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Author Topic: ZOMGPets Job Fixes: Because Maxis Screwed The Pooch Again  (Read 113057 times)
J. M. Pescado
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Re: ZOMGPets Job Fixes: Because Maxis Screwed The Pooch Again
« Reply #25 on: 2006 October 29, 23:55:28 »
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Unrelated problem. It sounds like the work of the non-awesome.
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Re: ZOMGPets Job Fixes: Because Maxis Screwed The Pooch Again
« Reply #26 on: 2006 October 31, 09:58:10 »
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Ok pes, I've taken everything out except your stuff and jeff's stuff.  My pets still can't get jobs.  Any ideas?  I wasn't using the noagediscrimination thing, and I even put it IN. lol still no joy. :p
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J. M. Pescado
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Re: ZOMGPets Job Fixes: Because Maxis Screwed The Pooch Again
« Reply #27 on: 2006 October 31, 11:04:07 »
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Either you've pulled a Ness, or this is the work of the non-awesome.
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Re: ZOMGPets Job Fixes: Because Maxis Screwed The Pooch Again
« Reply #28 on: 2006 October 31, 11:40:48 »
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pulled a ness? could you elaborate?
aaaaaaaaaand can't be non-awesome, as I stated before, because I pulled everything except what you have made and what twojeffs made, and got the newest versions of everything.
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J. M. Pescado
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Re: ZOMGPets Job Fixes: Because Maxis Screwed The Pooch Again
« Reply #29 on: 2006 October 31, 12:08:03 »
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Unless you pulled a Ness and have two copies lurking about.
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Re: ZOMGPets Job Fixes: Because Maxis Screwed The Pooch Again
« Reply #30 on: 2006 November 01, 05:43:16 »
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nope, did a file search. Sad
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miros
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Re: ZOMGPets Job Fixes: Because Maxis Screwed The Pooch Again
« Reply #31 on: 2006 November 01, 07:13:11 »
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Did you run one of the 3 or 4 hack scanners lurking around the world?
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Re: ZOMGPets Job Fixes: Because Maxis Screwed The Pooch Again
« Reply #32 on: 2006 November 01, 08:30:14 »
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hmmm. good call. thx.
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kuronue
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Re: ZOMGPets Job Fixes: Because Maxis Screwed The Pooch Again
« Reply #33 on: 2006 November 02, 01:23:11 »
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Does this fix anything regarding pet jobs, or only sim jobs with the pets expansion? I've been having an issue where a dog that's run away lost her job by not showing up for work when it was impossible for her to GO to work (a feature? A stupid one IMO), and once a chance card told me my pet lost it's job for chosing wrong but was merely demoted (bad wording?)
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Re: ZOMGPets Job Fixes: Because Maxis Screwed The Pooch Again
« Reply #34 on: 2006 November 02, 01:44:44 »
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Ok my problem is solved and was in fact caused by a non awesome.  I had Jase's no teen jobs for elders floating around, and it wasn't my fault, as I didn't know it was there.  It hitchiked with something. :/  problem solved.
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odettesmom
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Re: ZOMGPets Job Fixes: Because Maxis Screwed The Pooch Again
« Reply #35 on: 2006 November 03, 23:47:16 »
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Thanks for this.  I hope it helps my pets get a job.  Sims got the job for them but no car shows up.  And yes I have plenty of nonMATY hacks.   If this doesn't work, I'll start eliminating them.  Again, many thanks.
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Re: ZOMGPets Job Fixes: Because Maxis Screwed The Pooch Again
« Reply #36 on: 2006 November 10, 12:47:12 »
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Since this hack is related to Job Fixes, I thought I could submit my problem here:

When a Sim calls a pet's employer to retire, the calling Sim's own carreer falls down back to a low-level job!

If this isn't a bug, I don't know what to call it...
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miros
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Re: ZOMGPets Job Fixes: Because Maxis Screwed The Pooch Again
« Reply #37 on: 2006 November 10, 17:07:57 »
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Do you have the harderjobs hack?
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Capricorne
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Re: ZOMGPets Job Fixes: Because Maxis Screwed The Pooch Again
« Reply #38 on: 2006 November 11, 13:46:23 »
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I used to play with harderjobs before I installed Pets. I no longer have this hack in my game.
Before posting here, I made a quick search on the Sims 2 BBS - looks like I'm not the only one experiencing it.

http://bbs.thesims2.ea.com/community/bbs/messages.php?threadID=0f41ec95be485f9598be749466d93eea&directoryID=108&startRow=101&openItemID=item.108,root.1,item.43,item.104,item.127,item.23
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J. M. Pescado
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Re: ZOMGPets Job Fixes: Because Maxis Screwed The Pooch Again
« Reply #39 on: 2006 November 12, 11:50:25 »
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Discovered bug to be worse than actually appears: Could potentially scramble a sim's job to an unrecognized level and explode your game in a big fiery ball visible from space. Fixed now. This is now a red-level fix as a result.
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Re: ZOMGPets Job Fixes: Because Maxis Screwed The Pooch Again
« Reply #40 on: 2006 November 12, 14:02:48 »
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You're definitely More Awesome Than Me, but you knew this already. Thanks for the update!
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Re: ZOMGPets Job Fixes: Because Maxis Screwed The Pooch Again
« Reply #41 on: 2006 November 16, 19:18:35 »
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I was running the old Dizzy d2Check scanner today, and noticed that it turned up a potential conflict for this hack with harderjobs:

Code:
File: petsp0-jobfixes.package, conflicts:
Type = 53545223, Group = 7F8F4EB6, Instance = 12F in file harderjobs.package

I'm presuming there's no reason for concern, but wanted to make sure that was out there.
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J. M. Pescado
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Re: ZOMGPets Job Fixes: Because Maxis Screwed The Pooch Again
« Reply #42 on: 2006 November 16, 19:41:42 »
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Doesn't actually cause any problems, since they're the same, but it is redundant, so I'll remove it from harderjobs.
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Re: ZOMGPets Job Fixes: Because Maxis Screwed The Pooch Again
« Reply #43 on: 2006 November 16, 19:44:10 »
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umm, wait a minute, will that affect those of us who only have harderjobs?
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Re: ZOMGPets Job Fixes: Because Maxis Screwed The Pooch Again
« Reply #44 on: 2006 November 17, 01:42:15 »
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As this is a Very Critical hack, you should have this one installed anyway. Unless you don't have Pets, which means you should have the OfB fixes. If you don't have OfB either, then I would assume you'd need a NL version of harderjobs, which probably won't get this change if it still needs it. (And assuming there is a pre-OfB harderjobs available).
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Re: ZOMGPets Job Fixes: Because Maxis Screwed The Pooch Again
« Reply #45 on: 2006 November 17, 02:53:19 »
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umm, wait a minute, will that affect those of us who only have harderjobs?

Well, according to the RTFM:  "Required for harderjobs."

You should have this anyway...
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J. M. Pescado
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Re: ZOMGPets Job Fixes: Because Maxis Screwed The Pooch Again
« Reply #46 on: 2006 November 17, 03:41:53 »
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umm, wait a minute, will that affect those of us who only have harderjobs?
This hack is required to use harderjobs. See "requires". If you have harder jobs, and don't have this, your game doesn't work. Actually, if you don't have this, your game just doesn't work, period. See "VERY CRITICAL" status.
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Re: ZOMGPets Job Fixes: Because Maxis Screwed The Pooch Again
« Reply #47 on: 2006 November 17, 09:01:39 »
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Okay, well, D'uh. I do have petsp0-jobfixes.package and the harderjobs.package. But when I read Kevin's quote:


I was running the old Dizzy d2Check scanner today, and noticed that it turned up a potential conflict for this hack with harderjobs:

Code:
File: petsp0-jobfixes.package, conflicts:
Type = 53545223, Group = 7F8F4EB6, Instance = 12F in file harderjobs.package

I'm presuming there's no reason for concern, but wanted to make sure that was out there.

I thought that this was referring to a hack named "Dizzy d2Check" - which I had never heard of  before (as a hack, because it is a program- again with the "D'uh" moment). And I was all concerned that a modification was being made to a perfectly good hack based on some hack I had never heard of before and wasn't at all sure that I wanted.

So please disregard my earlier question. I had a bad case of "eyes running ahead of the text". And I am off to update the new & improved harderjobs.

Sorry for the misunderstanding.
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J. M. Pescado
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Re: ZOMGPets Job Fixes: Because Maxis Screwed The Pooch Again
« Reply #48 on: 2006 November 17, 10:10:18 »
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Heh, not really improved, just removed the redundant stringset to avoid it showing as a conflict, which was harmless.
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Re: ZOMGPets Job Fixes: Because Maxis Screwed The Pooch Again
« Reply #49 on: 2006 November 22, 15:38:45 »
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I was having this error whenever a certain sim tried to get in their car to go to work. So I checked that all my hacks were up to date and petsp0-jobfixes was the one I needed to update. Initially, this seemed to fix the problem, but a couple of sim days later it's happening again.

anyway, I'll attach the log just in case.
« Last Edit: 2006 November 22, 19:50:56 by J. M. Pescado » Logged
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