Factoids and Statistics on Skill Gaining
Nec:
I cancel the toddler playing then double-cue the parent to teach, which seems to work fine.
witch:
I put the parent nearby in procrastinate mode. Then stop the toddler and queue procrastinate for it. Then put the command in the parent's queue. By the time the toddler has disengaged, it waits for the next command. If I forget to turn off the baby controller I usually end up with another family sim charging in and trying to take over, which is very irritating.
abelle:
The necromancy warning is nice. Hadnīt seen that before. Anyway I think this is the right place to post. In the first post the skillingrate for fixing up a restorable car is not given. Does anyone know the rate for it? It is a nice way to gain tinkering enthusiasm and earn money, so I would like if it has a good skillingratio as well.
I would also love to have it integrated in the macros in some way, as the sim will stop working on the motor when it backfires.
mitchellcjs:
I don't know the skillingrate, if there is one, for the fixable car, but the hobbinate->tinker macro properly handles the restoration, including retry after backfire.
cwykes:
Does anyone know what the skilling rate is for the new teaching interactions in FreeTime? Is having one sim teach another a skill worth doing? I was suprised to find a knowledge sim didn't refuse to teach a sim he'd just met. I think it built the friendship as well as the skill which made it doubly useful. Hooking a second sim into the action made it look very like "hang out'
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