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Poll
Question: Is this a good idea?
Yes - 45 (44.1%)
No - 9 (8.8%)
Maybe - 22 (21.6%)
Huh? - 3 (2.9%)
GRILLED CHEESE!!! - 23 (22.5%)
Total Voters: 95

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Author Topic: Autonomous career selection  (Read 13187 times)
dizzy
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Re: Autonomous career selection
« Reply #25 on: 2006 September 11, 17:10:23 »
THANKS THIS IS GREAT

Tracking LTW would conflict with Pescado's ltwvariety hack.
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Kala
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Re: Autonomous career selection
« Reply #26 on: 2006 September 11, 17:15:50 »
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I'm a bossy simmer.  I know that's an oximoron.  Anyway, I believe giving sims choices like allows them to mess things up.  Look at how maxis sims have jobs that don't match thier life path or LTW.
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You can spell and that's great.  What else can you do?  Being an ass doesn't count.
siriusthinking
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Re: Autonomous career selection
« Reply #27 on: 2006 September 11, 19:39:16 »
THANKS THIS IS GREAT

I'd have it.  And I would also like an automatic aspiration and turnons decider for those who become teens.

I've always wanted this too.
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KevinTMC
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Re: Autonomous career selection
« Reply #28 on: 2006 September 11, 19:55:54 »
THANKS THIS IS GREAT

Also, not sure if you were meaning this but could it be made so that a sim can be auto placed in a career? Possibly even above their qualifications. Ex. such as automatically making a sim an Astronaut.

Now there's an idea: More accurately simulate the real world by allowing sims to get jobs above their level of competence (whether through family or money or other influence).

There would need to be consequences though. Take the hypothetical Astronaut. An unqualified sim getting that job would need to have a 300% increased chance of his space ship a splode.
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I am a compulsive post-editor. Any and all of the above is subject to change, within the first 15 minutes or so after it is posted. (Or longer, if I'm trying to make it funny.)
stormygsa
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Re: Autonomous career selection
« Reply #29 on: 2006 September 11, 23:50:19 »
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What about interests being a factor?  I admit that most of my sims are Celebrity Chefs, but I too have quite a few custom careers and am actually working on creating my first career.  The idea intrigues me. Undecided
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jsalemi
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Re: Autonomous career selection
« Reply #30 on: 2006 September 12, 00:46:40 »
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What about interests being a factor? 

Pescado's ltwvariety hack does take interests into account when the game assigns a LTW (or reroll for a new one).
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floopyboo
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Re: Autonomous career selection
« Reply #31 on: 2006 December 23, 11:31:27 »
THANKS THIS IS GREAT

*blows dust off the old necronomicon & sacrifices the virgin.*

Okay, to start from the beginning...

A few days ago I stumbled across this thread & before I got to it's conclusion my computer went foom. So for some reason I thought the hack had actually been made & I've spent the last few hours searching desperately for it, intending on adding it to my game right this minute. More fool me.

So, at the risk of being pelted with rotting carcasses & whatever else you guys have to hand, I have to ask - is anyone even considering working on the autonomous job hunting hack, or has it been buried at the bottom of the too hard basket, like the hack for getting Darren Dreamer to be worth the time & effort?
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J. M. Pescado
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Re: Autonomous career selection
« Reply #32 on: 2006 December 23, 11:49:50 »
THANKS THIS IS GREAT

Dustbin. Dizzy doesn't want to do it, and I think that such a thing would be physically impossible under the current framework, which does not include any way of querying or polling for what a sim actually wants.

Besides, the game effectively does this for you anyway, via the LTW. You're pretty much strongly suggested to choose it, particularly if you have LTWvariety and the choice will thus actually match up.

In short, this ain't happening, except BADLY, in ways that will surely piss you off, and also, Necromancy is Bad, m'kay?
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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