More Awesome Than You!
Welcome, Guest. Please login or register.
2024 November 25, 04:01:06

Login with username, password and session length
Search:     Advanced search
540287 Posts in 18067 Topics by 6545 Members
Latest Member: cincinancy
* Home Help Search Login Register
+  More Awesome Than You!
|-+  Awesomeware
| |-+  The Armory
| | |-+  The Scrapyard
| | | |-+  Monday Morning Madness Fix *CRITICAL* *NL p1*
0 Members and 1 Chinese Bot are viewing this topic. « previous next »
Pages: [1] THANKS THIS IS GREAT Print
Author Topic: Monday Morning Madness Fix *CRITICAL* *NL p1*  (Read 27575 times)
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
*****
Posts: 26288



View Profile
Monday Morning Madness Fix *CRITICAL* *NL p1*
« on: 2005 December 10, 13:17:50 »
THANKS THIS IS GREAT

Monday bug burninated. Really this time. I think.

*DISCONTINUED AS OF NL patch-2*


NL: mondayfix.zip

Monday Morning Madness Fix for TS2NL v1.0p1
Made by: Flying Fish Systems (J. M. Pescado)

Special Thanks To:
Quaxi, for writing SimPE

Congratulations to: Draklixa!

INSTRUCTIONS:
Place in your MYDOCU~1\EAGAME~1\THESIM~1\DOWNLO~1 directory.

FEATURES:
Fixes the Monday Morning Day Off bug. Mad Scientists and other similar jobs no
longer penalize sims for missing work Sunday Night/Monday morning even though
they aren't supposed to work then.

COMPATIBILITY:
Compatible with all FFS hacks. Tested for TS2NL v1.0p1.

SIDE EFFECTS:
May cause computer damage, incontinence, explosion of user's head, coma, death,
and/or halitosis.

WARNING:
Do not open, crush, dispose of in fire, put in backwards, short-circuit, or mix
with non-awesome hacks - may explode, leak, or catch fire, resulting in injury
and/or death.
« Last Edit: 2006 February 08, 12:33:52 by J. M. Pescado » Logged

Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
ElviraGoth
Knuckleheaded Knob
**
Posts: 532


Just another shitty day in paradise


View Profile
Re: Monday Morning Madness Fix *CRITICAL* *NL*
« Reply #1 on: 2005 December 10, 13:21:55 »
THANKS THIS IS GREAT

Well, I hadn't gotten to a Sun. night yet to see what happens, but I just dl'ed the new version.  What was wrong with the other one?  (Just out of curiosity.)
Logged

Werewolf?<br />There! There wolf!  There castle!
Emma
Goopy Lover
Dead Member
*
Posts: 6109


All Pescados Suck.


View Profile WWW
Re: Monday Morning Madness Fix *CRITICAL* *NL*
« Reply #2 on: 2005 December 10, 16:11:27 »
THANKS THIS IS GREAT

*Downloads again* Thankyou again  Grin

Logged

themaltesebippy
Exasperating Eyesore
*
Posts: 219


View Profile
Re: Monday Morning Madness Fix *CRITICAL* *NL*
« Reply #3 on: 2005 December 12, 21:35:28 »
THANKS THIS IS GREAT

This seems to be working for me.
Logged
Jorenne
Dimwitted Dunce
*
Posts: 175


View Profile
Re: Monday Morning Madness Fix *CRITICAL* *NL*
« Reply #4 on: 2005 December 13, 00:12:16 »
THANKS THIS IS GREAT

Well TBH I did notice that my sim used a vacation day early monday morning having had sunday night off, but thought it was probably because I was using a custom career.  Redownloaded, I'll try it again Wink
Logged
Regina
Malodorous Moron
***
Posts: 731


View Profile WWW
Re: Monday Morning Madness Fix *CRITICAL* *NL*
« Reply #5 on: 2005 December 13, 22:26:47 »
THANKS THIS IS GREAT

Wonderful!  Now my hubby-sim can finally become a mad scientist (he's already one in RL, but I was holding off on getting his sim-self promoted because of this darned bug!)!  Grin
Logged

Viscountess
Batelle
Horrible Halfwit
**
Posts: 376



View Profile
Re: Monday Morning Madness Fix *CRITICAL* *NL*
« Reply #6 on: 2005 December 14, 18:37:14 »
THANKS THIS IS GREAT

Quote
Wonderful!  Now my hubby-sim can finally become a mad scientist (he's already one in RL, but I was holding off on getting his sim-self promoted because of this darned bug!)!


Does he have a metal hand and everything? (sorry, couldn't resist)

I have several knowledge sims who want to be Mad Scientists.  This will invaluable.  One of them is alsmost there and has no vacation days, I'd hate for his job performance to take a hit because of Maxi glitchiness.
Logged
florican
Asinine Airhead

Posts: 25


View Profile
Re: Monday Morning Madness Fix *CRITICAL* *NL*
« Reply #7 on: 2005 December 16, 00:01:06 »
THANKS THIS IS GREAT

I'm having problems with sims missing work on other days where they work nights. For example one of my sims who is a Broadway Star had thursday off and had to work friday evening, but Friday morning came around and he was told he'd missed a days work and lost job performance.

Could this fix be modified to work on other days?
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
*****
Posts: 26288



View Profile
Re: Monday Morning Madness Fix *CRITICAL* *NL*
« Reply #8 on: 2005 December 16, 00:18:58 »
THANKS THIS IS GREAT

Is this with the current version? That was a bug in the old version.
Logged

Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
florican
Asinine Airhead

Posts: 25


View Profile
Re: Monday Morning Madness Fix *CRITICAL* *NL*
« Reply #9 on: 2005 December 16, 14:48:05 »
THANKS THIS IS GREAT

Sorry, seems I had the old version. Will try current one. Thanks.
Logged
magic cookie
Blathering Buffoon
*
Posts: 53


View Profile
Re: Monday Morning Madness Fix *CRITICAL* *NL*
« Reply #10 on: 2005 December 17, 14:56:16 »
THANKS THIS IS GREAT

Thank you for that, it was much needed! Smiley
Logged
Layla Sims
Asinine Airhead

Posts: 6



View Profile
Re: Monday Morning Madness Fix *CRITICAL* *NL*
« Reply #11 on: 2005 December 17, 19:53:29 »
THANKS THIS IS GREAT

Thank you.  I need this as I have a Mad Scientist who loses a day off each week.  Gotta try this.   Grin

Logged

~ Layla Sims ~
LynnMar
Horrible Halfwit
**
Posts: 362



View Profile
Re: Monday Morning Madness Fix *CRITICAL* *NL*
« Reply #12 on: 2006 January 09, 03:48:29 »
THANKS THIS IS GREAT

 I really need this, all of my sims miss work on Monday,  I know they aren't all science career.   Stupid maxi and their crappy messes. 

 Sometimes my kids miss school on Monday too.  I hope this fixes it.  thanks  Kiss
Logged
Argon
Juvenile Jackass
**
Posts: 456


What Would Brian Kinney Do?


View Profile WWW
Re: Monday Morning Madness Fix *CRITICAL* *NL*
« Reply #13 on: 2006 January 10, 03:39:15 »
THANKS THIS IS GREAT

I've been having some problems with the medical career (early level), it wasn't on Monday though. The job started a 8 pm I think, ended at 2 am, but when it turned 12 am, it would count against her if she was supposed to work later that day.

It still does it even with this file.
Logged

Desktop: Intel Core 2 Duo 3.0 GHz, 3GB RAM, Nvidia Ge-Force GTS 450 1GB, Sound Blaster X-Fi Titanium, WSXGA+ (1680x1050), Windows 7 Pro x64

Laptop: Sony VAIO VPCYB15KX, AMD Dual-Core E-350 1.60 GHz, 4GB RAM, AMD Radeon HD 6310, WXGA (1366x768), Windows 7 Pro x86
lordrichter
Dimwitted Dunce
*
Posts: 190



View Profile
Re: Monday Morning Madness Fix *CRITICAL* *NL*
« Reply #14 on: 2006 January 10, 12:29:13 »
THANKS THIS IS GREAT

Yeah, I have noticed this for several jobs, if the job starts and ends on different days.  It is only an issue on the first day back to work after time off.

I don't currently have the Monday fix installed, but I have noticed that when it is installed I still see the problem.
Logged

Danger: Chaotic Neutral Human Wizard, 4th Level
cabelle
Malodorous Moron
***
Posts: 714


View Profile
Re: Monday Morning Madness Fix *CRITICAL* *NL*
« Reply #15 on: 2006 January 20, 23:16:36 »
THANKS THIS IS GREAT

I'm experiencing the same issues with the Medical Career as Argon. One of my sims was a Paramedic and when it turned 12am of the day he was supposed to work he'd get the pop up about missing work. He was supposed to go to work later that evening, at 8pm and work until 2am the following morning. It's just like the problems I used to have way back in Sims1 with night jobs before they patched it. It still does this even with the current Monday fix installed.

I'll try reinstalling the current Monday fix again to see if it will take. I don't know if my problem was because this was a sim who was a Paramedic before I installed the fix or not. I'll test a couple of sims and let you know.

edit-I tested it on a new sim, same Paramedic job. What's strange is that if he's scheduled to work Sat 8pm to Sun 2am the option "drive to work" will appear in the menu when you click on the car after Sat 12am. But I'm now not getting the message of, "So and So's missed work, don't make a habit of it" and there's no hit to the job performance. So except for the weird "drive to work" option being available at the wrong time the problem seems to be fixed now.
« Last Edit: 2006 January 21, 01:55:07 by cabelle » Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
*****
Posts: 26288



View Profile
Re: Monday Morning Madness Fix *CRITICAL* *NL*
« Reply #16 on: 2006 January 22, 09:18:36 »
THANKS THIS IS GREAT

The Drive To Work issue is caused by the car, not the job. You could try driving to work then and seeing what happens. Tongue
Logged

Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
cabelle
Malodorous Moron
***
Posts: 714


View Profile
Re: Monday Morning Madness Fix *CRITICAL* *NL*
« Reply #17 on: 2006 January 22, 16:28:06 »
THANKS THIS IS GREAT

I'm too curious for my own good so I did try the "drive to work" to see what would happen with another sim. I got the message of "Mitch is late to work today, dont make a habit of it, etc." but when Mitch came home he still was promoted to the next level of Nurse because he had the required skills and friends level. Just more proof that the game is possessed.
Logged
Pages: [1] Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.089 seconds with 20 queries.