Food facts(?) and Is it worth having a food processor
IgnorantBliss:
Quote from: Simsane on 2006 May 20, 01:26:20
Regina (yes, I realize I'm quite late in responding to this thread, but just discovered) I think that the 1 point food value is a mistake. The reason I say that is because I have tried it out and my sims seem to get just as much food value from it as from the expensive stove. I have a feeling it was supposed to say 10 but was typed in as just 1. You could still try it and find out
I don't think the value 1 is a mistake. The hob has been cloned from the cheap stove, which has a hunger rating of 1, and when you open the package it also lists a hunger ratings of 1 for Bob's hob. You may not be noticing the difference when cooking since there are other factors that affect the hunger value of the food, not just the stove.
firelizard:
As a reminder, food in a sim's inventory will not go bad, so you can still make full use of the "serve meal" option even if a household only has two to three sims. Just have them eat what they'd like and put the leftovers in one the sim's inventories. This can also be useful for pregnant/sick sims; have them keep several meals in their inventories so they don't have to go through the hassle of preparing food every time they need to eat.
Final Warrior:
Quote from: firelizard on 2006 June 19, 14:31:48
As a reminder, food in a sim's inventory will not go bad, so you can still make full use of the "serve meal" option even if a household only has two to three sims. Just have them eat what they'd like and put the leftovers in one the sim's inventories. This can also be useful for pregnant/sick sims; have them keep several meals in their inventories so they don't have to go through the hassle of preparing food every time they need to eat.
Yeah, ever notice how a Sim's inventory is like an extra-dimensional portal/bag/pocket thing where NOTHING ages? You can even stop price depreciation (sp?) by putting stuff in there...
Anyways, onto my question: Is it worth having a food processor? I mean, if you have a mid-priced counter, is it worth having a food processor? Is the processor faster?
cwykes:
The processor is faster according to Pescado earlier in the thread, so you are gaining speed when you put it on any counter. The food value is better than a cheap counter, the same as a medium counter and lower than a high value counter.
cwykes:
Risking necromancy to add that food shopping at community lots is broken in OFB. There are threads on MATY about it and one on the sims board to try and raise awareness of the issue. feel free to add support there
http://bbs.thesims2.ea.com/community/bbs/messages.php?&openItemID=&threadID=f3d0aa69d692443e0e49288725e2c63e&directoryID=103&startRow=1#72eba2dd7d28ad24b9d194b0413784f5
"Food shopping on commuity lots is broken since OFB - when a playable sim is on a community lot or business, they can and will buy more food than will fit in the fridge.
Suppose your sim has a cheap fridge with 100 of 200 units.
When your sim orders food delivered by phone, you can only buy 100 units of food for 200$. (the dialogue asking how much you wants starts with a half full bar) In base game, when your sim went to a community lot, you were also limited to buying half a fridge-worth of food. The dialogue showed a half full bar for you to add to.
With OFB added, the phone delivery still works the same way. But when the sim goes to a community lot, the dialogue starts with an EMPTY bar the size of an EXPENSIVE fridge. (600$) Unless you checked the fridge before you left you have to guess what you need. Any excess you buy gets thrown away when the sim puts groceries in the fridge.
If you are running a grocery business and sell food to playable sims, you will find they have lots of baskets of food in their inventories which probably cost them 600$ each and are now worth ZERO.
The only work-around is saving the baskets for later or deleting them and using money cheats to refund your sims money. Oh and DON'T have grocery businesses!
This has got to be buggy - how do you do a bug report?
1. The bar for food shopping on community should go back to how it used to work
2. Resale value should not be zero.
3. If the sim has more food than will fit in the fridge, the basket in the inventory should reduce in size not disappear."
I'm also told you can't order food delivered to a home business, but I haven't checked that out.
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