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Author Topic: Fitness levels  (Read 19948 times)
Frankenbeasley
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Re: Fitness levels
« Reply #50 on: 2006 August 08, 11:56:29 »
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Well, the way I see it is that the effects of the bouquet are intermittent. When the Sim is within the are of effect of two bouquets that are firing off alternately they are receiving twice as much boost per hour. I always place them as close as possible without them getting in the way. For bedside bouquets I always use an end-table, if you just plonk a bouquet on the floor beside the bed the Sims are unable to use the bed. Th workbench cubicles I use are 4x3. Two workbenches against the back wall, a double door in the centre of the front wall and a Snapdragon in each corner.
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J. M. Pescado
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Re: Fitness levels
« Reply #51 on: 2006 August 08, 13:06:55 »
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I must admit that, since OFB, hardly any of my Sims have eaten at all. As soon as I can get a Sim up to Gold in Flower Arranging then it's Snapdragon Bouquets all the way.
That would be that entire "eating is barbaric" thing, yes.

I've just started using Snapdragons, and I'm trying to figure out the best placement for them.  How close to the sim do they have to be?
Snapdragons have an approximate operating radius of about 3 or 4 tiles.

Does it refresh all motives except energy equally?  Does having more boost the effect, or does more than one have no effect?
The 3 effects stack. 2 or 3 in radius of a sim will more or less mean the only thing he has to do is macrocaffeinate and pee from macrocaffeination.

I tried putting a snapdragon by the computer my sim doing her term paper at, and she finished all in one sitting.  This was even when she was on College Rampage, and it didn't send her to eat, pee, or kick gnomes.  But I am interested in learning more about how to maximize their effectiveness.  Smiley
Snapdragons periodically emit a puff per snapdragon that raises the motives of everyone around. Enough of them will prevent motives from dropping to the point where action has to be taken to raise them.

Are there any threads that someone could point me to where this may have already been discussed?  I skipped a lot of threads when OFB first came out because I didn't have it installed and the stuff people were talking about didn't make much sense to me then.
Nawp, this more or less summarizes it.
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RainbowTigress
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Re: Fitness levels
« Reply #52 on: 2006 August 08, 15:00:48 »
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Cool.  *runs off to make more snapdragons*  Grin
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veilchen
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Re: Fitness levels
« Reply #53 on: 2006 August 08, 15:21:44 »
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Careful of the yellow snow...ah, I mean smoke Cheesy

Some snapdragons don't work as they should and emit a yellow puff instead of a pinkish/purple one. Be careful, that one actually lowers the motives. Akin to the evil toys, I guess.
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Re: Fitness levels
« Reply #54 on: 2006 August 08, 15:33:44 »
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Snapdragons should only be made by platinum sims. Non-platinum sims make defective ones.
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RainbowTigress
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Re: Fitness levels
« Reply #55 on: 2006 August 08, 16:23:36 »
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That's good to know.  I haven't tried having any non-platinum sims make them.  Most of mine are permaplat anyway.
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kutto
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Re: Fitness levels
« Reply #56 on: 2006 August 08, 17:24:39 »
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Does that rule apply to robots as well?

And while I'm at it, is there any use at all for the other craftable flowers? Other than training, of course.
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RainbowTigress
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Re: Fitness levels
« Reply #57 on: 2006 August 08, 17:31:01 »
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Does that rule apply to robots as well?
I would think so.
Quote
And while I'm at it, is there any use at all for the other craftable flowers? Other than training, of course.
I don't think so.  I haven't heard anyone mention any benefits other than selling them.
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Theo
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Re: Fitness levels
« Reply #58 on: 2006 August 08, 17:52:29 »
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Careful of the yellow snow...ah, I mean smoke Cheesy

Some snapdragons don't work as they should and emit a yellow puff instead of a pinkish/purple one. Be careful, that one actually lowers the motives. Akin to the evil toys, I guess.
I was aware of the evil toys, but you mean there are snapdragons that constantly lowers all motives?!

Then I might create a flower shop after all... Wink  *devises new ways to torture sims*


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veilchen
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Re: Fitness levels
« Reply #59 on: 2006 August 08, 22:36:13 »
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That they do, like the pink/purplish cloud in reverse.

Whatcha gonna do Theo? Make an evil shop with evil toys and evil flowers? Run by whom? A special "Little Shop of Horrors" eh?

* veilchen is glad none of her simmies live in the vicinity
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kutto
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Re: Fitness levels
« Reply #60 on: 2006 August 08, 23:01:40 »
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Don't forget poo bags.
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neriana
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Re: Fitness levels
« Reply #61 on: 2006 August 08, 23:05:48 »
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Whatcha gonna do Theo? Make an evil shop with evil toys and evil flowers? Run by whom? A special "Little Shop of Horrors" eh?

OK, I was hesitating over whether to buy OFB or not, but that just made the decision for me. I'm buying it tomorrow.
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J. M. Pescado
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Re: Fitness levels
« Reply #62 on: 2006 August 09, 01:18:10 »
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It's kind of hard to sell evilflowers since they kill anyone who comes near when you put them in store-like quantities.
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neriana
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Re: Fitness levels
« Reply #63 on: 2006 August 09, 01:42:41 »
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It's kind of hard to sell evilflowers since they kill anyone who comes near when you put them in store-like quantities.

Unless they're either trained or bred to attack only under certain conditions.
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Avalikia
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Re: Fitness levels
« Reply #64 on: 2006 August 09, 08:40:55 »
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I think it's more that you have to be sure you leave a large amount of space between the individual plants.  If you have too many too close together, your customers might die before they can decide whether or not they want to buy one, or simply leave due to low motives.  Then again, that might heighten the appeal for some people.
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Re: Fitness levels
« Reply #65 on: 2006 August 09, 09:18:01 »
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Evil snapdragons are much more powerful, in the bad way, than good ones are, and OFB seems to enjoy sending customers in crappy motive states already, so they will drop fast if exposed even to just one.
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kutto
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Re: Fitness levels
« Reply #66 on: 2006 August 09, 12:34:46 »
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Why not just surround the one evil flower with a few nice ones?
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