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No Stray Respawns
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Topic: No Stray Respawns (Read 100678 times)
Countess
cwykes
Retarded Reprobate
Posts: 1358
A little knowledge is a dangerous thing!
Re: No Stray Respawns
«
Reply #25 on:
2007 January 26, 00:11:22 »
Quote from: J. M. Pescado on 2006 October 21, 08:50:06
Please don't kill the animals.
Is this a request from an animal lover, or a tech "it will mess up your game" warning? I'm going to point a few people at it and the ones who aren't talking about hunting or recipies for cooking strays in the hottub are bound to ask me!
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Sick of Bluewater? Try Sedona or Meadow Lawns instead. Meadow Lawns is a whole neighbourhood built to explore OFB. Sedona is a sub'hood you can install as a permanent alternative to Bluewater - it's an "out of this world" experience!
www.moreawesomethanyou.com/cwykes
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: No Stray Respawns
«
Reply #26 on:
2007 January 26, 01:38:40 »
Both. Killing the animals is mean, and also, will do nothing to alleviate character file bloat, as killed sims of any stripe still exist in your files.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
virgali
Malodorous Moron
Posts: 783
Do you see a midget Hitler?!
Re: No Stray Respawns
«
Reply #27 on:
2007 February 13, 18:38:30 »
Quote from: J. M. Pescado on 2007 January 26, 01:38:40
Both. Killing the animals is mean, and also, will do nothing to alleviate character file bloat, as killed sims of any stripe still exist in your files.
Awww.... killing animals is mean JM? They're not real you know?
Ok, so as far as my dumb virgalitype brain was able to understand from this post, strays are being respawned randomly in game wihtout the player actually taking in strays into households? Also when you adopt pets, does the game take them from the pool of strays? (don't recall what the prima guide said, sorry and I just started playing again in a looooooooooooong time so I wouldn't know
)
I'm not really interested in this hack for my current game but since I've been thinking about demolishing all current files and revamping with fresh new hoods, I wouldn't want them to get bloated with stupid animals I won't use. Isn't there a way to make this work tho without making the adoption option a nightmare?
Greets,
Ali
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Do you need someone to organize your sock drawer?
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: No Stray Respawns
«
Reply #28 on:
2007 February 13, 19:53:38 »
The adoption option will function with and without this. With this hack in place, extra adoption animals are not spawned unless absolutely necessary. Strays will be caught and put in the pound instead.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
miros
Retarded Reprobate
Posts: 1280
Re: No Stray Respawns
«
Reply #29 on:
2007 February 14, 04:15:53 »
With the latest version, my game still hangs when I call to adopt. Yes, I left it alone for over 5 minutes and it was still hung.
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fionghuala
Asinine Airhead
Posts: 18
Re: No Stray Respawns
«
Reply #30 on:
2007 February 14, 08:48:28 »
I assume that this will still allow us to put up animals for adoption and have them appear in the pool?
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virgali
Malodorous Moron
Posts: 783
Do you see a midget Hitler?!
Re: No Stray Respawns
«
Reply #31 on:
2007 February 14, 16:32:51 »
Allrighty then! I'll try this out in my current hoods tho when I first got the game I would let my sims run out to greet each and every stray... also the pets, I figured they should make some pet friends ^^
Anyways, thanx for the explanation...
Greets,
Ali
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Do you need someone to organize your sock drawer?
Magicmoon
Querulous Quidnunc
Posts: 1196
Re: No Stray Respawns
«
Reply #32 on:
2007 February 15, 18:29:23 »
Quote from: J. M. Pescado on 2007 February 13, 19:53:38
The adoption option will function with and without this. With this hack in place, extra adoption animals are not spawned unless absolutely necessary. Strays will be caught and put in the pound instead.
I especially like this!
Does this only happen if the pool is completely empty? Or does it carry a minimum number of animals at all times?
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Running: Sims2, University, Nightlife, OFB, Pets, Seasons, BV, FT and AL
Simgoose
Blathering Buffoon
Posts: 76
Re: No Stray Respawns
«
Reply #33 on:
2007 March 05, 17:19:20 »
Does this work with Seasons?
and is there a list of hacks/mods that work with seasons that were made for Pets etc?
Im new to the MATY, and I'm having difficultly finding hacks for Seasons that worked in Pets too.
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vilia
Juvenile Jackass
Posts: 463
Robin-chwaaan
Re: No Stray Respawns
«
Reply #34 on:
2007 March 05, 18:01:40 »
Go
here
for Seasons compatible hacks
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: No Stray Respawns
«
Reply #35 on:
2007 March 18, 10:24:22 »
Quote from: miros on 2007 February 14, 04:15:53
With the latest version, my game still hangs when I call to adopt. Yes, I left it alone for over 5 minutes and it was still hung.
Problem should finally be fixed in current version.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
miros
Retarded Reprobate
Posts: 1280
Re: No Stray Respawns
«
Reply #36 on:
2007 March 21, 04:57:22 »
Yay! It works! It gave me a choice of 2 identical large breed puppies, 1 small breed puppy, and 3 identical kittens. I actually don't care! My Sims can get puppies and kittens now!
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J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: No Stray Respawns
«
Reply #37 on:
2007 March 21, 05:07:25 »
Puppies and kittens look the same because they only have a single base coat, so there's no way to know what their final markings will come out as. They also share an identical mesh.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Liss
Knuckleheaded Knob
Posts: 565
BOOT to the HEAD!
Re: No Stray Respawns
«
Reply #38 on:
2007 March 25, 04:14:14 »
ok I have a sensible question. I have just put this back in the game, but I'm peeved that once you adopt the puppies or kittens, they disappear, and you only have adult animals to adopt. So then the only way you can satisfy the puppy or kitten want is to breed 2 adults. This pisses me off and I would like a way around it.
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Someone sucks more than I do.
http://wytchieone.deviantart.com/gallery
miros
Retarded Reprobate
Posts: 1280
Re: No Stray Respawns
«
Reply #39 on:
2007 April 14, 18:53:48 »
If this hack is in place when you created the hood (or played it for the first time with Pets), you shouldn't get a ton of strays/adoptable adults. That means when all the puppies and kittens have been adopted, you'll get new ones automatically. I assume there will be a giant pause when they regenerate...
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