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Monday Morning Madness Fix *CRITICAL* *NL p1*
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Topic: Monday Morning Madness Fix *CRITICAL* *NL p1* (Read 27575 times)
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Monday Morning Madness Fix *CRITICAL* *NL p1*
«
on:
2005 December 10, 13:17:50 »
Monday bug burninated. Really this time. I think.
*DISCONTINUED AS OF NL patch-2*
NL:
mondayfix.zip
Monday Morning Madness Fix for TS2NL v1.0p1
Made by: Flying Fish Systems (J. M. Pescado)
Special Thanks To:
Quaxi, for writing SimPE
Congratulations to: Draklixa!
INSTRUCTIONS:
Place in your MYDOCU~1\EAGAME~1\THESIM~1\DOWNLO~1 directory.
FEATURES:
Fixes the Monday Morning Day Off bug. Mad Scientists and other similar jobs no
longer penalize sims for missing work Sunday Night/Monday morning even though
they aren't supposed to work then.
COMPATIBILITY:
Compatible with all FFS hacks. Tested for TS2NL v1.0p1.
SIDE EFFECTS:
May cause computer damage, incontinence, explosion of user's head, coma, death,
and/or halitosis.
WARNING:
Do not open, crush, dispose of in fire, put in backwards, short-circuit, or mix
with non-awesome hacks - may explode, leak, or catch fire, resulting in injury
and/or death.
«
Last Edit: 2006 February 08, 12:33:52 by J. M. Pescado
»
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
ElviraGoth
Knuckleheaded Knob
Posts: 532
Just another shitty day in paradise
Re: Monday Morning Madness Fix *CRITICAL* *NL*
«
Reply #1 on:
2005 December 10, 13:21:55 »
Well, I hadn't gotten to a Sun. night yet to see what happens, but I just dl'ed the new version. What was wrong with the other one? (Just out of curiosity.)
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Werewolf?<br />There! There wolf! There castle!
Emma
Goopy Lover
Dead Member
Posts: 6109
All Pescados Suck.
Re: Monday Morning Madness Fix *CRITICAL* *NL*
«
Reply #2 on:
2005 December 10, 16:11:27 »
*Downloads again* Thankyou again
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Illusions of Grandeur
|
Laverwinkle Sims
themaltesebippy
Exasperating Eyesore
Posts: 219
Re: Monday Morning Madness Fix *CRITICAL* *NL*
«
Reply #3 on:
2005 December 12, 21:35:28 »
This seems to be working for me.
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Jorenne
Dimwitted Dunce
Posts: 175
Re: Monday Morning Madness Fix *CRITICAL* *NL*
«
Reply #4 on:
2005 December 13, 00:12:16 »
Well TBH I did notice that my sim used a vacation day early monday morning having had sunday night off, but thought it was probably because I was using a custom career. Redownloaded, I'll try it again
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Regina
Malodorous Moron
Posts: 731
Re: Monday Morning Madness Fix *CRITICAL* *NL*
«
Reply #5 on:
2005 December 13, 22:26:47 »
Wonderful! Now my hubby-sim can finally become a mad scientist (he's already one in RL, but I was holding off on getting his sim-self promoted because of this darned bug!)!
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BogSims Institute
Viscountess
Batelle
Horrible Halfwit
Posts: 376
Re: Monday Morning Madness Fix *CRITICAL* *NL*
«
Reply #6 on:
2005 December 14, 18:37:14 »
Quote
Wonderful! Now my hubby-sim can finally become a mad scientist (he's already one in RL, but I was holding off on getting his sim-self promoted because of this darned bug!)!
Does he have a metal hand and everything? (sorry, couldn't resist)
I have several knowledge sims who want to be Mad Scientists. This will invaluable. One of them is alsmost there and has no vacation days, I'd hate for his job performance to take a hit because of Maxi glitchiness.
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florican
Asinine Airhead
Posts: 25
Re: Monday Morning Madness Fix *CRITICAL* *NL*
«
Reply #7 on:
2005 December 16, 00:01:06 »
I'm having problems with sims missing work on other days where they work nights. For example one of my sims who is a Broadway Star had thursday off and had to work friday evening, but Friday morning came around and he was told he'd missed a days work and lost job performance.
Could this fix be modified to work on other days?
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J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Monday Morning Madness Fix *CRITICAL* *NL*
«
Reply #8 on:
2005 December 16, 00:18:58 »
Is this with the current version? That was a bug in the old version.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
florican
Asinine Airhead
Posts: 25
Re: Monday Morning Madness Fix *CRITICAL* *NL*
«
Reply #9 on:
2005 December 16, 14:48:05 »
Sorry, seems I had the old version. Will try current one. Thanks.
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magic cookie
Blathering Buffoon
Posts: 53
Re: Monday Morning Madness Fix *CRITICAL* *NL*
«
Reply #10 on:
2005 December 17, 14:56:16 »
Thank you for that, it was much needed!
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Layla Sims
Asinine Airhead
Posts: 6
Re: Monday Morning Madness Fix *CRITICAL* *NL*
«
Reply #11 on:
2005 December 17, 19:53:29 »
Thank you. I need this as I have a Mad Scientist who loses a day off each week. Gotta try this.
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~ Layla Sims ~
LynnMar
Horrible Halfwit
Posts: 362
Re: Monday Morning Madness Fix *CRITICAL* *NL*
«
Reply #12 on:
2006 January 09, 03:48:29 »
I really need this, all of my sims miss work on Monday, I know they aren't all science career. Stupid maxi and their crappy messes.
Sometimes my kids miss school on Monday too. I hope this fixes it. thanks
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Argon
Juvenile Jackass
Posts: 456
What Would Brian Kinney Do?
Re: Monday Morning Madness Fix *CRITICAL* *NL*
«
Reply #13 on:
2006 January 10, 03:39:15 »
I've been having some problems with the medical career (early level), it wasn't on Monday though. The job started a 8 pm I think, ended at 2 am, but when it turned 12 am, it would count against her if she was supposed to work later that day.
It still does it even with this file.
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lordrichter
Dimwitted Dunce
Posts: 190
Re: Monday Morning Madness Fix *CRITICAL* *NL*
«
Reply #14 on:
2006 January 10, 12:29:13 »
Yeah, I have noticed this for several jobs, if the job starts and ends on different days. It is only an issue on the first day back to work after time off.
I don't currently have the Monday fix installed, but I have noticed that when it is installed I still see the problem.
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cabelle
Malodorous Moron
Posts: 714
Re: Monday Morning Madness Fix *CRITICAL* *NL*
«
Reply #15 on:
2006 January 20, 23:16:36 »
I'm experiencing the same issues with the Medical Career as Argon. One of my sims was a Paramedic and when it turned 12am of the day he was supposed to work he'd get the pop up about missing work. He was supposed to go to work later that evening, at 8pm and work until 2am the following morning. It's just like the problems I used to have way back in Sims1 with night jobs before they patched it. It still does this even with the current Monday fix installed.
I'll try reinstalling the current Monday fix again to see if it will take. I don't know if my problem was because this was a sim who was a Paramedic before I installed the fix or not. I'll test a couple of sims and let you know.
edit-I tested it on a new sim, same Paramedic job. What's strange is that if he's scheduled to work Sat 8pm to Sun 2am the option "drive to work" will appear in the menu when you click on the car after Sat 12am. But I'm now not getting the message of, "So and So's missed work, don't make a habit of it" and there's no hit to the job performance. So except for the weird "drive to work" option being available at the wrong time the problem seems to be fixed now.
«
Last Edit: 2006 January 21, 01:55:07 by cabelle
»
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J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Monday Morning Madness Fix *CRITICAL* *NL*
«
Reply #16 on:
2006 January 22, 09:18:36 »
The Drive To Work issue is caused by the car, not the job. You could try driving to work then and seeing what happens.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
cabelle
Malodorous Moron
Posts: 714
Re: Monday Morning Madness Fix *CRITICAL* *NL*
«
Reply #17 on:
2006 January 22, 16:28:06 »
I'm too curious for my own good so I did try the "drive to work" to see what would happen with another sim. I got the message of "Mitch is late to work today, dont make a habit of it, etc." but when Mitch came home he still was promoted to the next level of Nurse because he had the required skills and friends level. Just more proof that the game is possessed.
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