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Biotech Station Medicine Fix
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Topic: Biotech Station Medicine Fix (Read 54876 times)
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Biotech Station Medicine Fix
«
on:
2006 September 14, 16:44:13 »
The mystery of the biotech station and what it does has been somewhat resolved: Nothing. It's broken. This fixes it. See ugly techy explanation in manual. Very Jelenedra.
biotechfix.zip
Biotech Fix for TS2 (all)
Made by: Flying Fish Systems (J. M. Pescado & Doctor Boris)
Special Thanks To:
Hobbsee the Scrawny Pencil Neck
Fat, Hairy-Bellied Ness
Congratulations to: Draklixa!
INSTRUCTIONS:
Place in your MYDOCU~1\EAGAME~1\THESIM~1\DOWNLO~1
FEATURES:
Fixes the biotech station medicine so that it will actually work. It was
previously broken, reading the value from the token at the index of the
token index (usually out of range, on rare occasions simply garbage), and if
the value was not out of range, subtracting the medicine from the garbage
value and writing it over the real severity value. It would also only attempt
to act upon the first disease, even if it had been cured.
COMPATIBILITY:
Compatible with all FFS Hacks. Tested for TS2OFBp1-p2.
SIDE EFFECTS:
May cause computer damage, incontinence, explosion of user's head, coma, death,
and/or halitosis.
WARNING:
Do not open, crush, dispose of in fire, put in backwards, short-circuit, or mix
with non-awesome hacks - may explode, leak, or catch fire, resulting in injury
and/or death.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Sleepycat
Stupid Schlemiel
Posts: 1701
meow!
Re: Biotech Station Medicine Fix
«
Reply #1 on:
2006 September 14, 17:53:28 »
Very Shiny!
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Jelenedra
The New "Gay"
Whiny Wussy
Posts: 7582
Evil Mastermind BehindTorturing Emo 12s
Re: Biotech Station Medicine Fix
«
Reply #2 on:
2006 September 14, 17:55:58 »
Ooooh! I'm mentioned in a hack description! I'm honored, JM. *squees happily*
He really likes me! Really likes me!
Logged
Quote from: reggikko
Quote from: J. M. Pescado
Why are all these damn hippies on my website?
We are on your forum, taking over your world and making your children gay.
jrd
Terrible Twerp
Posts: 2498
Re: Biotech Station Medicine Fix
«
Reply #3 on:
2006 September 14, 18:06:56 »
So let me get this straight. Not only did Maxis botch the selling virus interaction (depriving us of a way to use it), but the cure doesn't work either?
Do they even /have/ playtesters?
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MaximilianPS
Undead Member
Posts: 437
da grammar killer
Re: Biotech Station Medicine Fix
«
Reply #4 on:
2006 September 14, 19:08:00 »
but the answare is...WTH maxis waiting for to fix it ?
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J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Biotech Station Medicine Fix
«
Reply #5 on:
2006 September 14, 19:20:08 »
Quote from: Jordi on 2006 September 14, 18:06:56
So let me get this straight. Not only did Maxis botch the selling virus interaction (depriving us of a way to use it), but the cure doesn't work either?
That's apparently the case. You ever notice how the cure seems to do absolutely nothing? Well, that became apparent when I started doing research on the exact nature of plagues and how they work, and given my level of familiarity with Manage inventory, I noticed what was going on looked very wrong somehow. Which led me to the conclusion that it *WAS*, in fact, wrong.
Which, incidentally, a bunch of interesting options will appear in the next Lot Debugger update after I explore this next thing, including the plague-testing buttons. Right now, I'm working on a method of expunging a sim from all memories in-game in preparation for deletion. This would be able to catch things that other plugins may potentially miss, such as custom memories.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Jelenedra
The New "Gay"
Whiny Wussy
Posts: 7582
Evil Mastermind BehindTorturing Emo 12s
Re: Biotech Station Medicine Fix
«
Reply #6 on:
2006 September 14, 19:49:20 »
OoO that'd be shiny.
Logged
Quote from: reggikko
Quote from: J. M. Pescado
Why are all these damn hippies on my website?
We are on your forum, taking over your world and making your children gay.
dizzy
Souped!
Posts: 1572
unplugged
Re: Biotech Station Medicine Fix
«
Reply #7 on:
2006 September 14, 19:51:59 »
So, we can expect a custom "deleteallcharacters"?
As far Maxis, I'm sure their testers were too busy describing the horrible animation errors they had right up until release candidates to notice subtle things like whether medicine or virus was working.
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Avalikia
Furry Lover
Obtuse Oaf
Posts: 949
Re: Biotech Station Medicine Fix
«
Reply #8 on:
2006 September 15, 00:03:25 »
Figures. I was wondering why my Sims could spend all day making and drinking medicine and still be ill.
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All generalizations are false, including this one.
Motoki
Lord of the Nannies
Uncouth Undesirable
Posts: 3509
Re: Biotech Station Medicine Fix
«
Reply #9 on:
2006 September 17, 16:13:16 »
Okay so the cure will work now? Cool. Any way we can have stuff to do with the virus like give it to another sim or use it to poison food or send a sim a Sim-Anthrax telegram? lol
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RainbowTigress
Sucky Name Person
Whiny Wussy
Posts: 5871
Re: Biotech Station Medicine Fix
«
Reply #10 on:
2006 September 17, 18:49:12 »
Quote from: Motoki on 2006 September 17, 16:13:16
Okay so the cure will work now? Cool. Any way we can have stuff to do with the virus like give it to another sim or use it to poison food or send a sim a Sim-Anthrax telegram? lol
That would be cool, LOL.
Logged
Avalikia
Furry Lover
Obtuse Oaf
Posts: 949
Re: Biotech Station Medicine Fix
«
Reply #11 on:
2006 September 18, 06:52:22 »
It would be nice to make something even slighly useful out of something with no use whatsoever.
Logged
All generalizations are false, including this one.
Emma
Goopy Lover
Dead Member
Posts: 6109
All Pescados Suck.
Re: Biotech Station Medicine Fix
«
Reply #12 on:
2006 September 18, 08:40:52 »
I would say 'thanks for this' but you suck
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Illusions of Grandeur
|
Laverwinkle Sims
plastic shine
Asinine Airhead
Posts: 25
Re: Biotech Station Medicine Fix
«
Reply #13 on:
2006 September 18, 21:53:15 »
Quote from: Motoki on 2006 September 17, 16:13:16
Okay so the cure will work now?
I'm not quite sure if it's been answered already...? Will it?
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Biotech Station Medicine Fix
«
Reply #14 on:
2006 September 19, 05:09:40 »
In theory, yes. It seems to drop disease severity by about 80+ points in a single dose, enough to cure most normal afflictions in a single shot, with the cure message to come the next time symptoms are checked.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
BrokenRobot
Dimwitted Dunce
Posts: 160
sekrit Republican
Re: Biotech Station Medicine Fix
«
Reply #15 on:
2008 September 01, 22:52:08 »
So if I have AL but not FT, do I still need to use this? I assume it isn't included in the DC because it was fixed with the FT patch.
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J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Biotech Station Medicine Fix
«
Reply #16 on:
2008 September 02, 00:40:33 »
This is obsolete as of FTp3+. AL includes this fix, for once.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Gastfyr
Horrible Halfwit
Posts: 392
Re: Biotech Station Medicine Fix
«
Reply #17 on:
2008 September 08, 01:43:46 »
Quote from: J. M. Pescado on 2008 September 02, 00:40:33
This is obsolete as of FTp3+. AL includes this fix, for once.
Thanks, I was wondering that as well. Don't need this one then, but awesome that you made it nonetheless.
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