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Author Topic: mods that do and don't work  (Read 78111 times)
knitro
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mods that do and don't work
« on: 2005 September 14, 04:21:34 »
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Well, tried the romance mod, which is essential to how i like to play my game,...and it prevents dates from happening....basically you can't ask someone on a date, it will just drop from the queue.  So doesn't work.
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J. M. Pescado
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Re: mods that do and don't work
« Reply #1 on: 2005 September 14, 04:24:11 »
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Considering that this was definitely on the list of things-that-won't-work, this doesn't surprise me. Expect an update once I have the game.
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Re: mods that do and don't work
« Reply #2 on: 2005 September 14, 18:10:22 »
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That is probably the biggest reason I'm hesitant to install NL, now. I don't want to deal with all that slapping again.
 
Waiting for the romance mod, doo dah, doo dah
Waiting for the romance mod, oh doo dah day!
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Motoki
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Re: mods that do and don't work
« Reply #3 on: 2005 September 14, 18:34:25 »
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Expect an update once I have the game.

Will you be having the game delivered to your bunker via Pony Express again like you did with university or do you plan to get it sooner via some more expedited method like oh, say, going to a store? Wink
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knitro
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Re: mods that do and don't work
« Reply #4 on: 2005 September 14, 18:45:00 »
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That is probably the biggest reason I'm hesitant to install NL, now. I don't want to deal with all that slapping again.
 
Waiting for the romance mod, doo dah, doo dah
Waiting for the romance mod, oh doo dah day!

Yeah, I forgot about it last night and had an instance of it, it affected my date (not their relationship tho) and she was his rival for the date. interesting though, what sucks about it is that her relationship with him was practically at 0 when they started only the love and crush left, now its WAY down of course, and i was so excited for my in love, non commited romance sims to go downtown and get it on!
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Re: mods that do and don't work
« Reply #5 on: 2005 September 14, 23:16:42 »
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Expect an update once I have the game.

Will you be having the game delivered to your bunker via Pony Express again like you did with university or do you plan to get it sooner via some more expedited method like oh, say, going to a store? Wink

Motoki, that would require talking to actual, real people -- face to face!  Ack!  And quite possibly sunlight.  Double Ack.

C
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virgali
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Re: mods that do and don't work
« Reply #6 on: 2005 September 14, 23:42:11 »
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Are you people sure Pescado isn't a vamp? Grin
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Re: mods that do and don't work
« Reply #7 on: 2005 September 15, 00:30:58 »
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From what he's told us about the amount of hair on his face, it's more likely he's a werewolf.   Grin
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Motoki
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Re: mods that do and don't work
« Reply #8 on: 2005 September 15, 02:54:40 »
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Back on topic, the phone hack unfortunately works very funky with NL so I'm yanking it which sucks because the phone is probably the single most irritating feature IMO. Sad
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MokeyHokey
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Re: mods that do and don't work
« Reply #9 on: 2005 September 15, 03:09:49 »
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I put it in another thread, but since this one seems to be a bit more obvious title-wise:

The clothing tool so far seems totally functional.  I've tried it with many different age groups/lots and haven't glitched yet. Cheesy  Did I mention that it also uses the new clothing selection interface? Wink

Edited to say (off-topic) Motoki, I'm glad you came out of the woodwork! I used to enjoy reading your posts at VS--and thanks for helping to make Morrowind prettier. Wink
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Meek_Monkey
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Re: mods that do and don't work
« Reply #10 on: 2005 September 15, 03:16:34 »
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Ok guys and gals These mod work hugging hack and no cheering hak. I got sick of them jumping up and down and also the hugging wipes the cue so I am pleased that they both work
 Grin Grin Grin Grin Grin Grin
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FatedCircle
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Re: mods that do and don't work
« Reply #11 on: 2005 September 15, 03:19:08 »
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I heard somewhere that Nightlife got rid of the constant A+ cheering thing.  I would be interested to know if this is actually true.  Are you sure it's the hack that's working and not a feature of the game?  I'm just curious. Smiley
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linolino
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Re: mods that do and don't work
« Reply #12 on: 2005 September 15, 03:41:54 »
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one more right into the list:
The lesswhiny hack kills the free-will. Every sim "jumps" whenever an autonomous action is queued. They can't do anything autonoumous.

In the other hand the following hacks seems to work just fine:
manual-navigation
noroutefail
callover
coffecuphack
punchcuphack
ManPeeStandingHack

The following two i thinkthey work fine, but have to do more testing:
gardeningfun
frontdoorhack
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Motoki
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Re: mods that do and don't work
« Reply #13 on: 2005 September 15, 04:35:09 »
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one more right into the list:
The lesswhiny hack kills the free-will. Every sim "jumps" whenever an autonomous action is queued. They can't do anything autonoumous.

You know, I was wondering what the hell was causing that because I yanked out everything that Clean Installer lists as global (in red) and less whiny wasn't showing up as global according to it so I thought it was safe. Sad Well I guess I have to go back to putting up with the temper tantrums again. :p

Oh and MokeyHokey thanks for the kind words. Smiley I actually haven't modded for Morrowind in ages but perhaps Oblivion will lure me back away from Sims 2. Wink
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Zoltan
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Re: mods that do and don't work
« Reply #14 on: 2005 September 15, 04:37:05 »
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The phone hack may be a problem, I will look more into it tomorrow...there is the option to call matchmaker but after clicking it on the phone menu, nothing happens.

Another weird thing: I dont have baristas/waiters/bartenders/ maitre d's/cooks...they arent there; clicking on the podium to be seated just goes away, no action available
although there was this floating semi-invisible face I think was a bartender   Undecided

Another problem is I cant 'scope room'.

and after I drove to a Downtown lot, I couldnt click my car to go to another lot; i had to call the cab...but when I got in the cab to go home, I came back home driving the car I left with...but I was a cab   Huh

Im gunna ditch everything and try adding them one by one: something is causing this weird stuff cause it didnt occur without CC enabled.

one good thing is the voodoo bottle & merolas multi painting seem to work
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linolino
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Re: mods that do and don't work
« Reply #15 on: 2005 September 15, 05:01:43 »
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You know, I was wondering what the hell was causing that because I yanked out everything that Clean Installer lists as global (in red) and less whiny wasn't showing up as global according to it so I thought it was safe. Sad Well I guess I have to go back to putting up with the temper tantrums again. :p

Ha, yes yes, this was kinda annoying to figure out, it seemed completely harmless.
I had to take one hack at a time to figure out this one.
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Hook
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Re: mods that do and don't work
« Reply #16 on: 2005 September 15, 09:00:16 »
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Are you people sure Pescado isn't a vamp? Grin
Silly Virgali.  Pescado IS a vampire.  He's said so! Cheesy

Hook
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Meek_Monkey
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Re: mods that do and don't work
« Reply #17 on: 2005 September 15, 09:25:57 »
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I have found that run to class works. and now after a few hours of testing no eat crap does as well

« Last Edit: 2005 September 15, 11:42:50 by Meek_Monkey » Logged
Rebochan
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Re: mods that do and don't work
« Reply #18 on: 2005 September 15, 19:55:20 »
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Does payatbox.package still work?  Kind of afraid to try it.

I have the FFS Lot Debugger in my game still, since I had some non-Uni sims I wanted to upgrade.  I haven't tried any of it's other functions, but upgrading their want slots hasn't caused my game to explode into a big fire ball visable from space.
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Re: mods that do and don't work
« Reply #19 on: 2005 September 15, 20:22:41 »
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The Baby Controller doesn't seem to be working properly.  All the adults are rushing to see to the baby as they would without it, but when they get there the instruction is cancelled out, presumably by the Controller.  So it's sort of half-working, I suppose.
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MokeyHokey
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Re: mods that do and don't work
« Reply #20 on: 2005 September 15, 21:47:56 »
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Noroadpillows seems to completely disable pillow-fighting. (For that matter, TJ's no indoor kickybag disables kickybag as well)  Darn.  How will I ever survive without insane, constant pillow-fights and kickybag all over my downtown and residential lots?  Grin
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Baddmark
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Re: mods that do and don't work
« Reply #21 on: 2005 September 15, 22:50:20 »
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Noroadpillows seems to completely disable pillow-fighting. (For that matter, TJ's no indoor kickybag disables kickybag as well)  Darn.  How will I ever survive without insane, constant pillow-fights and kickybag all over my downtown and residential lots?  Grin

Excellent! That's the best reason I've seen for me to buy Nightlife.  Cheesy
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notovny
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Re: mods that do and don't work
« Reply #22 on: 2005 September 15, 22:51:15 »
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Another weird thing: I dont have baristas/waiters/bartenders/ maitre d's/cooks...they arent there; clicking on the podium to be seated just goes away, no action available
although there was this floating semi-invisible face I think was a bartender   Undecided


You wouldn't happen to have Christianlov's "All in One NPC" hack, perchance? While I wasn't carefully disabling my hacks, and disabled a few others I can't remember when I got rid of that one,  in the purge where I got rid of that hack, the waiters started showing up again.

My biggest current problem seems to be that Maids and Gardeners stop after cleaning/clipping one thing. More examinations appear to be needed.

Oh, and "Ask..." seems to be a Romantic Interaction. How I hate that.
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Re: mods that do and don't work
« Reply #23 on: 2005 September 15, 23:10:58 »
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Oh, and "Ask..." seems to be a Romantic Interaction. How I hate that.

Yes, I learned this one the hard way. I can't wait for JM's romance mod to be updated. Its so annoying worrying about stupid sims getting slapped because one had a crush on another simply because they asked how money they have or what job they work at.
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gynarchy
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Re: mods that do and don't work
« Reply #24 on: 2005 September 15, 23:18:36 »
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Yeah, I wasn't expecting "what skills do you have?" to cause my Sim to develop a crush. I didn't bother with any of the other questions after that.
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