TUTORIAL: Correct Footstep Noises On Skins!
Theo:
Quote from: JoJo on 2006 May 09, 22:59:55
This would take me forever. What we need is a windows shell extension that shows the correct clothing texture in thumbnail view of windows explorer. The boolprop debug cheat allows one to see filenames of clothing in CAS but you'd have to exit the program every time to edit the file. A shell extention would allow one to easily quit to windows and copy a file to another folder as they notice it needs editing in the game. That way one could just go through and edit the files later and move them all back to the downloads folder.
Quote from: J. M. Pescado on 2006 May 10, 01:53:09
Ask Theo, that's his specialty.
Well, thanks to Pescado, I realized that many of my sims were walking barefoot! Surely something must be done ;)
Regarding the technical details, I think it's better (easier) to just add this field to SimPe's Clothing Scanner, don't you agree?
J. M. Pescado:
Quote from: Theo on 2006 May 11, 15:14:38
Well, thanks to Pescado, I realized that many of my sims were walking barefoot! Surely something must be done ;)
Regarding the technical details, I think it's better (easier) to just add this field to SimPe's Clothing Scanner, don't you agree?
I have no idea what that is. Is that a Theo product?
Theo:
No, actually it's part of SimPe's "Scan Folders" tool.
Anyway, I already changed my mind about the clothing scanner, maybe something else will come up...
And again, thank you for the bits :)
Jelenedra:
Just curious, do you have to do this for EACH recolor of a mesh, or just the main mesh file itself?
uknortherner:
I know it's an old thread, but it's bugged me for months that nobody answered this question.
It has to be done for each recolour. You can't associate the footsteps with the meshes themselves.
I only know this because whenever I download clothing, I almost always have to fix the footstep noises because the original creator can't be bothered to.
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