More Awesome Than You!
Welcome,
Guest
. Please
login
or
register
.
2024 November 23, 02:59:50
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
SUPPORT THE MUNICIPALITY!
Have you destroyed a paysite today?
"Jelenedra" is the new "gay".
All Lythdans are stupid and suck!
DEATH TO ALL STUPID HAIRY-BELLIED NESSES!
All Kewians are stupid and suck! Accept no Kewian-based substitutes!
Clearly, BlueSoup has failed us! You must not! BlueSoup has a fat head!
Hobbsee has a
scrawny pencil neck.
Rohina the Ugly Butted is a Horny Turkey
540287
Posts in
18067
Topics by
6545
Members
Latest Member:
cincinancy
More Awesome Than You!
TS2: Burnination
The Podium
Walk don't run
0 Members and 2 Chinese Bots are viewing this topic.
« previous
next »
Pages:
[
1
]
Author
Topic: Walk don't run (Read 4793 times)
Inge
Round Mound of Gray Fatness
Senator
Posts: 4320
Senator Emeritus. Oh hold on, I am still a senator
Walk don't run
«
on:
2006 September 30, 08:27:54 »
I did try a search first but got 36 pages back and I'm lazy...
Has anyone made a hack so that when you use "go here" the sim won't run unless you want him to? I am testing out my new stairs and I need time to see if the sim is using the right place to start from. Unfortunately every time I go into the lot they run for the first few times and I have to make them tired before they stop.
I would love a hack that made "go here" into two options- "walk here" and "run here" so I could choose.
Logged
\"They\'re here, on the forum. A question riddled, spoiler giving, speculative cancer of sim evil\" -- redearth, Snooty Sims, 2009
dizzy
Souped!
Posts: 1572
unplugged
Re: Walk don't run
«
Reply #1 on:
2006 September 30, 08:47:30 »
Did you try multiple route points + manual navigation?
Logged
Readability counts.
-
Have you destroyed a costly operating system today?
-
Copyright Must Be Destroyed!
-
Ex veritate veritas
Inge
Round Mound of Gray Fatness
Senator
Posts: 4320
Senator Emeritus. Oh hold on, I am still a senator
Re: Walk don't run
«
Reply #2 on:
2006 September 30, 08:50:36 »
Well yeah I ended up getting him to the point where he wasn't running any more, but it's time consuming when you're testing something to have to play for ages first each time before the sim will test your object sensibly
Logged
\"They\'re here, on the forum. A question riddled, spoiler giving, speculative cancer of sim evil\" -- redearth, Snooty Sims, 2009
dizzy
Souped!
Posts: 1572
unplugged
Re: Walk don't run
«
Reply #3 on:
2006 September 30, 08:51:47 »
I just thought that there's not much diff between two "Go Here"s and only one.
Logged
Readability counts.
-
Have you destroyed a costly operating system today?
-
Copyright Must Be Destroyed!
-
Ex veritate veritas
Marchioness
Brynne
Smells Like Pee
Souped!
Posts: 7367
Re: Walk don't run
«
Reply #4 on:
2006 September 30, 09:00:44 »
I had that problem while trying to film a scene for a movie. I was trying to get a group of sims to WALK down the sidewalk. Instead, it was like a race to the finish. Not quite the look I was going for.
I finally discovered that, instead of saying "go here", if you tell them to go do something at the ending point, they will walk. I ended up having all sims go to "read the paper", so they would calmly walk toward the
finish line
ending point, where the newspaper was.
Logged
Inge
Round Mound of Gray Fatness
Senator
Posts: 4320
Senator Emeritus. Oh hold on, I am still a senator
Re: Walk don't run
«
Reply #5 on:
2006 September 30, 09:12:37 »
Nice tip, thanks! I shall put an object upstairs for them to go and do.
In the meantime, consider the hack requested, if any hacker is reading this who has experience of the walk-style code.
Logged
\"They\'re here, on the forum. A question riddled, spoiler giving, speculative cancer of sim evil\" -- redearth, Snooty Sims, 2009
Ness
Hairy-Bellied Heretic
Terrible Twerp
Posts: 2354
DOWN WITH CHEESE!
Re: Walk don't run
«
Reply #6 on:
2006 September 30, 10:43:36 »
Wouldn't it just be easier to make the sims involved lazy so that they don't run anywhere, regardless?
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Walk don't run
«
Reply #7 on:
2006 October 02, 02:42:08 »
All sims run if your "go here" point is far enough away, presumably to keep it from taking 3 hours to get there. If you're filming and thus the time scale of the game isn't an issue, I suppose this might be a problem. Then again, who actually walks anymore, anyway?
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Marchioness
Brynne
Smells Like Pee
Souped!
Posts: 7367
Re: Walk don't run
«
Reply #8 on:
2006 October 02, 08:15:17 »
Well, the starting point wasn't that far away from the ending point, even from a sim's perspective. I was trying to get my sims to walk en masse, so I could make it look like they were strutting, too cool for words, yada yada yada, down the sidewalk toward the nightclub...so, even rendering the video clip at 20% of its original speed, it still looked pretty damn silly. Sims run with no expression on their faces, whatsoever. Hardly a "cool strut" look. More like an "I have to pee like a russian racehorse, but only at 20% of the original speed" look.
Logged
idtaminger
Lipless Loser
Posts: 621
Re: Walk don't run
«
Reply #9 on:
2006 October 02, 12:41:07 »
Quote from: Brynne on 2006 September 30, 09:00:44
I finally discovered that, instead of saying "go here", if you tell them to go do something at the ending point, they will walk. I ended up having all sims go to "read the paper", so they would calmly walk toward the
finish line
ending point, where the newspaper was.
See, I figured that out after I directed my sim to greet his gf, who was all the way on the other side of the large, estate-type lot. So he took like an hour, slowly strutting his stuff, to actually get to his gf. Now that was annoying.
Logged
jsalemi
Town Crier
Vacuous Vegetable
Posts: 4475
In dog we trust, all others pay cash...
Re: Walk don't run
«
Reply #10 on:
2006 October 02, 13:26:02 »
Quote from: idtaminger on 2006 October 02, 12:41:07
See, I figured that out after I directed my sim to greet his gf, who was all the way on the other side of the large, estate-type lot. So he took like an hour, slowly strutting his stuff, to actually get to his gf. Now that was annoying.
That's where teleporting comes in really handy.
Logged
Excelsior, you fathead!
I am Canadian.
Swiftgold
Horrible Halfwit
Posts: 374
Re: Walk don't run
«
Reply #11 on:
2006 October 06, 19:09:51 »
Quote from: Brynne on 2006 October 02, 08:15:17
Well, the starting point wasn't that far away from the ending point, even from a sim's perspective. I was trying to get my sims to walk en masse, so I could make it look like they were strutting, too cool for words, yada yada yada, down the sidewalk toward the nightclub...so, even rendering the video clip at 20% of its original speed, it still looked pretty damn silly. Sims run with no expression on their faces, whatsoever. Hardly a "cool strut" look. More like an "I have to pee like a russian racehorse, but only at 20% of the original speed" look.
I just noticed Shaklin has something to give Sims different walks and facial expressions, for movies... I dunno, but that romance sim 'about to do a flirting interaction' walk is more of a strut, I guess... /random
Logged
Pages:
[
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
TS4: The Pee-ening
-----------------------------
=> Insert Amusing Name Here
=> Facts and Strategery
-----------------------------
TS3/TSM: The Pudding
-----------------------------
=> The World Of Pudding
=> Facts & Strategery
=> Pudding Factory
===> World of Puddings
===> Pudding Plots
-----------------------------
TS2: Burnination
-----------------------------
=> The Podium
===> Oops! You Broke It!
=> The War Room
=> Planet K 20X6
===> Building Contest of Awesomeness
=> Peasantry
===> Taster's Choice
-----------------------------
The Bowels of Trogdor
-----------------------------
=> The Small Intestines of Trogdor
=> The Large Intestines of Trogdor
-----------------------------
Awesomeware
-----------------------------
=> TS4 Stuff
=> Armoire of Invincibility
===> AwesomeMod!
=> The Armory
===> Playsets & Toys
===> The Scrapyard
-----------------------------
Darcyland
-----------------------------
=> Lord Darcy Investigates
-----------------------------
Ye Olde Simmes 2 Archives: Dead Creators
-----------------------------
=> Ye Olde Crammyboye Archives
=> Ye Olde Syberspunke Archives
-----------------------------
Serious Business
-----------------------------
===> Spore Discussions
Loading...