More Awesome Than You!
Welcome, Guest. Please login or register.
2024 November 22, 08:37:35

Login with username, password and session length
Search:     Advanced search
540287 Posts in 18067 Topics by 6545 Members
Latest Member: cincinancy
* Home Help Search Login Register
+  More Awesome Than You!
|-+  TS3/TSM: The Pudding
| |-+  The World Of Pudding
| | |-+  Reducing Hitching in The Sims 3 via Upgrading its Mono Runtime
0 Members and 1 Chinese Bot are viewing this topic. « previous next »
Pages: [1] THANKS THIS IS GREAT Print
Author Topic: Reducing Hitching in The Sims 3 via Upgrading its Mono Runtime  (Read 7422 times)
MechanicalPen
Asinine Airhead

Posts: 8


View Profile
Reducing Hitching in The Sims 3 via Upgrading its Mono Runtime
« on: 2017 March 10, 18:11:39 »
THANKS THIS IS GREAT

Disclaimer; I'm much more a forwards engineer than a reverse engineer, so if I am completely off base please let me know.

Sims 3 runs about as well as my asthmatic step-brother, especially if one tries to play with all Expansion Packs installed at once. This occurs (partially, I assume) for the same reasons the Unity3d engine gets hitchy; they both use an old version of the Mono Runtime for scripting. See, the first garbage collector that shipped with Mono was a Boehm GC. It was fast to implement and mathematically proven to work on any sort of code. However it accomplishes this by pausing all threads while it did its work, which isn't what you want in a real-time simulation video game.

Since then, a more .NET-like garbage collector was implemented, SGen, that reduced garbage collection times by switching from a mark-and-sweep algorithm to a generational algorithm. So I figure, if The Sims 3's current Mono Runtime was ripped out and replaced with a newer version that uses a Generational GC we might just see a performance increase.

The path to this would be to replace the statically linked Mono Runtime Library with a newer one, and then decompile and recompile all the scripting DLLs. Is this idea theoretically sound? Or have I missed something obvious?
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
*****
Posts: 26288



View Profile
Re: Reducing Hitching in The Sims 3 via Upgrading its Mono Runtime
« Reply #1 on: 2017 March 11, 05:52:11 »
THANKS THIS IS GREAT

Aside from the difficulty of doing that, I don't see anything wrong with the concept. Let us know how it goes. I suspect TS3's bottlenecks are elsewhere, as you point out the problem occurs with more expansion packs, except more expansion packs don't add more actual .NET overhead as the core remains the same,  but good luck.
Logged

Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Pages: [1] Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.086 seconds with 20 queries.