The Plague: A Detailed Study

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Kyna:
Quote from: cwykes on 2006 September 20, 08:33:49

If you want curing sickness to be hard, you have to disallow using energisers.  Any sim in gold or platinum can use the energiser to get all their needs up and be well in no time flat.


I can't even remember the last time I used an energiser (for any reason, not just sickness) in my game.  Several EPs back I think?  I do just the opposite with my sick sims - I make them use the exercise machine, smustle or use the crafting stations to drain their needs.  They still get better within a day.

... wanders away muttering something about stupid sims who refuse to die on her ...

jsalemi:
About the only sims in my game that use the energizer are those crash-learning crafting station skills.  Particularly Mad Scientists on the robotics station, because they have those late working hours and would otherwise not have enough energy to go to work.

cwykes:
I use the energiser mainly to keep knowledge sims going and also in running businesses.  That and the knowledge cap are the only two I'm using now.  Plus elixir of course so my sims don't die of old age.  soft hearted? who me?

Dopp:
Quote from: Ominous on 2006 September 20, 15:09:07

The game already lowers your energy cap?  So if you contract the plague you can only recover up to 80% (or some other arbitrary number) of your energy not the full 100% or am I not following correctly and you are referring to the rate at which you recover energy?


No, sorry if I gave the wrong impression. What I meant to say was that using sleep/energy as the sole factor in plague recovery is risky because normally speaking the option to sleep or take a nap doesn't appear until a Sim's energy ear has reached a certain level (70-75%). So, if the comfort + sitting recovery bonuses are nuked and if a Sim comes back sick with a 90% energy bar there's nothing he can do about it until he gets tired enough to go to sleep.

Avadon:
I thought I would try and make a hack to make sicknesses more realistic.
Topic in Peasantry
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+8 if the Sim is sleeping (skips other variables)
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+2 if the Sim is sitting
+2 if the Sim's energy is >= 50 (75%)
+1 if the Sim's comfort is >= 50 (75%)
=+5 Max improvement, while awake
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-6 if a sim is not sleeping or sitting
-4 if a sim's energy is < 0 (50%) 
-2 if a sim's comfort is < 0 (50%)
=-12 Max deterioration, while awake
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Real-Sickness.Package.Zip by Bigupload.Com

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