Sardonic
Asinine Airhead
Posts: 10
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Is there a way to stop the mod from warning me about a noncritical core mismatch?
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Phthon
Blathering Buffoon
Posts: 89
Death is but the next great adventure.
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Yes.
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I thought about being born again, but my mother refused.
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Sardonic
Asinine Airhead
Posts: 10
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Okay, good. Would you mind explaining how?
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jezzer
Grammar Police
Posts: 4931
"Start a new thread" is the new "Search."
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Yes.
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<soozelwoozel> Remember the days when jezzer used to have adorable pictures of ratties holding teddy bears as his avatar? Now it\\\'s all eyeless cave vagina spiders and despair.
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kissing_toast
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Okay, good. Would you mind explaining how?
I think the warning speaks for itself here. Hi Jezzer!
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Sita
Titlights
Retarded Reprobate
Posts: 1356
I YAM what I YAM
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Incombatability?
Really?
Nobody noticed?
AM is incombatible? I think it's very combatible. Not as much so as Fight Club though.
Where are the grammar Nazis when you need them?
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J. M. Pescado
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Is there a way to stop the mod from warning me about a noncritical core mismatch? This message indicates that your SimIFace file does not match what is expected of the version of AwesomeMod installed. Either you have installed a mod that modifies this file (nonfatal, ignore the message), or you are attempting to install it into a game version that is unsupported (usually wrong patch level). This can either be a serious problem that can explode your neighborhood or game, or something you can ignore, if you know why it happened.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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Sardonic
Asinine Airhead
Posts: 10
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Is there a way to stop the mod from warning me about a noncritical core mismatch? This message indicates that your SimIFace file does not match what is expected of the version of AwesomeMod installed. Either you have installed a mod that modifies this file (nonfatal, ignore the message), or you are attempting to install it into a game version that is unsupported (usually wrong patch level). This can either be a serious problem that can explode your neighborhood or game, or something you can ignore, if you know why it happened. It happened because I upgraded to 1.69. I've tested it and the mod works, but the prompt is annoying. Is there a way to stop the mod from telling me that it's incom patible with my game?
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Renvalka
Asinine Airhead
Posts: 9
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In the few times I tested AM with 1.69 I noticed that needs were static and skill gain impossible.
Perhaps you're luckier than I am, but these things aren't usually there to piss you off.
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Sardonic
Asinine Airhead
Posts: 10
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In the few times I tested AM with 1.69 I noticed that needs were static and skill gain impossible.
Perhaps you're luckier than I am, but these things aren't usually there to piss you off.
I use NRaas mods alongside awesome, so that may have something to do with the lack of bugs in my game. I have the NRaas mods in a higher priority folder than awesome, so anything that it does is probably negated if any of the NRaas mods that I have installed do the same.
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Sita
Titlights
Retarded Reprobate
Posts: 1356
I YAM what I YAM
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I got static needs until I updated the NRAAS AND the AM.
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Sardonic
Asinine Airhead
Posts: 10
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I got static needs until I updated the NRAAS AND the AM.
Are your NRaas mods in a folder of higher priority than the folder that contains awesome mod?
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Sita
Titlights
Retarded Reprobate
Posts: 1356
I YAM what I YAM
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They are in the same folder, Sardonic. Does that matter?
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Sardonic
Asinine Airhead
Posts: 10
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They are in the same folder, Sardonic. Does that matter?
Possibly. I've never put them in the same folder before, but putting certain mods in folders of higher priority should cause the game to use those mods over any mods in folders of lower priority, should there be any conflicts. It's also possible that I wasn't paying enough attention to my sims' needs when I tested the mod.
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wizard_merlin
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They are in the same folder, Sardonic. Does that matter?
Possibly. I've never put them in the same folder before, but putting certain mods in folders of higher priority should cause the game to use those mods over any mods in folders of lower priority, should there be any conflicts. Not 100% convinced TS3 works that way. Maybe the FOJ or someone else can confirm if you're right. Having incompatible mods causing conflicts just seems to cause the game to explode (at least mine would) rather than the game ignoring the conflicting mods because of the folder they are in.
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I am not a complete idiot, some of the parts are missing.
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J. M. Pescado
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In the few times I tested AM with 1.69 I noticed that needs were static and skill gain impossible. Unrelated bug with a recent update that was fixed already. It happened because I upgraded to 1.69. I've tested it and the mod works, but the prompt is annoying. Is there a way to stop the mod from telling me that it's incompatible with my game? Well, you could manually edit the file with the appropriate data, but then you'd have to understand how to get that data. As I have never seen a 1.69 patch anywhere, and nobody has volunteered to send the files I asked for, I have no means of acquiring this data. You are on your own.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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Sardonic
Asinine Airhead
Posts: 10
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Well, you could manually edit the file with the appropriate data, but then you'd have to understand how to get that data. As I have never seen a 1.69 patch anywhere, and nobody has volunteered to send the files I asked for, I have no means of acquiring this data. You are on your own. I can send you the files, but I must warn you that I have absolutely no idea what I'm even supposed to be sending you. I'm not what some would call, "computer savvy."
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Ambular
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As I have never seen a 1.69 patch anywhere, and nobody has volunteered to send the files I asked for, I have no means of acquiring this data. You are on your own.
BTW, if you ever do get those files and update Awesome for 1.69, I respectfully request that you retain 1.67 compatibility if at all possible. I know that's never been AM policy, but I'd rather piss off your Wife vote for Trump amputate a limb run with an outdated mod than profane my PC with Origin.
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AnarchyBlues
Asinine Airhead
Posts: 19
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In the few times I tested AM with 1.69 I noticed that needs were static and skill gain impossible. Unrelated bug with a recent update that was fixed already. It happened because I upgraded to 1.69. I've tested it and the mod works, but the prompt is annoying. Is there a way to stop the mod from telling me that it's incompatible with my game? Well, you could manually edit the file with the appropriate data, but then you'd have to understand how to get that data. As I have never seen a 1.69 patch anywhere, and nobody has volunteered to send the files I asked for, I have no means of acquiring this data. You are on your own. Which files does person need?
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J. M. Pescado
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The Game/Bin/Gameplay/GameplayData.package file.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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J. M. Pescado
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Will also need Game/Bin/scripts.package
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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J. M. Pescado
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Okay, see if that shuts it up.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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AnarchyBlues
Asinine Airhead
Posts: 19
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Okay, see if that shuts it up.
That it does, thanks.
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