More Awesome Than You!
Welcome,
Guest
. Please
login
or
register
.
2024 December 22, 12:16:33
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
SUPPORT THE MUNICIPALITY!
Have you destroyed a paysite today?
"Jelenedra" is the new "gay".
All Lythdans are stupid and suck!
DEATH TO ALL STUPID HAIRY-BELLIED NESSES!
All Kewians are stupid and suck! Accept no Kewian-based substitutes!
Clearly, BlueSoup has failed us! You must not! BlueSoup has a fat head!
Hobbsee has a
scrawny pencil neck.
Rohina the Ugly Butted is a Horny Turkey
540287
Posts in
18067
Topics by
6546
Members
Latest Member:
choodno
More Awesome Than You!
TS2: Burnination
The Podium
No customers spawn at business
0 Members and 2 Chinese Bots are viewing this topic.
« previous
next »
Pages:
[
1
]
Author
Topic: No customers spawn at business (Read 7690 times)
Yimmit
Blathering Buffoon
Posts: 60
No customers spawn at business
«
on:
2014 April 14, 06:21:40 »
I have a flower shop that I made years ago when I first got OFB that I have used successfully in 5+ neighborhoods over the years. Tricia just got her gold floristry badge and bought it and hired an employee. When she arrived at the lot, no customers spawned. Employee came in when called with BRY. I checked all the settings on the customer selector and they were normal. The open/close sign was in the "closed" position when she entered and usually a newly purchased business is in open when my sims arrive on the lot for a first visit.
I had her sell it back to the community, deleted the copy in the neighborhood, reloaded the lot from the bin. Same. No customers.
Odd thing is, I remember this happened as well with a little cheap poster store I use as a first business for some of my teens. Once I actually played it to level 10 summoning sims with the shrub, but that got really tedious. After being played to level 10 it worked fine for later owners. But that happened again the first time I used it in this neighborhood too. That time I just selected another business from my bin and that one worked fine. The poster business has also been used successfully in other neighborhoods.
Is it time to give up and build Tricia a new flower shop, or does anyone have any suggestions? The lot is quite efficient when I can get customers to show up.
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: No customers spawn at business
«
Reply #1 on:
2014 April 15, 16:34:29 »
Check to make sure that if you are using the Customer Selector on your lot, that your desired clientele settings are configured correctly and haven't been somehow set to mutually exclusive options, resulting in 0 valid customers.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Yimmit
Blathering Buffoon
Posts: 60
Re: No customers spawn at business
«
Reply #2 on:
2014 April 20, 22:04:27 »
yeah, no, there was no customer selector on the lot. But I put one down and all of a sudden, customers!
baa, maybe. I still don't get it. I need to have one on the lot? I usually do, but...
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: No customers spawn at business
«
Reply #3 on:
2014 April 23, 01:55:13 »
You shouldn't usually have to, but the default EAxian routines will run if you don't use the Selector. And those are BAD.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Yimmit
Blathering Buffoon
Posts: 60
Re: No customers spawn at business
«
Reply #4 on:
2014 April 23, 04:43:08 »
Yimmits are known throughout the system worlds for their stupidity. When they were first encountered on the planet Nosac, legions of pre-teen girls wanted to bring them home as pets. Their mothers asked, "are they housebroken?" Their fathers, being more inclined to indulge their daughters, only asked the xenobiologists if the stupidity was contagious. Since the specialists asked for more time to study to reach a conclusion, the fathers indulged their daughters. Ever since then, the galaxy has been inundated by the slothlike Yimmits. They infest all the new worlds, and, although their stupid has not been proven to be catching, they vex all they come in contact with. Xarth Comey has come to ridiculed by comers far and wide with his latest TED talk, "The Yimmit, and why you should listen."
Meaning, could I have had one and set it wrong and deleted it and put a new one down and all ok. Does the customer selector remember settings after a delete? You could very well have been right the first time, since I want my playables to buy snapdragons.
«
Last Edit: 2014 April 23, 04:50:28 by Yimmit
»
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: No customers spawn at business
«
Reply #5 on:
2014 April 24, 14:18:30 »
No, deleting them all restores EAxis default behavior. More likely you set one incorrectly, then abandoned it on the lot somewhere, where it proceeded to be mostly inert and just chew up cycles pulling null-lists. Then you put another one, which functions as a logical OR, and thus brings customers. Find the missing one and get rid of it.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Pages:
[
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
TS4: The Pee-ening
-----------------------------
=> Insert Amusing Name Here
=> Facts and Strategery
-----------------------------
TS3/TSM: The Pudding
-----------------------------
=> The World Of Pudding
=> Facts & Strategery
=> Pudding Factory
===> World of Puddings
===> Pudding Plots
-----------------------------
TS2: Burnination
-----------------------------
=> The Podium
===> Oops! You Broke It!
=> The War Room
=> Planet K 20X6
===> Building Contest of Awesomeness
=> Peasantry
===> Taster's Choice
-----------------------------
The Bowels of Trogdor
-----------------------------
=> The Small Intestines of Trogdor
=> The Large Intestines of Trogdor
-----------------------------
Awesomeware
-----------------------------
=> TS4 Stuff
=> Armoire of Invincibility
===> AwesomeMod!
=> The Armory
===> Playsets & Toys
===> The Scrapyard
-----------------------------
Darcyland
-----------------------------
=> Lord Darcy Investigates
-----------------------------
Ye Olde Simmes 2 Archives: Dead Creators
-----------------------------
=> Ye Olde Crammyboye Archives
=> Ye Olde Syberspunke Archives
-----------------------------
Serious Business
-----------------------------
===> Spore Discussions
Loading...