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Author Topic: Automated Baby Controller  (Read 185191 times)
J. M. Pescado
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Automated Baby Controller
« on: 2005 December 20, 11:41:53 »
THANKS THIS IS GREAT

Baby care manager. New improved more-compact mesh by Crammyboy.


babycontrol.zip

ALSO RECOMMENDED:
No Baby Harassment
LoboNanny Support Package: NL- OFB

Baby Controller (v0.88b) for TS2 v1.0p2 - TS2NL v1.0p1
Made by: Flying Fish Systems (J. M. Pescado & Doctor Boris)
Mesh by: Crammyboy

Special Thanks To:
Quaxi, for writing SimPE

Congratulations to: Draklixa!

INSTRUCTIONS:
Place in your MYDOCU~1\EAGAME~1\THESIM~1\DOWNLO~1 directory.

FEATURES:
Are you tired of your sim's inept baby-care skills? Here is something new and
more awesome: It tells your sims how to do it instead. When combined with the
anti-harassment package, it is truly awesome. More awesome than YOU, anyway.
Family members of the baby, or nannies, will be directed to take care of the
babies as needed. Whether you're just inept, or merely lazy, the eye in the
sky has got you covered.

I. PROCESS BABIES/TODDLERS IGNORE/MANAGE
    Enables or disables the management of babies or toddlers.

II. PROCESS BOTTLES IGNORE/DISPOSE/DISINTEGRATE
    Decides what you want to do with used bottles: Ignore them and let you deal
    with them yourself, instruct a sim to dispose of it, or vaporize them as if
    you went to buy mode and deleted them.

III. OPTION: LOBOTOMIZE NANNY ON/OFF
    Enables or disables a lobotomy-equipped nanny's standard baby care loops.
    If the nanny is lobotomized it will spend its paid time wandering around
    your lot doing autonomous visitor crap until the baby controller directs it
    to perform child care. If not-lobotomized, it will harass your children as
    normal. See description of Lobotomy Package for details.

IV. OPTION: MANUAL OVERRIDE ON/OFF
    If the override is enabled, the baby or toddler will not be directed to do
    anything while it is selected, or a valid selected caregiver is present in
    the room with it, allowing you to perform a manual interaction without
    being interrupted.

V. ALWAYS SMART MILK ON/OFF
    If this option is enabled, toddlers will preferentially always be fed smart
    milk, in hopes of triggering the smart milk emitter bug which sometimes
    causes them to retain the skill bonus into childhood, or maybe because you
    just like doing it.

VI. WARNING BOX ON/OFF
    If this option is enabled, a warning dialog will appear once per half-hour
    if a baby requires attention but its relatives are all busy.

VII. EMERGENCY STOP/RESUME
    If the emergency stop is chosen, all baby controller options are suspended
    until resumed. Useful if the controller has gone berserk or you have
    other big plan in mind.

COMPATIBILITY:
Compatible with all FFS hacks. Tested for TS2 v1.0p2 - TSNL v1.0p1. Recommended
supporting packages include "Lobotomized Nanny" and "No Baby Harassment".

SIDE EFFECTS:
May cause computer damage, incontinence, explosion of user's head, coma, death,
and/or halitosis.
« Last Edit: 2006 March 02, 16:05:01 by J. M. Pescado » Logged

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Inge
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Re: Automated Baby Controller
« Reply #1 on: 2005 December 20, 12:53:01 »
THANKS THIS IS GREAT

So, you made up with Rentech?
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veilchen
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Re: Automated Baby Controller
« Reply #2 on: 2005 December 20, 13:00:43 »
THANKS THIS IS GREAT

Funny, Inge. I bet if JM could mesh, he would replace the 'eye in the sky' with his own creations. At least, that's what I'm guessing that's what it is about.

Anyway, thank you JM. I've been playing with the older version anyway, wouldn't play without it. I tried, and it drove me batty.
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idtaminger
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Re: Automated Baby Controller
« Reply #3 on: 2005 December 20, 19:39:20 »
THANKS THIS IS GREAT

Why not just modify a Maxis obj? Like the hanging fern? It's much lower poly, and on top of that, much more pleasing to the eye than this gigantic eyeball.
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vector
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Re: Automated Baby Controller
« Reply #4 on: 2005 December 20, 22:19:56 »
THANKS THIS IS GREAT

...much more pleasing to the eye than this gigantic eyeball.

Unless you have the eyes of J.M Pescado, I'd imagine.

Thanks for the update, JM!
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SciBirg
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Re: Automated Baby Controller
« Reply #5 on: 2005 December 21, 00:20:17 »
THANKS THIS IS GREAT

Wow. Thank you!!!

Supershiny. Installing NOW!!!
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INTJ
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Re: Automated Baby Controller
« Reply #6 on: 2005 December 21, 00:38:14 »
THANKS THIS IS GREAT

So, you made up with Rentech?
Somehow, I doubt this very much.
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Kitiara
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Re: Automated Baby Controller
« Reply #7 on: 2005 December 21, 01:44:25 »
THANKS THIS IS GREAT

Very shiny (and very needed). Have been using the old version. Babies are obnoxious without this. Thanks! (I like this one so much I would use it no matter what it looked like)
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aussieone
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Re: Automated Baby Controller
« Reply #8 on: 2005 December 21, 08:50:36 »
THANKS THIS IS GREAT

I am simPE illiterate, so when you use install the lobonanny package and 'kill off' all your existing(I presume?) nannies, how do you go about this?
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RainbowTigress
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Re: Automated Baby Controller
« Reply #9 on: 2005 December 21, 20:35:59 »
THANKS THIS IS GREAT

I am simPE illiterate, so when you use install the lobonanny package and 'kill off' all your existing(I presume?) nannies, how do you go about this?
I hear the Cow Plant does the job nicely.  Also, buyable fire is good, as long as you use it wisely and don't burn up your own sims in the process.
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syberspunk
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Re: Automated Baby Controller
« Reply #10 on: 2005 December 21, 21:34:23 »
THANKS THIS IS GREAT

I am simPE illiterate, so when you use install the lobonanny package and 'kill off' all your existing(I presume?) nannies, how do you go about this?

If you have existing nannies, the easiest, non SimPE thing to do is simply install this mod as normal (in your Downloads folder) along with the lobonanny, and just kill off your existing nannies. You should do this for all nannies that are "active" i.e. have been hired and put to work anywhere in your 'hood. Keep track of their names just to be sure.

The game should then be forced to respawn new nannies, and if you have this mod in your game, along with the lobonanny one, these nannies should be sufficiently and properly lobotomized. I guess the best way to be sure is, when you hire a new nanny, check if they still do stupid nanny things when you have the baby controller set properly.

If your nanny(ies) still exhibit non-lobotomized behaviour, then something went wrong and you may have to kill/force error/reset those nannies.

The SimPE method requires a bit more work. You'd have to go through your list of sims, take note of the User#### id. Then dig through your list of character files and find all of your nannies. Open those individual files, and for each one, replace the BHAV. I think the RTFM files should outline this procedure with greater detail.

Ste

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aussieone
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Re: Automated Baby Controller
« Reply #11 on: 2005 December 21, 21:36:59 »
THANKS THIS IS GREAT

Thanks Rainbow and Ste....one more question...would I presume corrrectly that the voodoo bottle would be as effective at killing off the nannies too?
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syberspunk
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Re: Automated Baby Controller
« Reply #12 on: 2005 December 21, 21:41:05 »
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I'm pretty sure you can use any of your favorite methods to kill off nannies. If the voodoo bottle does that, then go for it. Smiley In my previous game, I teleported the nannies onto my lot, penned them up in a fenced in area, and burninated them with buyable fire. The nanny fire dance was pretty amusing. Grin You can even just use the boolprop cheats, shift click, and Kill by your favorite method. Wink

Ste
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RainbowTigress
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Re: Automated Baby Controller
« Reply #13 on: 2005 December 21, 21:41:30 »
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You are free to use your favorite method of nannycide.  Grin

Edit:  I see Syberspunk beat me to the "punch."  LOL
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aussieone
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Re: Automated Baby Controller
« Reply #14 on: 2005 December 21, 21:45:53 »
THANKS THIS IS GREAT

Ooohhh...me likie the penned and flamed nanny idea.....think I'll go with that!!  Mwahahaha  Grin
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RealHogsFan
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Re: Automated Baby Controller
« Reply #15 on: 2005 December 30, 16:14:27 »
THANKS THIS IS GREAT

 Huh Just to make sure I'm understanding this...After installing this, to avoid the long SimPE process, i just need to go in and bring all nannies to a lot containing this object configured correctly and what not and kill them off...then the game will automatically regenerate new nannies to replace all of the ones that i just killed?  Huh

Installing and starting game and will preceed in the fashion i listed above will report back if i have any problems.
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syberspunk
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Re: Automated Baby Controller
« Reply #16 on: 2005 December 30, 16:43:20 »
THANKS THIS IS GREAT

Just to be on the "safe" side, I would make sure that any active nannies (meaning nannies that you have hired on Any lot in your neighborhood) are not currently "on duty" (meaning they are not currently on any of your lots). So you should probably go check all your lots and make sure none of the nannies are present.

Then, you can go to any single lot, and with the lobonanny hack installed in your game, kill off any and all nannies that have been activated. You can use any method of bringing all those nannies over and any method to kill them off.

The baby controller is the object that helps you take care of your babies and toddlers, but it does not reprogram the nannies for you. It is actually the lobonanny package that lobotomizes the nannies (as the name implies) and thus makes them NOT do stupid things. Tongue The baby controller alone will not fix the nannies for you.

Ste
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jrd
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Re: Automated Baby Controller
« Reply #17 on: 2005 December 31, 01:51:12 »
THANKS THIS IS GREAT

The lobonanny bug where all Nanny character files are duplicated still exists. Not sure if this burninates the 'hood or not, but it looks ugly.
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sabra
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Re: Automated Baby Controller
« Reply #18 on: 2006 January 01, 00:58:51 »
THANKS THIS IS GREAT

Assuming that one has not hired any nannies yet, you don't need to go into SimPe and do whatever you just advised, right?

Thank you  for this mod.  I've just resumed playing again and have allowed my sims to breed way too much.
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RealHogsFan
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Re: Automated Baby Controller
« Reply #19 on: 2006 January 01, 19:30:35 »
THANKS THIS IS GREAT

So you should probably go check all your lots and make sure none of the nannies are present.
Ste

I'll go and do that right now...i hope anyways, i actually rarely hire a nanny.  But i'll go in each lot that has children and make sure there are no nannies on duty.  Then i'll kill them off, now...once i let the lobonanny hack do it's stuff, does the game automatically regenerate nannies to replace them, nannies that will be lobotomized? or whatever the lobonanny hack does?

I will need to get one for my Smithson family.  That really crazy couple wanted 10 kids and had 10 kids and they are all still at home between the ages of teen & infant.  Poor Diane hasn't been to work in quiet a few sim days.

How many nannies do i need to "deal with"?
« Last Edit: 2006 January 01, 23:03:57 by RealHogsFan » Logged

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RainbowTigress
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Re: Automated Baby Controller
« Reply #20 on: 2006 January 02, 01:09:17 »
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Three.  The game usually starts out with three of each NPC (nanny, maid, gardner, etc.)  When your game generates new ones, they will have the lobonanny code instead of the Maxis code.  The default nannies come with the standard Maxis code, so they have to either be lobotomized or "eliminated."
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RealHogsFan
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Re: Automated Baby Controller
« Reply #21 on: 2006 January 02, 02:03:36 »
THANKS THIS IS GREAT

ok well, I just "dealt with" 24 nannies.  So i think that i have them covered.
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Re: Automated Baby Controller
« Reply #22 on: 2006 January 29, 14:34:29 »
THANKS THIS IS GREAT

This would appear to conflict with Inge's mod for allowing toddlers to climb out of their cribs.  I installed that for the first time yesterday and it sent the Baby Controller haywire.  Normally, it never asks any of the Sims to put the toddler to bed (I would assume it is meant to, but it never does in my game so I often don't realise they need to sleep until I hear them screaming), but since installing Inge's mod it tried to get every adult in the house to do it and caused total chaos (I rather suspect it was simply reverting back to the normal Maxis way, as that's how it normally works).  It also tried to get a Sim to potty train the toddler when another Sim was already doing it.  Pity, because I've never seen a toddler climb out of a crib.
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Re: Automated Baby Controller
« Reply #23 on: 2006 January 29, 16:03:45 »
THANKS THIS IS GREAT

I have Inge's toddlers get out of bed and the baby controller. As far as I have noticed the only thing is that the adults run there to get out the toddlers when they wake up, but when they arrive the toddlers are already skilling... They stand by the crib for a while and go away again.
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RainbowTigress
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Re: Automated Baby Controller
« Reply #24 on: 2006 January 29, 22:47:00 »
THANKS THIS IS GREAT

Same here...I have the baby controller and Inge's mod, and no conflicts seen here.  I put mine in subfolders, if that makes a difference.
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