More Awesome Than You!
Welcome, Guest. Please login or register.
2024 November 05, 04:20:45

Login with username, password and session length
Search:     Advanced search
540285 Posts in 18067 Topics by 6544 Members
Latest Member: Butternut
* Home Help Search Login Register
+  More Awesome Than You!
|-+  TS2: Burnination
| |-+  The Podium
| | |-+  A question about "forcing errors"
0 Members and 10 Chinese Bots are viewing this topic. « previous next »
Pages: [1] THANKS THIS IS GREAT Print
Author Topic: A question about "forcing errors"  (Read 4233 times)
baaaflatfit
Blathering Buffoon
*
Posts: 85


View Profile
A question about "forcing errors"
« on: 2006 February 27, 02:29:34 »
THANKS THIS IS GREAT

Hiya, JM!  I'm curious to know why this feature of your FFSdebugger would be helpful:
     Forces all objects of specified locality (all/in-world/off-world) to error.

I recently tried it out on my Goth lot, just for the hell of it, because it's fried anyway, and it definitely made things worse, hehe!  Can you explain to me exactly what forcing errors does if you select 'all'?  And how does it work in terms of forcing errors 'off-world'Huh When could this be to an advantage?

Max
   
Logged
LFox
Irritating Ignoramus
**
Posts: 445


View Profile
Re: A question about "forcing errors"
« Reply #1 on: 2006 February 27, 03:19:07 »
THANKS THIS IS GREAT

Forcing an error basically causes that object to reset.  So forcing a error on everything would well reset every object.  At least that's what i think it does.
Logged
baaaflatfit
Blathering Buffoon
*
Posts: 85


View Profile
Re: A question about "forcing errors"
« Reply #2 on: 2006 February 27, 04:24:28 »
THANKS THIS IS GREAT

So this affects objects only, and not the Sims themselves?  Is it possible I've eternally messed up that lot now? Hmmm?

Max
Logged
LFox
Irritating Ignoramus
**
Posts: 445


View Profile
Re: A question about "forcing errors"
« Reply #3 on: 2006 February 27, 06:01:10 »
THANKS THIS IS GREAT

I don't know but you can force errors on sims as well.
Logged
jrd
Terrible Twerp
****
Posts: 2498



View Profile
Re: A question about "forcing errors"
« Reply #4 on: 2006 February 27, 16:32:32 »
THANKS THIS IS GREAT

Sims are objects as well, as far as this is concerned.
Logged
Li'l Brudder
The Quitter
Stupid Schlemiel
****
Posts: 1612



View Profile
Re: A question about "forcing errors"
« Reply #5 on: 2006 February 27, 21:53:02 »
THANKS THIS IS GREAT

On world specifies things that are on the lot you are playing.  Sims, tubs, sinks, refridgerators and trees are some examples.

Off world specifies things that are not on the lot you are playing, but relative to it.  Towies waiting to walkby, newspaper girl/boy, headmaster(after being called), and burglar are some examples.

Reseting on world objects resets all the things on the lot that you are playing.

Reseting off world objects resets all the things that are not on the lot, but relative to the lot.

Reseting all resets all.
Logged
twojeffs
Stupid Schlemiel
****
Posts: 1690



View Profile WWW
Re: A question about "forcing errors"
« Reply #6 on: 2006 February 28, 01:47:54 »
THANKS THIS IS GREAT

So this affects objects only, and not the Sims themselves?  Is it possible I've eternally messed up that lot now? Hmmm?

Max

As Jordi said, sims are objects too. The only way you've eternally messed up the lot is if you hit delete on any of the error messages. Just resetting all of them shouldn't cause long term problems, although you may end up with 'stuck' off-world objects that don't get deleted because they've lost their reference.

An In-world object is an object on the lot that is visible and you can directly interact with. An out-of-world object still exists on the lot but is invisible. These are mostly controller objects (age controller, pregnancy controller, etc), emitters (like jealously, smells yummy, etc), and placeholders for social interactions.
Logged
baaaflatfit
Blathering Buffoon
*
Posts: 85


View Profile
Re: A question about "forcing errors"
« Reply #7 on: 2006 February 28, 15:20:40 »
THANKS THIS IS GREAT

I was using Pescado's Lot Debgugger, thinking if I reset everything on the lot, that my Goth ghosts would start appearing again.  Everything on the entire lot froze, and none of my sims would move at all!   Any idea why this would've happened?

Max
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
*****
Posts: 26287



View Profile
Re: A question about "forcing errors"
« Reply #8 on: 2006 February 28, 22:53:31 »
THANKS THIS IS GREAT

If this happens, turn debug mode back on and see what the offending object is. Probably something was sent into a chain reset by it. The Renuyu Orb often does that.
Logged

Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
baaaflatfit
Blathering Buffoon
*
Posts: 85


View Profile
Re: A question about "forcing errors"
« Reply #9 on: 2006 February 28, 23:31:02 »
THANKS THIS IS GREAT

Quote
If this happens, turn debug mode back on and see what the offending object is. Probably something was sent into a chain reset by it. The Renuyu Orb often does that.

After I restarted my game and returned to that lot, that's just what I did. and the list of errors was endless -- I think it included everything on the lot!   Shocked  Three times, I got arrors on wedding rings, so how weird is that?  And the Renuyu was mentioned several times, too.  I deleted it.

Max
Logged
Pages: [1] Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.049 seconds with 20 queries.