Adults Go Steady v1.12 for TS2AL v1.0p0
Made by: syberspunk
I made this hack to enable the 'Go Steady' option for adults. I especially needed this because I wanted my adult sims to have
committed relationships without necessarily getting engaged or married. This hack should allow adults to go steady with other adults. It should also be compatible with Woohoo teens and allow teens to 'Go Steady' with their adult partners and vice versa. Don't worry, if you do not have Woohoo teens, the option will only show up for sims who are in love (which you wouldn't be able to accomplish in the default game without mods anyway). I also needed to enable the 'break up' option for those going steady, and as a result this conflicts with Pescado's marriage-traditional hack. See below for details. This is meant for use with Pescado's romancemod. At least that's why I made it, for a particular scenario where I wanted a sim to get furious at his lover for cheating on him. However, this was not happening because they were only in love and not in a committed relationship.
:!!: This is
NOT needed if you have the InTeenimater.
With permission from jase, I have borrowed some code from the InTeen. It should now work properly for all sims. Earlier, I was having inconsistent problems with testing couple I used. This should be fixed now to use adult animations taken from flirt.../hold hands interaction and hug.../friendly interaction. This should not add any other features from InTeen. It only uses these adult animations because the 'go steady' animations only exist for teens.
I enabled autonomy for going steady but I limited it to Family sims or very outgoing sims (9 or greater) who are in a good mood (>=80 for PCs or >=90 for others). I kinda wanted some autonomy just to add some surprise. I guess I should have mentioned that. Similarly, I also let the break up option be autonomous, but for Romance sims that are mean (2 or less) who are in a cranky mood (<= -20 for PCs or <= -35 for others).
I have further updated it to add an additional check. Even if your sim is a Family sim, they also have to have an outgoing personality >= 5 to autonomously Go Steady and for break up, a Romance sim has to have an nice personality <= 4. The mood checks remain the same.
I've added further code for randomness. For the go steady interaction, the initiating sim must be in love with the target sim. Family sims have a 50% chance, Romance sims have a 20%, and other sims have a 35%.
For the break up interaction, the initiating sim must have a STR <= -20 with the target sim. Romance sims have a 50% chance, Family sims have a 20%, and other sims have a 35%.
:!!: A separate Uni and Older version is now available. Fixed some issues with Breaking Up. Break Up option should appear if sims are furious. Each .zip archive contains both traditional marriage and default versions. Please only use
One version that is appropriate for your EP(s).
:!!: A separate file is now available that should enable the wants to go steady for adults. Use this file
only if you
DO NOT have any version of Teen Woohoo
OR if you DO NOT want the Go Steady Want to show up between Teens and Adults. I purposefully made this separate package for those who DO NOT play with any version of Woohoo Teens or DO NOT want cross-generational relationships between Teens and Older sims. If you ARE playing with Woohoo Teens, then get the teenenabledadultwants. Both of these files are found over
here. That hack is designed to allow romantic wants to roll up between Teens and Older.
INSTALLATION:This MUST be in your Downloads folder, typically found under:
C:\Documents and Settings\UserName\My Documents\EA GAMES\The Sims 2\Downloads
Compatibility:Uni and Older version now available. For NL, OFB, or later, use the NL and Later version.
Please report back if you have problems. Again, this hack is only useful if you have Woohoo Teens.
This hack is compatible with most, if not all mods by MATY crew (Pescado, TJ, and CBoy), dizzy, and probably more. Again, up to you to help me determine any possible conflicts.
:busted: This hack
will conflict with Pescado's marriage-traditional hack. I have uploaded a version that included the marriage-traditional changes where female sims
always take the last name of the male sim and same sex sims retain their own last name.
:busted: This hack will conflict with Squinge's easier break up hack. It may at first appear to be a benign conflict, but you may experience unexpected/unwanted behaviour in your game if you use them both. So don't. I am not responsible for whatever mischief may occur or however your game may get buggered should you decide to ignore this warning.
:!!:
REMINDER and fine print (to cover my ass ) :Remember to ALWAYS BACK UP YOUR DATA BEFORE INSTALLING NEW HACKS. By using this hack, you agree to absolve me of any responsibility or liability for any potential loss of or damage to your data. You have been warned.
:!!:
HOW TO REPORT: Conflicts, problems, or errorsI would appreciate any constructive criticism and feedback that is actually helpful. With that in mind, it would be helpful, when reporting any conflicts or issues, that you include the following:
1) thorough but reasonably brief description of what you were doing
2) clear, comprehendible explanation of your problem
3) list of hacks that may be related to going steady or engagement/marriage
4) archived (.rar or .zip) of log produced by error
Posts which do not include a clear description of what your problem is will be pretty much ignored. (i.e. posts such as "This does not work! I am taking it out! You suck! Nice try! etc.") I can't and won't help you if you don't explain what's wrong.
Please be nice when trying to explain your problem and I might be nice and help you.
:grouphug:
Finally, my Thank Yous go to:J.M. Pescado, twojeffs, dizzy2, and jase439 for being excellent tutors and providing excellent models in their mods. As always, thanks to those creators who've put out some excellent modding tutorials, Quaxi and co for SimPE, and dizzy2 for disaSim2, and the finally letters T and S, and the number 2, all of whom, without which this mod would not be possible.
If I left anyone out, I apologize in advance. You know who you are and you deserve my thanks.
Version History:v1.01 - Fixed errors using InTeen code with permission from jase
v1.02 - Minor tweaks to autonomy and released noautonomy versions
v1.03 - Further tweaks to autonomy adding randomness
v1.04 - Fixed error(s) (hopefully) with breaking up. Propose.../Engage shows up when appropriate. Uni and Older version available.
v1.05 - Tweaked code to be a bit cleaner. Break up option should actually now appear due to furiousness alone.
v1.06 - Added code to remove Going Steady flags upon death
v1.061- Fixed Go Steady age tests for Base Game/Uni versions
v1.07 - Tweaked acceptance code and autonomy versions
v1.08 - Tweaked autonomy versions
v1.09 - Tweaked autonomy versions - NL and Later only
v1.10 - Minor change with memory handling
v1.10b- Added Go Steady check tree.
Requires Teen Enabled Woohoo Wants.v1.11 - Updated for Bon Voyage
v1.12 - Updated for Apartment Life
Here you can see Nina Caliente and my test subject, appropriately named Sujet Dexpérience
with the Go Steady option available.
Here they are going steady.
After setting their relationship to enemies, the break up option shows up.
You can see that the break up interaction also works, complete with corresponding memory.
After setting things back again, just to test it out, you can see that after they Go Steady, the Propose.../Engagement option is still available, just to show that this mod shouldn't break anything else.
Here you can see that they are engaged (look at the ring under Nina's icon) and the break up option is also available, after setting their relationship to neutral.
In case you were wondering, the break up for going steady is considered a separate social interaction from the break up for engagement/marriage. This is because normally, the 'Go Steady' option is reserved for teens only.