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Cellphone Fix
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Topic: Cellphone Fix (Read 16567 times)
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Cellphone Fix
«
on:
2006 January 29, 16:58:10 »
Fixes bugs relating to cellphones, such as the "can't place back in inventory sometimes" bug.
*discontinued as of NL p2*
cellphonefix.zip
Cell Phone Fix for TS2NL v1.0p1
Made by: Flying Fish Systems (J. M. Pescado)
Congratulations to: Draklixa!
INSTRUCTIONS:
Place in your MYDOCU~1\EAGAME~1\THESIM~1\DOWNLO~1 directory.
FEATURES:
Cellphones can now be placed back into sim inventories after being removed,
instead of being sometimes able to do this, sometimes not, with no really
apparently obvious pattern.
SIDE EFFECTS:
May cause computer damage, incontinence, explosion of user's head, coma, death,
and/or halitosis.
WARNING:
Do not open, crush, dispose of in fire, put in backwards, short-circuit, or mix
with non-awesome hacks - may explode, leak, or catch fire, resulting in injury
and/or death.
«
Last Edit: 2007 September 12, 02:10:13 by J. M. Pescado
»
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
LFox
Irritating Ignoramus
Posts: 445
Re: Cellphone Fix
«
Reply #1 on:
2006 January 29, 20:31:13 »
I doubt this but does it fix the lot implosion if you save while using a cell phone? (I'm guessing that's hard coded).
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J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Cellphone Fix
«
Reply #2 on:
2006 January 29, 21:30:04 »
No, the lot implosion is caused by a different effect, and there's no apparent way to prevent it, although I have had results jumpstarting it, depending on what was being called at the time. Causing a reset on the phone call object generally breaks the lockup: If you were using the AutoYak when you last saved, temporarily remove it (causing it to cease existing and break the interaction, forcing reset). If you were using regular Call Sim, override it to force a reset and break it. None of these methods are easy.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
LFox
Irritating Ignoramus
Posts: 445
Re: Cellphone Fix
«
Reply #3 on:
2006 January 29, 22:27:45 »
Quote from: J. M. Pescado on 2006 January 29, 21:30:04
No, the lot implosion is caused by a different effect, and there's no apparent way to prevent it, although I have had results jumpstarting it, depending on what was being called at the time. Causing a reset on the phone call object generally breaks the lockup: If you were using the AutoYak when you last saved, temporarily remove it (causing it to cease existing and break the interaction, forcing reset). If you were using regular Call Sim, override it to force a reset and break it. None of these methods are easy.
Ahh okay i figured it would be hard to prevent. Just was wondering, i always make sure NOT to save while their being used. It's by far one of the stupidest and most destructive bugs in the game.
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RainbowTigress
Sucky Name Person
Whiny Wussy
Posts: 5871
Re: Cellphone Fix
«
Reply #4 on:
2006 January 30, 09:20:49 »
Well, you know Maxis can't get anything right. They have good ideas sometimes, but they implement them in the stupidest ways.
Quote from: J. M. Pescado on 2006 January 29, 21:30:04
Causing a reset on the phone call object generally breaks the lockup: If you were using the AutoYak when you last saved, temporarily remove it (causing it to cease existing and break the interaction, forcing reset). If you were using regular Call Sim, override it to force a reset and break it. None of these methods are easy.
I understand removing AutoYak to cause a reset, which doesn't sound difficult, just time consuming waiting for the game to load and such. But how do you override and force reset regular Call Sim?
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Emma
Goopy Lover
Dead Member
Posts: 6109
All Pescados Suck.
Re: Cellphone Fix
«
Reply #5 on:
2006 January 30, 09:25:09 »
Thanks! I used to take the phones out of the inventory of my pregnant sims and couldn't ever put them back in
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Illusions of Grandeur
|
Laverwinkle Sims
Dark Trepie
Senator
Posts: 1705
Re: Cellphone Fix
«
Reply #6 on:
2006 February 01, 01:37:22 »
The one time I've had this bug the phone was ringing at the time. So I just figured that I couldn't put it back in the inventory because it was "In Use". After I hung up though I still couldn't do anything with it but sell it.
This'll be useful though as I often just send one sim to a community lot and make them buy phones for everyone in the family.
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TreyNutz
Juvenile Jackass
Posts: 486
Re: Cellphone Fix
«
Reply #7 on:
2006 February 01, 06:45:43 »
Quote from: Trepie on 2006 February 01, 01:37:22
This'll be useful though as I often just send one sim to a community lot and make them buy phones for everyone in the family.
I do the same thing. I've been putting the phones on the floor and having the other sim make a call from it in order to get it to their inventory. I've also tried to recycle cell phones from sims that are about to die to sims that have just aged to a teen (save a trip to a community lot, I guess). At least now I can put it in their inventory right away and I won't have to remember where on the floor I put the cell phone. Those things are tiny!
Logged
Just coincidence but it works.
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