The Plague: A Detailed Study
Ellatrue:
Heh, it would be funny if that were a difference in the American vs. International versions.
NO VACATION FOR YOU!
rohina:
Here, for those of you who want accurate diagnoses of your plagues, there is this quiz:
http://www.quizilla.com/users/maidenfair/quizzes/Which%20Medieval%20Plague%20Do%20You%20Have%3F
Li'l Brudder:
I reeeeeeeeeealy want a fix fox the diseases. Something that makes them get sick easier and makes it harder to cure, with greater chances of death. I have never had an epidemic in my game. It's always been "A has the flu!" ANd then, like 3 hours later, "A is better now!"
Jeeze. I'm tired of boolproping my sick sims to death.
J. M. Pescado:
Well, the average flu severity is 35, so if you brutalize your sim as much as possible, it will take him 8 hours to die. Assuming the more NORMAL case, where you simply ignore the plague and carry on as usual, your sim will probably be sitting (+6), have high comfort (+4), and probably average energy. He will thus recover at about 10 pts/hr, so yes, about 3-4 hours to recover, although you won't be informed of this until at least 6 hours or so due to the way RHC works.
So pretty much most everything you do causes your sim to get better. Any proposals for how it can be made worse, without actually making everything instantly lethal?
dizzy:
You could maybe tweak comfort down a bit. Make it less of a factor. Doesn't make much sense that it is such a factor in the first place.
I'd really prefer Hygiene, Serious, and maybe the Logic skill to be the main factors in how well a sim recovers.
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