More Awesome Than You!
Welcome,
Guest
. Please
login
or
register
.
2024 November 21, 22:52:47
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
SUPPORT THE MUNICIPALITY!
Have you destroyed a paysite today?
"Jelenedra" is the new "gay".
All Lythdans are stupid and suck!
DEATH TO ALL STUPID HAIRY-BELLIED NESSES!
All Kewians are stupid and suck! Accept no Kewian-based substitutes!
Clearly, BlueSoup has failed us! You must not! BlueSoup has a fat head!
Hobbsee has a
scrawny pencil neck.
Rohina the Ugly Butted is a Horny Turkey
540287
Posts in
18067
Topics by
6545
Members
Latest Member:
cincinancy
More Awesome Than You!
Awesomeware
The Armory
Playsets & Toys
Hat Stands For Thinking Caps & Noodlesoothers
0 Members and 4 Chinese Bots are viewing this topic.
« previous
next »
Pages:
1
[
2
]
3
Author
Topic: Hat Stands For Thinking Caps & Noodlesoothers (Read 73160 times)
nectere
Heretic
Retarded Reprobate
Posts: 1386
Re: Hat Stands For Thinking Caps & Noodlesoothers
«
Reply #25 on:
2006 August 23, 18:00:57 »
Cap placement is always placed in one direction, in the opposite direction of the arrow and it is backwards, always. So in order to make it appear that the statue is 'wearing' the cap, you need to flip the statue around. I cant control how they set the cap down, so the solution is to turn simply turn the statue around. I tried flipping the mesh, but it didnt matter, its the arrow that matters in regards to the direction the cap is set down.
In my extensive testing of both the unhacked and hacked versions of this I did not find that the sims would not use the statue at all.
In the hacked version they always use it regardless of placement and regardless of how many tables/counters are right next to it. I have had the sim on the other end of the lot and they still place it on the hacked table/statues even with many other available surfaces in between.
Feel free to come up with a better mesh. I simply supplied my bribe as requested, and not just one but two meshy things, for the price of one.
&eta, the green statue looks best outside, possibly near bushes etc, for the noodlesoother, so that it becomes a part of the landscape and close to the vehicle which is where it is most needed.
Logged
BlueSoup
Super-Deformed Bobblehead
Vacuous Vegetable
Posts: 4332
Re: Hat Stands For Thinking Caps & Noodlesoothers
«
Reply #26 on:
2006 August 23, 18:01:53 »
So, if he chose your bribe, does that mean you won the contest?
Logged
nectere
Heretic
Retarded Reprobate
Posts: 1386
Re: Hat Stands For Thinking Caps & Noodlesoothers
«
Reply #27 on:
2006 August 23, 18:05:35 »
no, if you read the rules, it means anyone that places with a high enough score - or possibly simply because - can be called upon to supply the bribe and if the bribe is not supplied as indicated and promised one faces a breach in said contract....
***4. If your entry scores amongst the top winners, you will be required to remit the promised bribe. Failure to do so will result in your entry being penalized in score by the same amount you would have gained for the bribe. This may result in the loss of winning position.
Logged
BlueSoup
Super-Deformed Bobblehead
Vacuous Vegetable
Posts: 4332
Re: Hat Stands For Thinking Caps & Noodlesoothers
«
Reply #28 on:
2006 August 23, 18:20:34 »
Well that was sneaky of him.
Logged
Chienne
Corpulent Cretin
Posts: 106
Re: Hat Stands For Thinking Caps & Noodlesoothers
«
Reply #29 on:
2006 August 25, 00:38:51 »
Oooh! Great idea!
Logged
Middle-aged professional woman still plays video games. Film at 11.
laeshanin
FURRY!
Malodorous Moron
Posts: 743
Fook me, it took long enough to get a title!
Re: Hat Stands For Thinking Caps & Noodlesoothers
«
Reply #30 on:
2006 August 29, 09:43:56 »
These would be great if they only showed up in my game. And I've checked, oh believe me, I have.
Logged
Meh...
jrd
Terrible Twerp
Posts: 2498
Re: Hat Stands For Thinking Caps & Noodlesoothers
«
Reply #31 on:
2006 August 29, 09:47:43 »
They show up as aspiration rewards.
Logged
laeshanin
FURRY!
Malodorous Moron
Posts: 743
Fook me, it took long enough to get a title!
Re: Hat Stands For Thinking Caps & Noodlesoothers
«
Reply #32 on:
2006 August 29, 10:00:56 »
I'll check again.
*I'd put them in my Hacks folder, as I do with most stuff from MATY, so I placed them in the generic downloads instead and lo, they did appear!
«
Last Edit: 2006 August 29, 11:32:10 by laeshanin
»
Logged
Meh...
jrd
Terrible Twerp
Posts: 2498
Re: Hat Stands For Thinking Caps & Noodlesoothers
«
Reply #33 on:
2006 August 29, 11:24:10 »
As for them not being used: cause was user stupidity.
I was placing the (green) thinking cap on the (green) tiki head and the noodlesoother on the table. Correct placement is the other way around. With them on their right places (and thus these places being free while cap is in use) the Sims do place them back regardless of object orientation.
Logged
RainbowTigress
Sucky Name Person
Whiny Wussy
Posts: 5871
Re: Hat Stands For Thinking Caps & Noodlesoothers
«
Reply #34 on:
2006 August 29, 14:30:58 »
They work for me in a subfolder of Downloads. I have a subfolder for Hacks and a subfolder under that for each modder.
Logged
laeshanin
FURRY!
Malodorous Moron
Posts: 743
Fook me, it took long enough to get a title!
Re: Hat Stands For Thinking Caps & Noodlesoothers
«
Reply #35 on:
2006 August 30, 16:33:46 »
Huh, that's odd. Still, they are there now so that's all that matters.
Logged
Meh...
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Hat Stands For Thinking Caps & Noodlesoothers
«
Reply #36 on:
2006 August 31, 01:04:29 »
No idea. It can't be related, because they work fine in my game. You're running OFB, with the most recent patch?
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Hat Stands For Thinking Caps & Noodlesoothers
«
Reply #37 on:
2006 August 31, 19:35:47 »
Well, I don't have any clue either. I just know I have the same files as you, same game edition as you, and they work fine. Perhaps you mangled the file in some way? Try installing clean files.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Jack Rudd
Grammar Police
Posts: 594
Grammar Militia
Re: Hat Stands For Thinking Caps & Noodlesoothers
«
Reply #38 on:
2006 August 31, 23:00:40 »
Quote from: J. M. Pescado on 2006 August 23, 00:48:16
Each one is for a specific corresponding hat, to avoid confusing your sims. Especially since there's only one place to put a noodlesoother that makes any sense.
The bin?
Logged
Twice West of England chess champion
FIDE rating 2328
Official MATY Predictable Puellile Poser
In Memoriam: WFM Jessie Gilbert, 1987-2006
KevinTMC
Lipless Loser
Posts: 653
Official THANG and Insular Person
Re: Hat Stands For Thinking Caps & Noodlesoothers
«
Reply #39 on:
2006 September 01, 15:37:05 »
I already cannot imagine playing without the snazzy-looking hat stands for thinking caps. (Never even tried using noodlesoothers, and the stands for them look like they might scare my sims anyhow.)
I vote for rolling this into the Director's Cut. And increasing the asp price--because we've all got way too many asp points anyway, and because these are so Awesome.
Logged
I am a compulsive post-editor. Any and all of the above is subject to change, within the first 15 minutes or so after it is posted. (Or longer, if I'm trying to make it funny.)
ElfPuddle
Stupid-to-English Translator
Uncouth Undesirable
Posts: 3169
"Darn! That's the end!"
Re: Hat Stands For Thinking Caps & Noodlesoothers
«
Reply #40 on:
2006 September 01, 17:46:32 »
I second this motion!
Logged
I haven't died. I moved to the American South. Rumors to the contrary are highly exaggerated.
Member 960. Admitted to the MATY Senate by a 10-0 vote: 2006 August 10. Expelled by a 15-12 vote: 2008 May 30.
Should that mean anything?
Baronet
SimDebster
Blathering Buffoon
Posts: 98
Re: Hat Stands For Thinking Caps & Noodlesoothers
«
Reply #41 on:
2006 September 02, 18:39:14 »
These objects are a great idea. I cannot wait to use them in the game. Another headache taken away.
Logged
siouxsn
Asinine Airhead
Posts: 7
Re: Hat Stands For Thinking Caps & Noodlesoothers
«
Reply #42 on:
2006 September 08, 08:51:51 »
Great concept - I love the designs! Can't wait to try them out.
Logged
OpiumGirl
Feckless Fool
Posts: 284
Re: Hat Stands For Thinking Caps & Noodlesoothers
«
Reply #43 on:
2006 September 30, 05:39:15 »
I love these stands....
I am, however, having a slight issue....Every time I cancel the action of putting the thinking cap away (say if I want them to go to work and just drop it on the ground) I get an error message, and I end up having to reset the sim. Do you have any idea what could be causing this sort of error?
I'd gladly take the errors if I can keep the stands....They will stay in my game for eternity and beyond!
BTW, I have all eps, ffs and glife.
Logged
Magicmoon
Querulous Quidnunc
Posts: 1196
Re: Hat Stands For Thinking Caps & Noodlesoothers
«
Reply #44 on:
2006 September 30, 13:00:20 »
I notice that these stands are a little less reliable with sims who are part of a 3 bolt couple.
This is what I mean...Couples who have 3 bolts for each other want to be near their love at all times. So you tell the guy to skillinate. Fine, he puts on the hat, grabs a book, then walks to the far end of the lot where his wife is having a snack so that he can sit by her. Trouble is when he gets done skilling he is almost as likely to put it on a nearby counter as he was before we got the great hat stands, probably because the hat stand is so far away now.
However, sims who read in the same or nearby room as the hatstand usually use it, so all in all, it is still a much better solution than before.
Logged
Running: Sims2, University, Nightlife, OFB, Pets, Seasons, BV, FT and AL
Kyna
Terrible Twerp
Posts: 2406
An ass with great insight
Re: Hat Stands For Thinking Caps & Noodlesoothers
«
Reply #45 on:
2006 September 30, 13:16:31 »
I use extra hatstands to deal with that. Or move the hatstand to the same room as the skilling sim.
Logged
Quote from: SarahKOM on 2007 July 13, 12:38:27
<br />Also, thank god for Google spellcheck. Otherwise, this post would be intelligible. <br />
<br />Declared \\\\\\\"Male\\\\\\\" by Pescado on 8th April, 2009
jsalemi
Town Crier
Vacuous Vegetable
Posts: 4475
In dog we trust, all others pay cash...
Re: Hat Stands For Thinking Caps & Noodlesoothers
«
Reply #46 on:
2006 September 30, 14:16:27 »
Quote from: Kyna on 2006 September 30, 13:16:31
I use extra hatstands to deal with that.
Same here -- after all, most sims have way to many asp points by the time they're adults, so at 1k a pop, you could probably put one in every room in the house.
Logged
Excelsior, you fathead!
I am Canadian.
OpiumGirl
Feckless Fool
Posts: 284
Re: Hat Stands For Thinking Caps & Noodlesoothers
«
Reply #47 on:
2006 October 07, 23:38:29 »
Quote from: OpiumGirl on 2006 September 30, 05:39:15
I love these stands....
I am, however, having a slight issue....Every time I cancel the action of putting the thinking cap away (say if I want them to go to work and just drop it on the ground) I get an error message, and I end up having to reset the sim. Do you have any idea what could be causing this sort of error?
I'd gladly take the errors if I can keep the stands....They will stay in my game for eternity and beyond!
BTW, I have all eps, ffs and glife.
yeah, I'm quoting myself.....
Can anyone tell me...Am I the only one experiencing this issue? Sorry to be redundant, but I've been trying to figure out what this is related to... The only time I get errors with this object is when I stop the queue while my sim is putting down his/her thinking cap.
Thanks!
Logged
jsalemi
Town Crier
Vacuous Vegetable
Posts: 4475
In dog we trust, all others pay cash...
Re: Hat Stands For Thinking Caps & Noodlesoothers
«
Reply #48 on:
2006 October 08, 00:43:35 »
Quote from: OpiumGirl on 2006 October 07, 23:38:29
Can anyone tell me...Am I the only one experiencing this issue? Sorry to be redundant, but I've been trying to figure out what this is related to... The only time I get errors with this object is when I stop the queue while my sim is putting down his/her thinking cap.
Thanks!
The answer got lost in the board move, I think -- have you updated this? AFAIK, this problem was fixed in the 9/19 version of the hatstand.
Logged
Excelsior, you fathead!
I am Canadian.
OpiumGirl
Feckless Fool
Posts: 284
Re: Hat Stands For Thinking Caps & Noodlesoothers
«
Reply #49 on:
2006 October 08, 03:42:08 »
AH, thank you jsalemi....I couldn't find any report of an update with this sort of bug fix...
I'm downloading the new one now.
Thank you kindly.
Logged
Pages:
1
[
2
]
3
« previous
next »
Jump to:
Please select a destination:
-----------------------------
TS4: The Pee-ening
-----------------------------
=> Insert Amusing Name Here
=> Facts and Strategery
-----------------------------
TS3/TSM: The Pudding
-----------------------------
=> The World Of Pudding
=> Facts & Strategery
=> Pudding Factory
===> World of Puddings
===> Pudding Plots
-----------------------------
TS2: Burnination
-----------------------------
=> The Podium
===> Oops! You Broke It!
=> The War Room
=> Planet K 20X6
===> Building Contest of Awesomeness
=> Peasantry
===> Taster's Choice
-----------------------------
The Bowels of Trogdor
-----------------------------
=> The Small Intestines of Trogdor
=> The Large Intestines of Trogdor
-----------------------------
Awesomeware
-----------------------------
=> TS4 Stuff
=> Armoire of Invincibility
===> AwesomeMod!
=> The Armory
===> Playsets & Toys
===> The Scrapyard
-----------------------------
Darcyland
-----------------------------
=> Lord Darcy Investigates
-----------------------------
Ye Olde Simmes 2 Archives: Dead Creators
-----------------------------
=> Ye Olde Crammyboye Archives
=> Ye Olde Syberspunke Archives
-----------------------------
Serious Business
-----------------------------
===> Spore Discussions
Loading...