The grocery basket's "Delete" value tends to be zero because the basket, in and of itself, has no intrinsic worth, and contains a variable number of food points.
As I figured, it's a particularly bad rip-off. They ought to sell them for what they paid for them like other goods. Is it fixable and are you moved to do it?
So we think a sim buys as many groceries as will fit in his fridge at that moment not a standard basket. If he buys a second basket, ZZ thinks he pays zero for it. I suspect he buys the same basket again as many times as he is moved to do it. The sim pays for that number of food points whatever price is charged (could be ridicously cheap or expensive). All the baskets have a resale value of zero regardless of what you paid for them. When he gets home, that first basket would fill up the fridge. If you wait until the fridge is empty, does that basket still fill up the fridge? i.e. does the record about the basket actually store how many food points were paid for?
I tend to stick them under the foundations and bring them out when the warning comes up that the fridge is running low.
I've used the foundation trick too, useful
but most of my houses don't have them - too expensive for starter homes.
If you have the cheap fridge, unless you want to send your sim downtown to buy food, it's usually cheaper to sell the fridge..
I think this is the cheap uni fridge, not the one in base game. I don't have Uni, but I'll check my game again.
I only know the gossip prob are you sure you have the last Simpe ? Had the same but now the "groceries gossip about...." is gone now it says only basket groceries ore Plate , Bowl whatever there in the inventory is.
I have version 0.58.1.29297 which I thought was the latest as I DL'd again recently, but will go check. thanks