Food facts(?) and Is it worth having a food processor

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Kyna:
If you use noplayableshoppers in your game you can run grocery stores.  You'll never see a playable sim shopping at any of your businesses.

If you want playable shoppers at some of your businesses, but the ability to ban them from others (such as grocery stores) use the customerselector.  The customer selector bans playables by default, but you can configure it to allow them.

Avalikia:
That does take care of the problem, but I think what cwykes is proposing is far more shiny.

Kyna:
Getting Maxis to fix things would be far more shiny if it worked.  But I remember when MaxoidTom was here and he was told about the piano-no-fun problem.  His replies went through several stages.

First it was: "The piano is working as designed" 
It was pointed out exactly where in the code pianos were broken.
Then it was: "OK, it's not working as designed, we'll include a fix in the patch we're working on"
Finally it was: "The patch is out and the piano fix is in there"
Result: pianos are still broken.

That's an example of Maxis "fixing" problems brought to their attention by the players.

So sure, go right ahead and let Maxis know there's a problem.  Don't be surprised if they tell you it's "working as designed".  Be prepared to wait a while for the fix if they do admit there's a problem (probably won't be until the next EP is patched).  In the meantime, I'll use mods to keep problems like this out of my game. 

IMHO using something that works is far more shiny than waiting for something that may not appear and may not work if it does.

RainbowTigress:
Good one, Kyna!  :D  I love your synopsis.  It sums it up rather well.  :P  As I recall, the conversation went along those same lines when the toddler playing in the potty problem was pointed out, which TJ has had the fix for for ages.  Only they never came back and admitted it was a problem.  He says that works as designed, when clearly the toddlers were only supposed to play in the toilet when in a bad mood, not making a beeline for it every chance they got, favoring it over their toys.  >:(

dizzy:
I think MaxoidTom was simply admitting the obvious (i.e. that Maxis designers are idiots).

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