More Awesome Than You!
Welcome, Guest. Please login or register.
2024 November 22, 18:27:10

Login with username, password and session length
Search:     Advanced search
540287 Posts in 18067 Topics by 6545 Members
Latest Member: cincinancy
* Home Help Search Login Register
+  More Awesome Than You!
|-+  TS2: Burnination
| |-+  The Podium
| | |-+  What mods should I get for OFB?
0 Members and 2 Chinese Bots are viewing this topic. « previous next »
Pages: [1] THANKS THIS IS GREAT Print
Author Topic: What mods should I get for OFB?  (Read 5322 times)
Orbit
Blathering Buffoon
*
Posts: 68


View Profile
What mods should I get for OFB?
« on: 2006 April 19, 00:12:15 »
THANKS THIS IS GREAT

I've played OFB for about 1 hour now, and I don't seem to find anything worth downloading a mod to change, but what mods do you guys think I should get for OFB?
Logged
Marvin Kosh
Feckless Fool
*
Posts: 264



View Profile WWW
Re: What mods should I get for OFB?
« Reply #1 on: 2006 April 19, 00:15:58 »
THANKS THIS IS GREAT

I believe there's one to adjust the crafting costs of robots and toys downwards, over on MTS2.  It makes it actually worthwhile to have a robot or toy store, considering the actual time you have to put in to make them.
Logged

Duchess
gali
Crazy Lollipop
Terrible Twerp
****
Posts: 2691



View Profile
Re: What mods should I get for OFB?
« Reply #2 on: 2006 April 19, 00:27:58 »
THANKS THIS IS GREAT

If you have NL hacks, you should replace them by the same OFB-updated hacks. For instance: unsubscribe, daily gardener, etc.

Look at All Hack thread and directory.
Logged
Orbit
Blathering Buffoon
*
Posts: 68


View Profile
Re: What mods should I get for OFB?
« Reply #3 on: 2006 April 19, 00:30:57 »
THANKS THIS IS GREAT

If you have NL hacks, you should replace them by the same OFB-updated hacks. For instance: unsubscribe, daily gardener, etc.

Look at All Hack thread and directory.

Already done.
Logged
Orbit
Blathering Buffoon
*
Posts: 68


View Profile
Re: What mods should I get for OFB?
« Reply #4 on: 2006 April 19, 00:52:54 »
THANKS THIS IS GREAT

I believe there's one to adjust the crafting costs of robots and toys downwards, over on MTS2.  It makes it actually worthwhile to have a robot or toy store, considering the actual time you have to put in to make them.

Can you give me a link to that?  I can't find it.
Logged
Duchess
gali
Crazy Lollipop
Terrible Twerp
****
Posts: 2691



View Profile
Re: What mods should I get for OFB?
« Reply #5 on: 2006 April 19, 00:59:12 »
THANKS THIS IS GREAT


http://www.moreawesomethanyou.net/smf/index.php?topic=7.0

There are 3 directories - the first one.
Logged
Orbit
Blathering Buffoon
*
Posts: 68


View Profile
Re: What mods should I get for OFB?
« Reply #6 on: 2006 April 19, 01:58:46 »
THANKS THIS IS GREAT

Which file?
Logged
MissDoh
Retarded Reprobate
****
Posts: 1355



View Profile
Re: What mods should I get for OFB?
« Reply #7 on: 2006 April 19, 04:01:14 »
THANKS THIS IS GREAT

There are a few fixes that Pescado and Crammyboy made that worths a look at.

Logged
Tina G
Feckless Fool
*
Posts: 287



View Profile
Re: What mods should I get for OFB?
« Reply #8 on: 2006 April 19, 04:09:00 »
THANKS THIS IS GREAT

This one is worth its weight in gold.
Logged
Pegasys
Horrible Halfwit
**
Posts: 394


I'm just going to Gussy Up


View Profile WWW
Re: What mods should I get for OFB?
« Reply #9 on: 2006 April 19, 05:11:10 »
THANKS THIS IS GREAT

Get the fix for disappearing inventory items from Crammyboy if you're going to be doing a bakery or crafted food items. It's called Craftable Restock Fix.
Logged

Check out my Sims 2 movies!

OFB version of Sims2DB now available. The database for OCD simmers like me.
ecaguimbal
Asinine Airhead

Posts: 31


Open for Business


View Profile
Re: What mods should I get for OFB?
« Reply #10 on: 2006 April 19, 13:14:47 »
THANKS THIS IS GREAT

If you don't want your Sims die unexpectedly while riding the elevator you must use the mod from mts2 that features no death from the elevator.
Logged

I will complete the seven expansions.
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
*****
Posts: 26288



View Profile
Re: What mods should I get for OFB?
« Reply #11 on: 2006 April 19, 20:23:36 »
THANKS THIS IS GREAT

I believe there's one to adjust the crafting costs of robots and toys downwards, over on MTS2.  It makes it actually worthwhile to have a robot or toy store, considering the actual time you have to put in to make them.
Adjusting the cost of robots and toys downwards is meaningless. You should simply adjust the prices upwards. Nothing under $200 is worth the time to sell it. It just doesn't justify paying someone a minimum of $30 an hour to sell an item with a < $5 profit margin. I rarely bother to sell anything for less than $200, and if something *IS* less than $200, I use custom pricing to jack it up to something worth my time to sell if I want to stock it.
Logged

Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
ZiggyDoodle
Retarded Reprobate
****
Posts: 1437



View Profile
Re: What mods should I get for OFB?
« Reply #12 on: 2006 April 19, 20:34:56 »
THANKS THIS IS GREAT

Quote
I use custom pricing to jack it up to something worth my time to sell if I want to stock it.

I tried that too, JM, putting a $25K price tag on Servo then sending a playable Sim to purchase it.  But when I went back into Benny's Bot Shop after the sale, his profit line sure didn't reflect the major increase that sale should have given.

Since I probably screwed things up somehow, will try again since I have three more Servos for sale in that store.  But this time I'll track the income/expense figures before the sale and afterwards.
Logged
jsalemi
Town Crier
Vacuous Vegetable
*****
Posts: 4475


In dog we trust, all others pay cash...


View Profile
Re: What mods should I get for OFB?
« Reply #13 on: 2006 April 20, 00:23:17 »
THANKS THIS IS GREAT


I tried that too, JM, putting a $25K price tag on Servo then sending a playable Sim to purchase it.  But when I went back into Benny's Bot Shop after the sale, his profit line sure didn't reflect the major increase that sale should have given.

Since I probably screwed things up somehow, will try again since I have three more Servos for sale in that store.  But this time I'll track the income/expense figures before the sale and afterwards.

No, you didn't screw anything up -- this is an apparent bug in OFB that was discussed here a while ago.  If you have a playable go to an owned lot and buy something, the money apparently never actually transfers to the business owner the way it should. But if a playable wanders into a store while you're playing the store owner and buys something, the money transfers just fine.  This will probably be corrected in the next OFB patch (we hope).
Logged

Excelsior, you fathead!
I am Canadian.
Pages: [1] Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.064 seconds with 19 queries.