The Plague: A Detailed Study
J. M. Pescado:
Well, "serious" isn't a skill, and I frankly don't see why it would help. Not sure why logic would help either. Hygiene is a consideration, but that's more preventative than something that will help once you already HAVE the plague.
Flamingo:
Actually, Pescado, I remember a relative of mine had caught some disease after coming out of the hospital that caused sores on her skin to develope, and if she had not been hygienic and cleaned it out three times a day, it would not be healed by now and probably would have gotten much much worse.
Dopp:
Do any of the plagues give the victim nasty pus-filled sores? I thought they were all invisible flu-type *cough* *cough* *drop dead* plagues.
The reason why the comfort motive has the greatest impact on recovery is probably because the designers want the Sim to sit down more and waste time. However, a Sim can do a lot of things while sitting down (skilling, eating, socializing) and can gain comfort rapidly. Even taking a dump bumps his comfort meter up a noticable amount.
I suggest that only energy and perhaps hunger affect recovery/death. Good hygiene doesn't help you recover from flu, it just helps prevent you from catching it in the first place. Comfort relates more to relaxation than to proper rest (energy), and thus has a negligible effect on the progress of the illness. Sleeping in bed will help you recover, merely sitting in a chair most likely will not. The energy motive is a lot slower to replenish, even in the best beds, and the Sim will be unable to do anything else while sleeping. He can woohoo, I guess, but since that drains energy it might prove fatal.
Flamingo:
Yes, well, maybe we need some more sicknesses. Some more powerful ones that are a tad less common, but a bit more fatal. That and they could have unconventional methods of curing. I don't know how or if anyone would go about doing that, but it sounds good to me.
I do agree with our idea of how a sickness should be cured, though. Most people sit down for their entire day doing work and they don't recover from it in 3 hours.
J. M. Pescado:
Quote from: Dopp on 2006 September 17, 18:29:34
I suggest that only energy and perhaps hunger affect recovery/death. Good hygiene doesn't help you recover from flu, it just helps prevent you from catching it in the first place. Comfort relates more to relaxation than to proper rest (energy), and thus has a negligible effect on the progress of the illness. Sleeping in bed will help you recover, merely sitting in a chair most likely will not. The energy motive is a lot slower to replenish, even in the best beds, and the Sim will be unable to do anything else while sleeping. He can woohoo, I guess, but since that drains energy it might prove fatal.
Well, hunger doesn't really make any sense, because hunger's NORMAL range runs the full gamut of the bar, and it's not even POSSIBLE to effectively eat anything until -50. Thus it's impossible to gauge anything meaningful from hunger until you hit the starvation slowdown line at -85. I suppose we could start adding a penalty for that.
Actually, simply negating the "sit" bonus, which is a huge, whopping +6, would really slow things down a lot, as your recovery rate drops 5-6 points right there, as sims spend a lot of time sitting, simply parked out of the way.
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