More Awesome Than You!
Welcome, Guest. Please login or register.
2024 November 22, 11:42:29

Login with username, password and session length
Search:     Advanced search
540287 Posts in 18067 Topics by 6545 Members
Latest Member: cincinancy
* Home Help Search Login Register
+  More Awesome Than You!
|-+  The Bowels of Trogdor
| |-+  The Small Intestines of Trogdor
| | |-+  Semi-global weirdness in SimPE/pets
0 Members and 1 Chinese Bot are viewing this topic. « previous next »
Pages: [1] THANKS THIS IS GREAT Print
Author Topic: Semi-global weirdness in SimPE/pets  (Read 11349 times)
Inge
Round Mound of Gray Fatness
Senator
*
Posts: 4320


Senator Emeritus. Oh hold on, I am still a senator


View Profile WWW
Semi-global weirdness in SimPE/pets
« on: 2006 October 20, 16:06:28 »
THANKS THIS IS GREAT

Is anyone else finding really weird results for semi-global groups in the pets objects.package?   Look at the list I made when going through all the GLOB files:

0x7F12A804 DisplayPetGlobals
0x7F12A804 ContainedPetGlobals
0x7F20C1E4 LitterBoxGlobals
0x7F277790 ContainedPetGlobals
0x7F38B8A7 PetBedGlobals
0x7F575EBF PetFoodDishGlobals
0x7F575EBF PetGlobals
0x7F575EBF ContainedPetGlobals
0x7F575EBF PetBedGlobals
0x7F7234D0 PetGlobals
0x7F8F4EB6 PetGlobals
0x7FA815EA PetGlobals
0x7FB208FA PetBedGlobals
0x7FBD3903 DirtPile_Globals
0x7FD0DEBA DisplayPetGlobals
0x7FD90EDB PetGlobals
0x7FD90EDB PetBedGlobals
0x7FD90EDB PetFoodDishGlobals
0x7FE10572 PetBedGlobals
0x7FE6EE0D PetGlobals
0x7FE6EE0D PetFoodDishGlobals
Logged


\"They\'re here, on the forum. A question riddled, spoiler giving, speculative cancer of sim evil\" -- redearth, Snooty Sims, 2009
twojeffs
Stupid Schlemiel
****
Posts: 1690



View Profile WWW
Re: Semi-global weirdness in SimPE/pets
« Reply #1 on: 2006 October 20, 16:22:07 »
THANKS THIS IS GREAT

It has been an adventure trying to find the new semi-globals. Probably just a Simpe issue though getting confused by the new EP.

The real PetGlobals btw are: 7F67DD1B
Logged
Inge
Round Mound of Gray Fatness
Senator
*
Posts: 4320


Senator Emeritus. Oh hold on, I am still a senator


View Profile WWW
Re: Semi-global weirdness in SimPE/pets
« Reply #2 on: 2006 October 20, 16:27:30 »
THANKS THIS IS GREAT

Heh, thanks Smiley
Logged


\"They\'re here, on the forum. A question riddled, spoiler giving, speculative cancer of sim evil\" -- redearth, Snooty Sims, 2009
dizzy
Souped!
*
Posts: 1572


unplugged


View Profile
Re: Semi-global weirdness in SimPE/pets
« Reply #3 on: 2006 October 20, 17:16:04 »
THANKS THIS IS GREAT

Gee, works just fine with dizziness.  Tongue Grin
Logged

Inge
Round Mound of Gray Fatness
Senator
*
Posts: 4320


Senator Emeritus. Oh hold on, I am still a senator


View Profile WWW
Re: Semi-global weirdness in SimPE/pets
« Reply #4 on: 2006 October 20, 17:41:17 »
THANKS THIS IS GREAT

Yeah well I believe certain people round here got their objects.package a little sooner than I did, and a lot sooner than Quaxi is going to...    Tongue
Logged


\"They\'re here, on the forum. A question riddled, spoiler giving, speculative cancer of sim evil\" -- redearth, Snooty Sims, 2009
Inge
Round Mound of Gray Fatness
Senator
*
Posts: 4320


Senator Emeritus. Oh hold on, I am still a senator


View Profile WWW
Re: Semi-global weirdness in SimPE/pets
« Reply #5 on: 2006 October 20, 17:45:36 »
THANKS THIS IS GREAT

Anyway, on the slimmest offchance that anyone here didn't already know all this 8 weeks ago, here is what I have found so far that's new:


PersonData C7 unknown set of flags (init wolf uses it)
Motive 01 appears to be chew/scratch
Species 03 is cat
Species 00 is human.
Species 01 is large dog
Species 02 is small dog
Species 03 is cat
A skunk appears to be a cat species NPC
Stray family is 7FFA
Logged


\"They\'re here, on the forum. A question riddled, spoiler giving, speculative cancer of sim evil\" -- redearth, Snooty Sims, 2009
dizzy
Souped!
*
Posts: 1572


unplugged


View Profile
Re: Semi-global weirdness in SimPE/pets
« Reply #6 on: 2006 October 20, 17:55:39 »
THANKS THIS IS GREAT

PersonData C7 is labeled in ObjectScripts/PersonData.lua as "PetTraits". It also enumerates the type of personality your pets have.
Logged

Inge
Round Mound of Gray Fatness
Senator
*
Posts: 4320


Senator Emeritus. Oh hold on, I am still a senator


View Profile WWW
Re: Semi-global weirdness in SimPE/pets
« Reply #7 on: 2006 October 20, 18:03:48 »
THANKS THIS IS GREAT

Thanks.   Weird about the skunk being a cat, isn't it?   And I am surprised they didn't make robots and vapires and stuff into different species, in the first place.
Logged


\"They\'re here, on the forum. A question riddled, spoiler giving, speculative cancer of sim evil\" -- redearth, Snooty Sims, 2009
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
*****
Posts: 26288



View Profile
Re: Semi-global weirdness in SimPE/pets
« Reply #8 on: 2006 October 20, 18:06:38 »
THANKS THIS IS GREAT

Vampires and stuff aren't seperate species because they are functionally still "humans", and do pretty much the same things. The skunk is probably classified as a cat for reasons of physical size and animation.
Logged

Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
dizzy
Souped!
*
Posts: 1572


unplugged


View Profile
Re: Semi-global weirdness in SimPE/pets
« Reply #9 on: 2006 October 21, 12:26:32 »
THANKS THIS IS GREAT

FamilyIDs gleaned from Lua:

Code:
"Service NPCs" = 32767 (0x7FFF)
Townies = 32766 (0x7FFE)
Orphans = 32765 (0x7FFD)
DownTownies = 32764 (0x7FFC)
Reserved ID Min = 32750 (0x7FEE)
"Bob the Builder" = 32763 (0x7FFB)
Strays = 32762 (0x7FFA)
"Orphan Pets" = 32761 (0x7FF9)
"Display Pets - Available" = 32760 (0x7FF8)
"Display Pets - In Use" = 32759 (0x7FF7)
Logged

jrd
Terrible Twerp
****
Posts: 2498



View Profile
Re: Semi-global weirdness in SimPE/pets
« Reply #10 on: 2006 October 21, 13:11:55 »
THANKS THIS IS GREAT

Huh, weird.

Orphans = adoption pool
Orphan pets = sold playable pets?

Why two "display pets" groups?

And what is "Bob the Builder"?
Logged
dizzy
Souped!
*
Posts: 1572


unplugged


View Profile
Re: Semi-global weirdness in SimPE/pets
« Reply #11 on: 2006 October 21, 19:17:45 »
THANKS THIS IS GREAT

Strays are like townies, i.e. pre-generated.

Orphan pets are how they mark pets that get taken away by the cop (because they are misused).

A pet in a display at a pet shop would be marked "in use" unless that GSC throws an failure to add to that "family", in which case that pet gets marked "available". I'm not completely sure how that works, though.  Tongue

No idea who Bob is.  Huh
Logged

J. M. Pescado
Fat Obstreperous Jerk
El Presidente
*****
Posts: 26288



View Profile
Re: Semi-global weirdness in SimPE/pets
« Reply #12 on: 2006 October 21, 19:24:29 »
THANKS THIS IS GREAT

Why two "display pets" groups?
Presumably, to endlessly respawn display pets everytime you go to a pet store, until your game implodes under the weight of a million spawned sims. Don't visit any petstores, and expect a norespawn shortly.

And what is "Bob the Builder"?
Probably some placeholder family they used during creation.
Logged

Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Pages: [1] Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.098 seconds with 20 queries.