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Author Topic: Pets EP questions...  (Read 23057 times)
MuertoElBarto
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Pets EP questions...
« on: 2006 October 19, 00:19:30 »
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 Lips sealed
« Last Edit: 2008 January 30, 02:34:03 by ViveElBarto » Logged
idtaminger
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Re: Pets EP questions...
« Reply #1 on: 2006 October 19, 00:22:37 »
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They have variable roof heights now. I know tons of houses that would've been gorgeous but for the unfortunate one size fits all roofs. Only thing of note I can think of.
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Karen
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Re: Pets EP questions...
« Reply #2 on: 2006 October 19, 01:41:40 »
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A question about aging:  I created an adult cat in CAS and moved her into one of my existing families.  I played that house from approximately 8 pm through 11 am the next morning.  At that point I got a message indicating that my cat had aged to elder (!)  In less than one Sim day??  How is that possible?  I thought the adult lifespans of cats and dogs were supposed to be roughly equivalent to Sim adults.  Has anybody else seen this?

Karen
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Zucabr
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Re: Pets EP questions...
« Reply #3 on: 2006 October 19, 01:46:37 »
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No Maxis-hearted llama goodies this EP, unless they were hidden and need to be unlocked.

No uni leash pets, but you can, of course, have caged pets.
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Zoltan
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Re: Pets EP questions...
« Reply #4 on: 2006 October 19, 02:19:50 »
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the adult pet span is suppossed to be 25 sim days  Undecided

no llamas

there are wolves that wander around your lot & house; still waiting to get bitten   Grin
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dizzy
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Re: Pets EP questions...
« Reply #5 on: 2006 October 19, 02:54:44 »
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Build mode adds: Flatten Lot, Sledgehammer Tool (not sure what that does yet), Diagonal/Octagonal rooms.
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nectere
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Re: Pets EP questions...
« Reply #6 on: 2006 October 19, 05:32:00 »
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new stairs, doors windows and a fireplace as well as new fences and a fence like thing to divide flooring (like in most peoples homes when it goes from wood to carpet etc) that doesnt seem to interfere with sims. The other aforementioned diagonal roofs, a diagonal room tool as well as a octogonal room tool, a couple of new colums also. A flatten terrain tool and a sledgehammer tool to delete stuff quicker (?), rotating floors. New stuff in buy mode as well.
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Inge
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Re: Pets EP questions...
« Reply #7 on: 2006 October 19, 09:26:31 »
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Ooh! for a moment I didn't understand what you meant by "rotating floors" and I thought we could have one of those fancy revolving restaurants like they have at the top of Telecoms Tower.
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siggylove
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Re: Pets EP questions...
« Reply #8 on: 2006 October 19, 13:09:22 »
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Ooh! for a moment I didn't understand what you meant by "rotating floors" and I thought we could have one of those fancy revolving restaurants like they have at the top of Telecoms Tower.

Lol Inge!

I'm still not sure of the true meaning though, does this mean you can off-set floor tiles or does it do away with the diagonal cheat?  Enlighten me please, someone!
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jrd
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Re: Pets EP questions...
« Reply #9 on: 2006 October 19, 13:17:47 »
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It means you can rotate individual floor tiles.
So you can for example make the "men" bathroom tile point to the door now.
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Jelenedra
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Re: Pets EP questions...
« Reply #10 on: 2006 October 19, 14:53:25 »
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Speaking of, what is the cheat for rotating furniture on a diagonal? I can never remember it.
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simmiecal
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Re: Pets EP questions...
« Reply #11 on: 2006 October 19, 15:01:13 »
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boolProp allow45degreeAngleOfRotation true
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Jelenedra
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Re: Pets EP questions...
« Reply #12 on: 2006 October 19, 15:14:52 »
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Thanks. It's going on a stick it note next the monitor when I get home.
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idtaminger
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Re: Pets EP questions...
« Reply #13 on: 2006 October 19, 15:58:38 »
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I never could remember that one either. That's why I have it as an alias in userstartup.
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Jelenedra
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Re: Pets EP questions...
« Reply #14 on: 2006 October 19, 16:03:03 »
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I dunno how to do those. =p
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Shivani
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Re: Pets EP questions...
« Reply #15 on: 2006 October 19, 18:01:24 »
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Go to:  My Documents\EA Games\The Sims 2\Config\

Open userStartup.cheat (if you do not have one, create it as a text file and save with the shown extension).

Add this line:
boolProp allow45DegreeAngleOfRotation true

Save and close the file.

The next time you play, you can just select an object and use the period (full stop) and comma keys to rotate the item.

Examples of adding an alias to userStartup.cheat:

alias snapon "boolProp snapObjectsToGrid true" "Enables snap to grid"
alias snapoff "boolProp snapObjectsToGrid false" "Disables snap to grid"
alias cfeoff "boolProp constrainFloorElevation false" "Disables constrain floor elevation"
alias cfeon "boolProp constrainFloorElevation true" "Enables constrain floor elevation"
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siggylove
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Re: Pets EP questions...
« Reply #16 on: 2006 October 19, 18:16:32 »
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It means you can rotate individual floor tiles.
So you can for example make the "men" bathroom tile point to the door now.

That makes sense, the other was just wishful thinking.

I'm going to follow idtaminger's and shivani's advice and put the diagonal cheat in my userstartup - I wanted to know how to do that too, thanks Wink
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Inge
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Re: Pets EP questions...
« Reply #17 on: 2006 October 19, 18:22:45 »
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And perhaps it means we can find the floors in objects.package and clone them and UVmap them to have a different colour one side than the other and use them as ceilings...
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nectere
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Re: Pets EP questions...
« Reply #18 on: 2006 October 19, 18:23:58 »
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I have seen some people already working in that direction prior to this EP, some glass files come to mind that are double sided.
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Inge
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Re: Pets EP questions...
« Reply #19 on: 2006 October 19, 18:28:14 »
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Yes it was Niol who discovered you could see both sides of the floor tile by changing a line in the material file.  But at the moment it has to be the same colour both sides.  What I was hoping is if the floor tiles have actually become objects, it might be possible to manipulate them in more ways for instance to have a white underside and a carpet upper.  Or - and this would be really great - adjust their height in the CRES
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nikita
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Re: Pets EP questions...
« Reply #20 on: 2006 October 19, 18:32:47 »
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The sledgehammer tool is a waste of time.  DeleteAllWalls Half-walls Objects Fences rock, though.  I got rid of an entire furnished house on a lot in under a minute.  That's probably the best Build Mode related feature added.
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KatEnigma
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Re: Pets EP questions...
« Reply #21 on: 2006 October 19, 19:03:27 »
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The slegehammer isn't a complete waste. No more switching to look for an invisible painting that's preventing you from deleting a wall (or turning on move objects)- just sledgehammer the whole thing.
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Jelenedra
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Re: Pets EP questions...
« Reply #22 on: 2006 October 19, 19:43:57 »
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The aliases just mean that instead of typing out the entire cheat you can just type snapon to activate it?
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nectere
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Re: Pets EP questions...
« Reply #23 on: 2006 October 19, 19:49:23 »
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correct so make your alias (shortcut) something that you will remember and that is easy for you.
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Jelenedra
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Re: Pets EP questions...
« Reply #24 on: 2006 October 19, 19:56:06 »
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Excellent. *teepees fingers*
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Why are all these damn hippies on my website?
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