you have a lot of sim files floating around the neighborhood unproductively and you want to cull some of the unnecessary files floating around.
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