The Plague: A Detailed Study
Weaver:
I'm waiting for the potent and extremely fatal decay disease game mod in conjunction with a contest challenge. :)
Entertainment is all about survival and out-of-luck odds - just look at television. Oh, something about drama and explosions too.
Dopp:
Quote from: J. M. Pescado on 2006 September 17, 19:50:56
Actually, simply negating the "sit" bonus, which is a huge, whopping +6, would really slow things down a lot, as your recovery rate drops 5-6 points right there, as sims spend a lot of time sitting, simply parked out of the way.
Yeah, just nuke the sit bonus. Keeps it simple and yet increases the difficulty. But then maybe you need to increase the influence of energy or something to compensate, otherwise the Sim would recover as fast from working out as from vegging in a corner. Make them have to go to bed or something inconvenient.
You could also create a deadly guinea pig virus that cannot be cured except by medicine. Guaranteed death in three days. Of course the original guinea pig virus was also hard to catch (had to be bitten while playing with a dirty guinea pig). Or maybe a zombie plague that drains motives at an ever-increasing rate until death occurs, whereupon the victim becomes a zombie (this last is wishful thinking).
Quote from: Weaver on 2006 September 17, 19:56:05
Entertainment is all about survival and out-of-luck odds - just look at television. Oh, something about drama and explosions too.
I agree. Sometimes I wonder if Maxis should go a step further and introduce a "disaster" expansion pack for Sims 2 with triggerable mega-disasters like in SimCity. Imagine your Sim family having to deal with a sudden flood, meteor shower, house party getting gatecrashed by aliens with head-mounted lasers, or an invasion of plague zombies. The best drama always has a healthy dose of real danger and excitement mixed in, and I don't mean retarded Baked-Alaska-set-yourself-on-fire kind of excitement.
seelindarun:
Is it possible to make the plague drain motives faster, like pregnancy? I notice that when I'm playing poor families, I do have to pay a little more attention to them. Especially if you don't have OFB, feeding them before they pass out is non-trivial.
Add in some projectile horking throughout the sickness, and I think we'd have a pretty inconvenient plague. :D
Avalikia:
Why not make it so that if comfort or energy (or hygiene maybe) bottoms out entirely they get a major hit to their recovery time. Clearly if any of these empty out the person is not even trying to help their sim get better.
I do like the idea of pregnancy-style need-draining. What is the Flu without the overwhelming need to do nothing but lay in bed and nap or maybe watch a little TV?
Dopp:
Quote from: Avalikia on 2006 September 19, 01:56:38
I do like the idea of pregnancy-style need-draining. What is the Flu without the overwhelming need to do nothing but lay in bed and nap or maybe watch a little TV?
Doesn't the flu already to this?
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