More Awesome Than You!
Welcome,
Guest
. Please
login
or
register
.
2024 November 22, 04:25:32
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
SUPPORT THE MUNICIPALITY!
Have you destroyed a paysite today?
"Jelenedra" is the new "gay".
All Lythdans are stupid and suck!
DEATH TO ALL STUPID HAIRY-BELLIED NESSES!
All Kewians are stupid and suck! Accept no Kewian-based substitutes!
Clearly, BlueSoup has failed us! You must not! BlueSoup has a fat head!
Hobbsee has a
scrawny pencil neck.
Rohina the Ugly Butted is a Horny Turkey
540287
Posts in
18067
Topics by
6545
Members
Latest Member:
cincinancy
More Awesome Than You!
TS2: Burnination
The Podium
Re-starting a neighbourhood?
0 Members and 1 Chinese Bot are viewing this topic.
« previous
next »
Pages:
[
1
]
Author
Topic: Re-starting a neighbourhood? (Read 7214 times)
vecki
Querulous Quidnunc
Posts: 1228
Moar Average Than You
Re-starting a neighbourhood?
«
on:
2005 August 26, 00:16:17 »
Since NL is about to come out, and like a true BBS idiot I will rush and purchase it the moment I see it in store, I've been pondering restarting the Maxis-made neighbourhoods. Especially Pleasantview, I've tinkered a fair bit with it, and I've got far too many Brokes and Goths roaming around - too much liberal use of twojeff's twins/triplets/quads hack, that is definitely going to go!
In addition I've started many families with the little girl next door (she loves making and dressing new sims - usually in families of about 7 or 8, not playing them so much though) for Pleasantview and ended up deleting them ingame - which I now learn does not actually remove the files from the neighbourhood. Gah.
What's the process for regenerating a neighbourhood without reinstalling? I tried once by just deleting the neighbourhood folder and restarting the game, but that didn't work. I remember reading somewhere it involved changing registry values but I can't remember the method.
Or would it just be a better idea to reinstall when NL comes out?
Logged
<insert witty comment here>
breyerii
Town Crier
Garrulous Gimp
Posts: 346
Re: Re-starting a neighbourhood?
«
Reply #1 on:
2005 August 26, 00:37:59 »
Quote from: vecki on 2005 August 26, 00:16:17
What's the process for regenerating a neighbourhood without reinstalling? I tried once by just deleting the neighbourhood folder and restarting the game, but that didn't work. I remember reading somewhere it involved changing registry values but I can't remember the method.
Enter your Programs, EA Games, The Sims 2, TSData, Res, Neighborhood Template. You should see three folders: N001, N002, N003. Pleasantview, Strangetown and Veronaville, respectively. Copy them over your corresponding ones in your Documents.
Logged
Ancient Sim
Dead Member
Posts: 1931
Back from the dead ...
Re: Re-starting a neighbourhood?
«
Reply #2 on:
2005 August 26, 01:50:34 »
I've been toying with this thought for quite a while, too. In fact, I did re-start Pleasantview and altered a few things, but it just isn't the same. It was boring playing the same characters all over again from the start, not to mention the fact that I really missed my other Sims! I'm onto third generation with the pre-made families now and at last the offspring are starting to look different; I don't want to lose all that. I just wish I could reduce the number of characters safely and easily - even if I only got rid of the ones that have never married into the original families, I could get rid of quite a few. I just don't want all the hassle of removing memories and relationships, it would take forever.
Logged
Some favourite Sim thingies: Film: Lord of the Sims; Song: Losing My Sim by SIM; Book: Interview With the Sim by Sim Rice; Smell: Fried Simions; Colour: Simple.
vecki
Querulous Quidnunc
Posts: 1228
Moar Average Than You
Re: Re-starting a neighbourhood?
«
Reply #3 on:
2005 August 26, 04:01:42 »
Quote from: Ancient Sim on 2005 August 26, 01:50:34
I've been toying with this thought for quite a while, too. In fact, I did re-start Pleasantview and altered a few things, but it just isn't the same. It was boring playing the same characters all over again from the start, not to mention the fact that I really missed my other Sims!
Yeah, this is why I've been considering NOT restarting the neighbourhood, some of my best CAS families are in there!
Logged
<insert witty comment here>
Zeljka
Knuckleheaded Knob
Posts: 536
Re: Re-starting a neighbourhood?
«
Reply #4 on:
2005 August 26, 07:21:50 »
This could get my lips ripped off and I'm prepared to be told if this was stupid, but I deleted 150 Sims from a neighbourhood and at least a couple months later have only noticed one minor problem.
Obviously having too much time on my hands, I arrowed down through the SimDescriptions in PE and renamed everyone I wanted gone with an underscore. ie _Anna Buckingham. I did this with 'Relationship' open to limit the damage, theoretically purging only unused Sims. Due to that NPC generation bug, I had nearly 100 Repairmen and Nannies alone.
I ran CleanInstaller (PE opened), sorted by name, (closed PE) and removed all the underscored Sims to a backup folder. Closed CI.
Re-opened PE, again scrolling through SimDescriptions, this time deleting the Unknowns.
I didn't want to delete those Intentional Unknowns (Grim, Hula etc.) but deleting character files from the folder does not remove Age or Aspiration from the Neighbourhood File (at least until you load the Neighbourhood) so I
only
deleted Unknowns that had both. Saved, closed.
The only glitch I've noticed to date is that new Sims sometimes confuse their Aspiration with that of character they replaced.
ie. Original/deleted character 0017 was a Family Sim, newly created 0017 is a Knowledge Sim with 'Family wants' lightly sprinkled in. He may start with a 'Want Baby' though skilling and other Knowledge Wants will still spin more often. I personally enjoy this as I find the one-track mindedness of Aspirations to be getting a little old.
Again, ready for someone to point out flaws in this as I would hate to suggest something that could wreck someone's game. I backed up the neighbourhood, but haven't needed to restore.
Logged
Remember first that the greatest inequality is to treat unequal things equally
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Re-starting a neighbourhood?
«
Reply #5 on:
2005 August 26, 07:28:27 »
This is bad, and cross-talk like this will surely produce unexplainable artifacts in the future. Your game appears to function now, BUT YOU NEVER KNOW.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
BlueSoup
Super-Deformed Bobblehead
Vacuous Vegetable
Posts: 4332
Re: Re-starting a neighbourhood?
«
Reply #6 on:
2005 August 26, 10:30:36 »
And what if you don't have a TSData file in Progams/EA Games/The Sims 2
I admit, I am a technical moron, and I deleted my neighbourhoods from inside the game. Now, I want them all back, and I tried to delete the Sims 2 folder so they would regenerate when I started the game again, but it won't let me delete it. It says the Storytelling folder is being used by another program (it's not) and instructs me to close that first.
Logged
HRH Posie
Knuckleheaded Knob
Posts: 503
Re: Re-starting a neighbourhood?
«
Reply #7 on:
2005 August 26, 10:40:35 »
Blue, the Neighbourhood folders can be found in C:\Program Files\EA GAMES\The Sims 2\TSData\Res\UserData\Neighborhoods however you can also copy the default folders from the original cd/dvd without having to reinstall.
Logged
"Does nothing work outside of London? Hmm? Apparently not."
Natasha Glenville, Bridget Jones
BlueSoup
Super-Deformed Bobblehead
Vacuous Vegetable
Posts: 4332
Re: Re-starting a neighbourhood?
«
Reply #8 on:
2005 August 26, 10:50:04 »
The thing of it is, I want to reinstall the game.
But, I shall admit something right now - I removed the disk, and then it worked fine to delete the folder.
(Told ya I was a technical idiot)
Logged
Zeljka
Knuckleheaded Knob
Posts: 536
Re: Re-starting a neighbourhood?
«
Reply #9 on:
2005 August 26, 19:20:04 »
Quote from: J. M. Pescado on 2005 August 26, 07:28:27
This is bad, and cross-talk like this will surely produce unexplainable artifacts in the future. Your game appears to function now, BUT YOU NEVER KNOW.
True, and I
was
expecting my game to explode into a fiery ball when I did it, but the neighbourhood was so buggered anyway that it seemed worth the risk at the time. I knew I would possibly regret it later.
With all the screwups in the other neighbourhoods, it seems it would probably be wisest for me to write off any already existing in my game when I install the EPs anyway..
Logged
Remember first that the greatest inequality is to treat unequal things equally
Pages:
[
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
TS4: The Pee-ening
-----------------------------
=> Insert Amusing Name Here
=> Facts and Strategery
-----------------------------
TS3/TSM: The Pudding
-----------------------------
=> The World Of Pudding
=> Facts & Strategery
=> Pudding Factory
===> World of Puddings
===> Pudding Plots
-----------------------------
TS2: Burnination
-----------------------------
=> The Podium
===> Oops! You Broke It!
=> The War Room
=> Planet K 20X6
===> Building Contest of Awesomeness
=> Peasantry
===> Taster's Choice
-----------------------------
The Bowels of Trogdor
-----------------------------
=> The Small Intestines of Trogdor
=> The Large Intestines of Trogdor
-----------------------------
Awesomeware
-----------------------------
=> TS4 Stuff
=> Armoire of Invincibility
===> AwesomeMod!
=> The Armory
===> Playsets & Toys
===> The Scrapyard
-----------------------------
Darcyland
-----------------------------
=> Lord Darcy Investigates
-----------------------------
Ye Olde Simmes 2 Archives: Dead Creators
-----------------------------
=> Ye Olde Crammyboye Archives
=> Ye Olde Syberspunke Archives
-----------------------------
Serious Business
-----------------------------
===> Spore Discussions
Loading...