Deleted 2: Electric Boogaloo!
Simgoose:
So im playing the new hood that came with FreeTime. and ive got a hand on the QA version of SimPE
And im wanting to remove some of the not so pretty and dumb sims from that hood, to save time building my own.
Ive noticed that SimPE has a plug-in called "The Sim Deleter Tool" which is integrated into it, made at Theo's Shack.
I did some playing around with a backed up hood last night, and using this tool, I deleted the Sim, and went to another
sim and checked memories and it had removed the "Met: John Doe" from there.
Question time:
If I delete a sim using this from the n/hood package will this in turn be like using this tutorial? or is this still as bad?
Will this remove these tokens relating to customer loyalty etc?
I know that this is the MATY fourm, but alot of mods use the SimPE for things, so any help would be great.
Cheers.
J. M. Pescado:
The only person who can answer that is Theo, since he's the one who wrote it. *I* wouldn't trust it, and would do the Lot Debugger sweep first, as there's no telling how thorough of a job it may have done.
jolrei:
I thought that Theo had indicated that the Sim Deleter Tool was to be used after the lot debugger "prep for deletion" step anyway. I might be mistaken, I suppose. Supports the "check with Theo" advice.
Simgoose:
ok cheers, ill see what i can find out. thanks for the help.
J. M. Pescado:
Never hurts to just Debugger first anyway. There is no overkill. Only "open fire" and "I need to reload".
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