Chance Cards: A Quick Gambler's Guide

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fwiffo:
OK, something that hasn't been mentioned here, but should factor in to any chance card junkie's stategy...  You shouldn't leave money lying around unspent for chance cards to take away.  If you have more than a couple grand in cash, buy a bunch of art and stash it in your basement (preferrably someplace unreachable by burglars).  If you don't have money, chance cards can't take it away.  When you need to drop 20 grand on that expansion you've been saving up for, sell off some of the art.

With big monetary penalties nullified, a lot more chance cards become worthwhile.

BlueSoup:
Quote from: fwiffo on 2006 June 04, 01:28:24

OK, something that hasn't been mentioned here, but should factor in to any chance card junkie's stategy...  You shouldn't leave money lying around unspent for chance cards to take away.  If you have more than a couple grand in cash, buy a bunch of art and stash it in your basement (preferrably someplace unreachable by burglars).  If you don't have money, chance cards can't take it away.  When you need to drop 20 grand on that expansion you've been saving up for, sell off some of the art.


Yes, but art depreciates in this game, so why would I do that to my Sims?

fwiffo:
Actually, expensive art can appreciate or depreciate with apparently equal odds.  Usually it's only by a few percent anyway, so it makes a tiny difference at worst.  Even then, it's more than made up for by the improvement on the viability of chance cards.

J. M. Pescado:
Quote from: fwiffo on 2006 June 04, 01:28:24

With big monetary penalties nullified, a lot more chance cards become worthwhile.
Big monetary penalties isn't even the big deal. For the most part, money chance cards are a profitable gamble. The primary reason many chance cards are regarded as a losing proposition is because they often involve gambling a high-level skillpoint (rather difficult to gain) in exchange for unusable bonus skillpoints, or petty change. For the most part, pure cash gambles are favorable odds. Gambling the loss of a logic point in exchange for a $50 is NOT a good idea.

Orikes:
One thing I haven't heard (or seen happen in game yet) is what happens if a chance card docks you more money than you actually have? Do you go into pseudo debt, or does it just take all the cash you've got?

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