Deleted 2: Electric Boogaloo!

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gynarchy:
You would be better off starting a new neighborhood. Like Lord Darcy said, your new neighborhood is FUBARed and just removing the Witch Doctor will not fix it. If there are existing Sims that you must have in your new neighborhood, you can clone them and recreate them. There are a number of tutorials on how to do this; a quick Google search will get you started.

Sky:
Well I got the lot debugger, figured it out after a while, and got the Witch Doctor deleted out of my neighborhood properly.

Game runs great now.

Yeah there probably is some level of corruption but if it's not affecting my game play, I can ignore it.

Thanks those of you who offered useful info.

And Mr. Pescado, that Lot Debugger is a damn fine device. Good work there. Just putting it in my lot made it run a bit better.

Invisigoth:
Quote from: Sky on 2008 January 01, 23:05:10

Well I got the lot debugger, figured it out after a while, and got the Witch Doctor deleted out of my neighborhood properly.

Game runs great now.

Yeah there probably is some level of corruption but if it's not affecting my game play, I can ignore it.

Thanks those of you who offered useful info.

And Mr. Pescado, that Lot Debugger is a damn fine device. Good work there. Just putting it in my lot made it run a bit better.


Yeah, that's a great idea. Get really involved in that hood, play it for another generation or two, make sure that you care deeply about the sims so that it will be all the more crushing when the corruption starts to show. But when it eventually blows up don't come crying to us asking for a fix. The fact that it's still (apparently) functioning doesn't mean that it isn't already dead.

Ethendrelle:
Quote from: Sky on 2008 January 01, 23:05:10

Yeah there probably is some level of corruption but if it's not affecting my game play, I can ignore it.


Invisigoth's post showed up as I was tying my reply, but I want to second what she said. In my experience, TS2 bugs often don't affect gameplay immediately. For example, problems I had in the past included one Sim having a corrupted memory, which spread through the neighborhood as gossip, and I did not realize it was a problem until numerous Sims were "infected" with the bad memory. If you are concerned that there is corruption in your neighborhood, you are better off taking the time to fix it NOW when your neighborhood is smaller rather than later when it is larger. If your neighborhood is relatively small, it might not be a bad idea to take the time to clone the Sims you are attached to and start a new neighborhood. You can use SimPE to re-establish the family ties of the Sims you cloned. I believe there are tutorials in Peasantry on how to do this.

My advice is to look at the hacks available on this site and install all the critical and (very) important fixes. If you have not done so already, do take the time to delete the extra tour guides. You can also use the lot debugger to perform periodic game maintenance, such as deleting neighborhood gossip and clearing memories from dead Sims.

Quote from: Sky on 2008 January 01, 20:24:29

I never would have thought moving an occupied lot would damage things. Seems very irresponsible of EA to not warn you about that while you're doing it.


Yes, that is quite an understatement. I would go a step farther and say that it is moronic of EA to include a feature that is so obviously broken.

Sky:
Well I'm glad you replied in addition to invisigoth because I don't speak asshole.

I'll definitely heed your advices, and I really appreciate the thorough warning and suggestions. Thanks.

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