A study of Buy Bars

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cwykes:
Quote from: J. M. Pescado on 2006 March 11, 12:08:49

No. Even though Chemistry was introduced in NL, it's a core game feature so remains active in OFB, even for those without NL. Turn-ons and turn-offs may or may not exist in OFB without NL, but the basic chemistry functionality remains.

Turn-ons and turn-offs exist in OFB without NL.  I've got base game +OFB (no Uni, no NL) and I have turn-ons/offs attraction, fights and furious, inventory, slow dance (I think) and view neighbouring lots,  but not LTW, permaplat, cellphones and mp3 players.   So I have the NL stuff, but not the Uni stuff in general.  The install allocates a random set of turn on/offs to your existing sims and puts a vial of stuff in your inventory to change them if you want.
[EDIT - I do have LTW and permaplat - I just found them thanks to a screenshot of Simmiecal's  :-[
I have wants to slow dance, but I haven't found slow dance yet.]

Thank Lord Hellscream for the info - I was beginning to figure some of this out, but you've helped a lot. "May I help you" seemed to work all the time for me and be good for a star whereas "assess desire" always failed.  I'm obviously using the first one on newly arrived sims who are in a good mood and the second one on Sims who've finished shopping and in a bad mood.

I'd like a "broke sims go home mod".  You can't sell them anything and trying lowers their customer loyalty, but, you can get customer loyalty stars off them if you leave them alone - I got one from a sim who'd just found the shop had a bathroom!  Trouble is they get into fights and love affairs.  Taking time to get rid of them without losing loyalty takes you away from sales opportunities and I guess they count toward your maximum visitors number, so you won't get any new big spenders til someone leaves.  Just a simple time limit on a visit would work I should think.

Quote from: Gus Smedstad on 2006 March 11, 19:33:22

I now believe that Sims sometimes come into your shop looking for something specific.  I noticed that during the "May I Help You?" interactions which failed, both Sims showed speech balloons showing the cheap TV.  Successful interactions show no speech balloons.  A new Sim came into the shop just now and had a puzzled look and a "cheap TV" thought balloon.  I don't normally stock those, but for the purposes of testing I bought one and put it on sale.  I then did "Can I Help You?" and sure enough, he went to the cheap TV.

That one's interesting - I don't pay much attention to the bubbles.  - have to do that now!

kutto:
Quote

I set up a pay to stay business, the suggested average ticket price is $87/hour, and i set it at $800 using the custom pricing.

How do you manage those prices? My game considers even $18/hour ridiculously expensive, and I have quite a few expensive items on that lot. Even with dazzle, not every customer will be in a "great mood" resulting in a failed social, and lowered loyalty. How do you do it?

J. M. Pescado:
Customers can't gain or lose customer loyalty until they've agreed to pay, so all the spammed sale socials in the world don't hurt customer loyalty (or help it!), until they pay the bandatron.

kutto:
Oh wow! I had no idea. I deal mostly in sales stores.

J. M. Pescado:
Quote from: kutto on 2006 June 08, 00:30:24

Oh wow! I had no idea. I deal mostly in sales stores.
It also makes for a good way to build the sales badges at no risk, cost free: Setup a bandatron, hand-input a price so outlandish that it will never work, like, say, 50000/hr, and then just start sales-spamming anyone that shows up to look at it. They'll never buy in, so you can just keep spamming them regardless of if they accept or reject, since you get the learnpoints either way.

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