Deleted 2: Electric Boogaloo!

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Theo:
The deleter tool from SimPe uses a different method that may be out of date, as new expansions add more junkdata to sims.

The Lot Debugger method uses the game's functions, so in theory it may erase additional undocumented junkdata. However, SimPe will still be needed to delete the remaining resource, for which there is no game function to do it.

The only situation that makes LD cumbersome to use is when you need to delete many sims at once, and those sims reside in different lots. But I think this will happen just upon installing a new expansion, not on normal usage.

J. M. Pescado:
Quote from: Theo on 2008 March 11, 16:51:59

The only situation that makes LD cumbersome to use is when you need to delete many sims at once, and those sims reside in different lots. But I think this will happen just upon installing a new expansion, not on normal usage.
I suppose I could implement some manner of array-based "Exterminate Many", but honestly, how often does that happen? All you have to do is pick the out one by one. Families that are being deleted don't tend to live on many different lots. Or any lots. You could just merge them into a single Deletees family for faster hunting.

Snuffle:
So... what I gather from reading all these pages is that I am, in fact, quite screwed.  After installing BV, I wiped out everything that I had (yay, bugs!) and started over.  I was set.  I had a plan.  I'd saved the physical images of my peoples in BodyShop so I could place them back in the game without all the horrors inflicted on them by my noobish use of SimPE.  I was happy.

And instead of having 2-300 townies/NPCs/filthySTRAYS in my neighborhoods, I ended up with 900. 

When I realised that the game was making multiples of everything, I'd already restarted rebuilding my neighborhood.  <whine> I don't WANNA remake everyone again, grow them up, send them through college... </whine>

Ahem.  Any suggestions on how to speed up the process?  Or should I torch the game and start once more, armed with your lovely antiredundancy hack?

Or maybe just torch the game.

Thank you, in advance, from a thoroughly non-awesome ferret,
Tika

(Edited to make a stupid question slightly less stupid. Ish.)

J. M. Pescado:
Multiples of everything? Like redundant NPCs? Well, if it's gotten that out of hand, the only solution is to slash and burn.

Snuffle:
Aye, redundant NPCs, townies, pets.  Often with the same name and outfit, though a different face.  It's incredibly irritating and slows the load time to a crawl.  I was hoping (before I came here and discovered how off-base I was) that if I found out their file name (N003_847 or something) and deleted them straight from the folder, it would make them be gone and stay gone.  Silly ferret, you broke your game again.

Slash and burn, eh?  Le sigh.  I was afraid of that.  Well, in that case...

*SMASHES WITH HAMMER*

Muahahahahahaha-ack-choke-gah!

Hrm.  Methinks I've lost me mind.  Again.

Thanks for the quick response!  Tis much appreciated.

Tootle pip and all that rot,
Tika

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