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Author Topic: Myths, Urban Legends, And Apocrypha Of TS2 Explored And Exploded  (Read 214048 times)
J. M. Pescado
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Re: Myths, Urban Legends, And Apocrypha Of TS2 Explored And Exploded
« Reply #150 on: 2006 November 12, 11:21:43 »
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The only trait where "more" is always better is Active. Most other traits balance out according to preferred playstyle, except at the extremes.
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Re: Myths, Urban Legends, And Apocrypha Of TS2 Explored And Exploded
« Reply #151 on: 2006 November 13, 06:24:21 »
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A lot of Sims in Strangetown seem to have extreme personalities.
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jsalemi
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Re: Myths, Urban Legends, And Apocrypha Of TS2 Explored And Exploded
« Reply #152 on: 2006 November 13, 13:30:25 »
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A lot of Sims in Strangetown seem to have extreme personalities.

That's because they're strange....
Smiley
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Re: Myths, Urban Legends, And Apocrypha Of TS2 Explored And Exploded
« Reply #153 on: 2006 November 14, 01:57:50 »
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A lot of my alien babies seem to have extreme personalities, too. Is that in the game, or just me?
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Re: Myths, Urban Legends, And Apocrypha Of TS2 Explored And Exploded
« Reply #154 on: 2006 November 14, 04:06:02 »
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A lot of Sims in Strangetown seem to have extreme personalities.

That's because they're strange....
Smiley
But of course.  Wink

A lot of my alien babies seem to have extreme personalities, too. Is that in the game, or just me?
It's in the game.  I'm not sure if this was in the Prima Guide or not, but a lot of people have noticed this in their games, including me.
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jsalemi
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Re: Myths, Urban Legends, And Apocrypha Of TS2 Explored And Exploded
« Reply #155 on: 2006 November 14, 14:51:13 »
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Probably has to do with how they coded the Pollination Technician's personality.  I've found that using the 'Re-randomize' option on the Lot Debugger before the sim gives birth to the alien makes the kid's personality more 'normal'.
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Re: Myths, Urban Legends, And Apocrypha Of TS2 Explored And Exploded
« Reply #156 on: 2006 November 14, 14:53:07 »
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Using Randomize from the Lot Debugger before having any baby is a good thing!
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Re: Myths, Urban Legends, And Apocrypha Of TS2 Explored And Exploded
« Reply #157 on: 2006 November 14, 18:43:30 »
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Probably has to do with how they coded the Pollination Technician's personality.  I've found that using the 'Re-randomize' option on the Lot Debugger before the sim gives birth to the alien makes the kid's personality more 'normal'.

Really??  Just how bad are they without re-randomising?  Shocked

I've had only 4 aliens but they all were born with 3 maxed personality traits and just one or two points in the others.  The maxed traits varied from one child to another, but all 4 spawn were quite extreme.  I ended up using their stepmoms to moderate them a little because it seemed that each child had maxed points in the same areas where their fathers had high points.

And I do use the lot debugger to re-randomise just before every birth.
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Re: Myths, Urban Legends, And Apocrypha Of TS2 Explored And Exploded
« Reply #158 on: 2006 November 14, 22:05:31 »
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Think you need to re-read the very first post - the original myths post.  Births are "sado-random"   

Take two parents.  You play on Monday - sims have 2 kids personalities X and Y.  You play again on Tuesday - two more kids - personalities X and Y...... you get the drift?  The randomiser always starts in the same place.
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Re: Myths, Urban Legends, And Apocrypha Of TS2 Explored And Exploded
« Reply #159 on: 2006 November 14, 23:27:12 »
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Clarification, please:
but the re-randomizer is what you have to do if you want kids that are x-y on Monday and j-p on Tuesday.

and you have to use it at least once somewhere in the neighborhood every time you start the game.

are those correct statements?
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Re: Myths, Urban Legends, And Apocrypha Of TS2 Explored And Exploded
« Reply #160 on: 2006 November 14, 23:40:55 »
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Clarification, please:
but the re-randomizer is what you have to do if you want kids that are x-y on Monday and j-p on Tuesday.
and you have to use it at least once somewhere in the neighborhood every time you start the game.

Absolutely right.  Though there's no point in running it in a hood if you don't have any births imminent. But it does only have to be run once per hood per playing session.
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J. M. Pescado
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Re: Myths, Urban Legends, And Apocrypha Of TS2 Explored And Exploded
« Reply #161 on: 2006 November 15, 00:08:34 »
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It also affects NPC and townie generation, so if you plan to affect either pool, it's worth  doing it then, too.
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Re: Myths, Urban Legends, And Apocrypha Of TS2 Explored And Exploded
« Reply #162 on: 2006 November 15, 00:47:41 »
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Would it also affect adoption then as well?
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Re: Myths, Urban Legends, And Apocrypha Of TS2 Explored And Exploded
« Reply #163 on: 2006 November 15, 01:14:24 »
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Yes, adoption would be affected as well. This may in most cases be an improvement over getting the lazy, defective unwanted children. Tongue
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Re: Myths, Urban Legends, And Apocrypha Of TS2 Explored And Exploded
« Reply #164 on: 2006 November 15, 16:29:45 »
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I use TOLAD to move underachieving teens to a foster family before the social worker gets there.  Between the mood boost from moving and fewer kids to keep track of in the new family, they do quite well.  Haven't had it fail yet!
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Re: Myths, Urban Legends, And Apocrypha Of TS2 Explored And Exploded
« Reply #165 on: 2006 November 15, 16:48:02 »
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I was under the impression that the social worker is not a threat to teens.
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Re: Myths, Urban Legends, And Apocrypha Of TS2 Explored And Exploded
« Reply #166 on: 2006 November 15, 16:51:31 »
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They are if the teen has an F grade and a pile of homework lying on the ground.  Second day they come home with an F, social worker time...
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Re: Myths, Urban Legends, And Apocrypha Of TS2 Explored And Exploded
« Reply #167 on: 2006 November 15, 17:42:21 »
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I've never seen that.  I always thought teens flunking out of school had no consequences at all (other than the inability to go to college, but I never play Uni anymore so that doesn't bother me....)
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Re: Myths, Urban Legends, And Apocrypha Of TS2 Explored And Exploded
« Reply #168 on: 2006 November 15, 17:47:59 »
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Does the teen get taken? Where does the teen go? or is the danger that the social worker will come and take the other children?
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Re: Myths, Urban Legends, And Apocrypha Of TS2 Explored And Exploded
« Reply #169 on: 2006 November 15, 17:56:34 »
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Does the teen get taken? Where does the teen go? or is the danger that the social worker will come and take the other children?

Yes, the teen gets taken.  Teens and all other kids that are taken away by the social worker go to the top of the adoption pool.  Though I guess to adopt a teen you'd need something like Squinge's hack that allows teen adoption.

I think the SW takes all the kids on the lot, not just the one failing. And I believe the parents are prevented from adopting any kids from that point on -- the only thing they can do is have more babies.
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J. M. Pescado
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Re: Myths, Urban Legends, And Apocrypha Of TS2 Explored And Exploded
« Reply #170 on: 2006 November 15, 19:51:15 »
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I'm pretty sure the SS does NOT take teens, considering that you could even have them living alone on a lot. From what I remember from poring over the SS code while doing the SS hack, only children and below are affected by the SS.
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Re: Myths, Urban Legends, And Apocrypha Of TS2 Explored And Exploded
« Reply #171 on: 2006 November 15, 19:56:48 »
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Think you need to re-read the very first post - the original myths post.  Births are "sado-random"   

Take two parents.  You play on Monday - sims have 2 kids personalities X and Y.  You play again on Tuesday - two more kids - personalities X and Y...... you get the drift?  The randomiser always starts in the same place.

Actually, I did know this even before I read the first post.  If you re-read my post, you'll see that I was replying to jsalemi with my observation that the re-randomiser on the lot debugger does not give my alien children more normal personalities.  It does make them extreme in different ways, just not at all normal.

Unless it is possible to be more extreme than to have 3 maxed personality traits and two non-existent or minimal ones.  I only have 4 aliens, after all.
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Re: Myths, Urban Legends, And Apocrypha Of TS2 Explored And Exploded
« Reply #172 on: 2006 November 15, 20:14:57 »
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Teens don't get taken by the Social worker.  I tried this out once in the Broke family.  I didn't make them do their homework, and they went to school in terrible moods.  Dustin got an F and got fired from his job, and he couldn't get another one until he raised his grades.  Beau and the baby got taken by the social worker, but not Dustin.
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Re: Myths, Urban Legends, And Apocrypha Of TS2 Explored And Exploded
« Reply #173 on: 2006 November 15, 23:44:24 »
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I stand corrected. Smiley  I've never had a teen fail school, but I could swear I read somewhere that teens could get taken.*  But now that I think about it, that doesn't make sense, since they can live alone.





* Probably an idiot Primus guide...
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Re: Myths, Urban Legends, And Apocrypha Of TS2 Explored And Exploded
« Reply #174 on: 2006 November 18, 23:42:39 »
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I don't believe the Prima Guide ever said teens could be taken by the SW.
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