The Plague: A Detailed Study

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J. M. Pescado:
Yes. There are already motive-drain related symptoms.

Avalikia:
Is there anything other than the sudden motive drop when the Sim shows a symptom (coughing, throwing up, etc.)?  If not, I'm talking about more of a "background" motive drain like in pregnancy.  If so, then I've certainly never noticed it and it therefore ought to be increased.

Weaver:
[Piratey Translation]

If ye stack th' diseases (MakeMeSick Tester) wi' pregnancy an' run at 3x game speed that makes th' situation challengin'. ;D

Does multiple "compatible" (Flu & Food Poisonin', fer example) infection tokens effect th' overall decay rate?

[Original Post]

If you stack the diseases (MakeMeSick Tester) with pregnancy and run at 3x game speed that makes the situation challenging. ;D

Does multiple "compatible" (Flu & Food Poisoning, for example) infection tokens effect the overall decay rate?

seelindarun:
Quote from: Weaver on 2006 September 19, 11:42:31

[Piratey Translation]

Does multiple "compatible" (Flu & Food Poisonin', fer example) infection tokens effect th' overall decay rate?


I didn't notice whether it increased the background motive drain, but because the afflicted show multiple symptoms, the key motives related to each symptom can take an additive hit.  In the example I'm thinking of, my sim had a hacking cough from the biotech virus, and then he started horking after getting food poisoning.  Ultimately, he died of the virus first, but I kept getting warnings about his food poisoning for several hours after his death!  :D

cwykes:
If you want curing sickness to be hard, you have to disallow using energisers.  Any sim in gold or platinum can use the energiser to get all their needs up and be well in no time flat.

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