Yes, families are there. I checked that yesterday. I also see all the character names load at the bottom of the screen when I open the Neighborhood Browser for that neighborhood.
I remembered last night that when I first started messing with trying to get Colby (my lone playable Sim now according to Sim Browser) back that I clicked on something called "link." There was a warning message saying about using it. I X'd out of it because, not being computer savvy, the darned warning scared me. I didn't want to mess up my game!
. Joke's on me! Please tell me that X-ing out instead of clicking "no" or "cancel" or whatever it was didn't do this. Shouldn't X-ing out mean that I didn't want to perform that function?
I don't know where in the character file to find the information when I open it via double clicking rather than using sim browser. With Sim browser, I get the nice little view in the plug-in. I don't see anything called Sim description when I open the file the same way I would any other package. Hang on, let me open SimPe so I can use the proper name of the functions and you can tell me where to look.
Okay, here are the items in the Resource Tree when I open up a Sim file:
* A number like 0x0F9F0C21 (UNK) 1
* 3D ID Referencing File
* Age Data
* Behavior Function
* Catalog Description
* Director of Compressed Files
* Facial Structure
* Geometric Data Container
* Geometric Node
* Global Data
Etc., etc.
In Neighborhood Browser, under the Resource Tree, Family Information shows 55 families, and their names show in the plug-in view. Family Information shows 1 file. Family Unknown shows 28.
Clicking on the Family Ties file gives me this error:
Message:
Object reference not set to an instance of an object.
SimPE Version:
Default (0.56.2262.8311).
Exception Stack:
System.NullReferenceException: Object reference not set to an instance of an object.
at SimPe.PackedFiles.Wrapper.FamilyTieGraph.UpdateGraph(SDesc sdsc, ExtFamilyTies famt)
at SimPe.PackedFiles.UserInterface.FamilyTiesForm.pool_SelectedSimChanged(Object sender, Image thumb, SDesc sdesc)
at SimPe.PackedFiles.Wrapper.SimPoolControl.UpdateSimList(String household)
at SimPe.PackedFiles.Wrapper.SimPoolControl.cbhousehold_SelectedIndexChanged(Object sender, EventArgs e)
at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value)
at SimPe.PackedFiles.Wrapper.SimPoolControl.UpdateContent()
at SimPe.PackedFiles.Wrapper.SimPoolControl.set_Package(IPackageFile value)
at SimPe.PackedFiles.UserInterface.ExtFamilyTies.UpdateGUI(IFileWrapper wrapper)
at SimPe.Interfaces.Plugin.AbstractWrapper.RefreshUI()
at SimPe.Interfaces.Plugin.AbstractWrapper.LoadUI()
at SimPe.ResourceLoader.Present(IScenegraphFileIndexItem fii, IFileWrapper wrapper, Boolean overload)
Source:
simpe.sims
Execution Stack:
at SimPe.PackedFiles.Wrapper.FamilyTieGraph.UpdateGraph(SDesc sdsc, ExtFamilyTies famt)
at SimPe.PackedFiles.UserInterface.FamilyTiesForm.pool_SelectedSimChanged(Object sender, Image thumb, SDesc sdesc)
at SimPe.PackedFiles.Wrapper.SimPoolControl.UpdateSimList(String household)
at SimPe.PackedFiles.Wrapper.SimPoolControl.cbhousehold_SelectedIndexChanged(Object sender, EventArgs e)
at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value)
at SimPe.PackedFiles.Wrapper.SimPoolControl.UpdateContent()
at SimPe.PackedFiles.Wrapper.SimPoolControl.set_Package(IPackageFile value)
at SimPe.PackedFiles.UserInterface.ExtFamilyTies.UpdateGUI(IFileWrapper wrapper)
at SimPe.Interfaces.Plugin.AbstractWrapper.RefreshUI()
at SimPe.Interfaces.Plugin.AbstractWrapper.LoadUI()
at SimPe.ResourceLoader.Present(IScenegraphFileIndexItem fii, IFileWrapper wrapper, Boolean overload)
Does this help?