Could someone help me out with my Vampire problem please?
I don't have OFB or the other FF? Expansions, just Uni, & Nightlife.
I have waited a long time to see the vampires and finally the grand old boy himself turned up…however the only reason I knew this was because he was stuck at the entry/exit portal? The game stuttered and coughed while he stood there, I could not communicate with him at all, no Sim could. I turned on Boolprop and had a look, tried the de-bug (force error-reset which could have made things worse it's not my best hack). Still nothing, plus I then had a cascade of error messages.
A while later a female vampire turned up at another nightlife lot, the same problem, however, this time I managed to keep up with the error messages and all the townie Sims left and she clicked free and was able to move and chat.
But that was the only time, every single time a vampire appears on my lots he/she freezes. Can anybody suggest a remedy? I would be very grateful.
(My graphics' card is above the specs needed and I have a 1GIG Ram, 2.00g processor)
List of hack in game-
• All day breakfast
• Anti baby lecture
• Antigypsywalkby
• Carrinton NL foodDisplyhack
• Carrinton NL foreverburnfireplace
• Cellphonefix.package
• Censor
• Chinise & coffee sit down
• Coffeecup hack
• Foodalready available
• Gradpartyhack
• Homeworksometimesfasterfun
• Low food warning
• NL handheld no Automatony
• No finals at night
• No shoving from look through
• No sports party wants
• noAutonomuCompGames
• Nobuskers
• Noroutefail
• Novanishindorms
• Novalprogress
• Nowhatsthis
• Phonehack-talkmodule
• Romancemod
• Savethetrees
• Simlogical no cares shrubs
• Stereohack
• Students move from the portal
• Teddybear no talk through
• Vistor snack fix
• Youngadults&lazyAnimfix
Error message-
Object id: 466
name: N004_User00054 - Count Donte
Stack size: 5
Error: Animation name is empty string.
Iterations: 51
Frame 4:
Stack Object id: 0
Node: 2
Tree: id 1115 name 'Vampire - Locomotion Overlay' version -32758
from global
Prim state: 0
Params: 1 Locals:
Frame 3:
Stack Object id: 0
Node: 7
Tree: id 8507 name 'Grand Vampyre - Modify Walk' version -32758
from PersonGlobals
Prim state: 0
Params: Locals:
Frame 2:
Stack Object id: 8
Stack Object name: MailBox
Node: 39
Tree: id 8263 name 'Function - Pre Route' version -32726
from PersonGlobals
Prim state: 0
Params: 8 -1 4 8 -1 9 0 Locals: 0 0 0
Frame 1:
Stack Object id: 8
Stack Object name: MailBox
Node: 2
Tree: id 8613 name 'Route - Go Near Mailbox' version -32760
from PersonGlobals
Prim state: 1
Params: Locals:
Frame 0:
Stack Object id: 466
Stack Object name: N004_User00054 - Count Donte
Node: 3
Tree: id 4096 name 'Function - Main' version -32730
from NPC_Template_EP2_GrandVampyre
Prim state: 0
Params: Locals: 0