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Author Topic: KT's Store Fixes (updated 11.02.2013)  (Read 1886874 times)
notouching
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Re: KT's Store Fixes (updated 11.02.2013)
« Reply #1175 on: 2014 February 10, 14:22:05 »
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So is there somewhere a CCMerged which is updated to include the premium glass bench? Not nagging, just begging! Nona's seems to be dated 6 Feb, before this thing was on the Store?

I assume you mean the glassblowing station? Yes, the Nona ccmerged is updated for that. The set was released on February 6th. The studio is also listed on the page as being included.
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misse
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Re: KT's Store Fixes (updated 11.02.2013)
« Reply #1176 on: 2014 February 10, 18:08:20 »
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Not sure what I've done wrong, but...

I've followed KT's and nona's instructions to a Tee, downloaded the fixes and ccmerged as per instructions... some of my store content were fixed and worked as they should. others were not fixed. I use decrapped sims3packs.

I still get the white boxes with:
Titanic Toy Machine
Artisan's Glassblowing and Jewelry Making (Prism Art Studio)
It's Business Time Industrial Oven
Plants vs. Zombies Sunflower

Other problems:
Chun Co. Teppanyaki Grill - Sim can't prepare food
Classically Cool Fixer-upper Car - car disappears after sim fixes it
Dragon eggs - doesn't hatch
Milkin' It Dairy Corral - sim gets stuck playing tic-tac-hoof and won't do any other interaction
Tree of Prosperity - no fruit
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Handlangerin
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Re: KT's Store Fixes (updated 11.02.2013)
« Reply #1177 on: 2014 February 10, 20:02:32 »
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Did you put the ccmerged.package in your Mods\Overrides folder?
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misse
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Re: KT's Store Fixes (updated 11.02.2013)
« Reply #1178 on: 2014 February 10, 21:05:16 »
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I tried that. Doesn't work. The few premium contents that work will only work with the ccmerged in the dcbackup folder
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Handlangerin
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Re: KT's Store Fixes (updated 11.02.2013)
« Reply #1179 on: 2014 February 10, 21:38:02 »
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Put the package in your overrides and dcbackup folder. You will find some missing fixes in this thread.
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polinasid
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Re: KT's Store Fixes (updated 11.02.2013)
« Reply #1180 on: 2014 February 12, 22:58:35 »
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can u pls make a fix for Classically Cool Fixer-upper Car from roaring heights? here is a link:
https://drive.google.com/folderview?id=0B0AvCke3DxkuLWJVSXN0UlVEZGM&usp=sharing
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phoenixc
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Re: KT's Store Fixes (updated 11.02.2013)
« Reply #1181 on: 2014 February 13, 04:32:00 »
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can u pls make a fix for Classically Cool Fixer-upper Car from roaring heights? here is a link:
https://drive.google.com/folderview?id=0B0AvCke3DxkuLWJVSXN0UlVEZGM&usp=sharing

look at post #1138/13.12.2013 on page 46.
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notouching
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Re: KT's Store Fixes (updated 11.02.2013)
« Reply #1182 on: 2014 February 13, 07:17:21 »
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Download: CumulativeStoreTempFixes

Contains fixes for:
Door of Life and Death (Grim's Manor)
Power Suits (Quantum Power Pack)
Grandpa's Grove Tractor
Fixer Upper Car (Roaring Heights Gold)
Glassblowing table (Prism Art Studio)

Combine with KT_StoreFix_DecrapFixes to have fixes for all of your premium content. I have not previously uploaded a fix for the quantum power pack, so if you're using the package files of the suits you can remove them and use this fix instead.
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ilusiek
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Re: KT's Store Fixes (updated 11.02.2013)
« Reply #1183 on: 2014 February 13, 17:47:51 »
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Download: CumulativeStoreTempFixes

Contains fixes for:
Door of Life and Death (Grim's Manor)
Power Suits (Quantum Power Pack)
Grandpa's Grove Tractor
Fixer Upper Car (Roaring Heights Gold)
Glassblowing table (Prism Art Studio)

Combine with KT_StoreFix_DecrapFixes to have fixes for all of your premium content. I have not previously uploaded a fix for the quantum power pack, so if you're using the package files of the suits you can remove them and use this fix instead.

Hey thanks! This freaking glassblowing table is working now. Earlier it was reseting my sim and, ugh, I've had this ugly white box with "no resource"
Rly thank all of You for making those incredible fixes :*
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JessnekoChan
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Re: KT's Store Fixes (updated 11.02.2013)
« Reply #1184 on: 2014 February 15, 23:25:17 »
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I'm wondering when you're going to update for a few things. The Roaring Heights stuff, and the new Glassblowing stuff. There's a whole bunch of stuff here. http://freesims-3.tumblr.com/

The car from Roaring Heights turns into a white box, and I know from experience that most Premium content will not work without a fix if you don't get it from the Sims Store. I also can't find my corn crops, or the orange trees, but I know I have them installed.

Please and thank you.
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Baroness
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Re: KT's Store Fixes (updated 11.02.2013)
« Reply #1185 on: 2014 February 16, 00:01:56 »
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I'm wondering when you're going to update for a few things. The Roaring Heights stuff, and the new Glassblowing stuff. There's a whole bunch of stuff here. http://freesims-3.tumblr.com/

The car from Roaring Heights turns into a white box, and I know from experience that most Premium content will not work without a fix if you don't get it from the Sims Store. I also can't find my corn crops, or the orange trees, but I know I have them installed.

Please and thank you.

Dear god, please read back at least the last page of a thread before you go posting the same fucking question we've heard over and over again.
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HomeschooledByTards
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Re: KT's Store Fixes (updated 11.02.2013)
« Reply #1186 on: 2014 February 16, 00:10:51 »
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Dear god, please read back at least the last page of a thread before you go posting the same fucking question we've heard over and over again.

But that would require effort, patience, and thoughtfulness of others. None of which special snowflake tards have.
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Levini
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Re: KT's Store Fixes (updated 11.02.2013)
« Reply #1187 on: 2014 February 16, 02:26:28 »
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Ok, I have all the fixes to the glass blowing station and everything. Now I noticed another issue. My sim doesn't seem to be putting on the jewelry made with the station, nor does the jewelry show up in the CAS screen when I plan outfit.

EDIT: I checked in more depth, it also looks like the windows don't even show up in the inventory when made/ Everything but the Windows and accessories are busted for some odd reason :/

Oi, I am an idiot, I assumed it would show in sim inventory and not family inventory.
« Last Edit: 2014 February 16, 02:33:17 by Levini » Logged

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ghettobecky
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Re: KT's Store Fixes (updated 11.02.2013)
« Reply #1188 on: 2014 February 19, 22:18:14 »
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The ice cream maker, Gumball machine, and Deep fryer do not show up in any category of buy mode Sad
(I am using a file I decrapped from the free ts3 store forum)
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JessnekoChan
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Re: KT's Store Fixes (updated 11.02.2013)
« Reply #1189 on: 2014 February 20, 05:25:33 »
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Download: CumulativeStoreTempFixes

Contains fixes for:
Door of Life and Death (Grim's Manor)
Power Suits (Quantum Power Pack)
Grandpa's Grove Tractor
Fixer Upper Car (Roaring Heights Gold)
Glassblowing table (Prism Art Studio)

Combine with KT_StoreFix_DecrapFixes to have fixes for all of your premium content. I have not previously uploaded a fix for the quantum power pack, so if you're using the package files of the suits you can remove them and use this fix instead.

This worked for me....kinda.
My sim will start the project. Glass blowing or using the car. But then the sim kinda resets and stops. it's like i'd never done the interaction.

Also, can anyone link me a free download for the power pack and the pet store register? I'm not sure if I got it or not when I got Into the Future and Pets, and I really want them to complete my world.
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notouching
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Re: KT's Store Fixes (updated 11.02.2013)
« Reply #1190 on: 2014 February 20, 07:06:03 »
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Download: CumulativeStoreTempFixes

Contains fixes for:
Door of Life and Death (Grim's Manor)
Power Suits (Quantum Power Pack)
Grandpa's Grove Tractor
Fixer Upper Car (Roaring Heights Gold)
Glassblowing table (Prism Art Studio)

Combine with KT_StoreFix_DecrapFixes to have fixes for all of your premium content. I have not previously uploaded a fix for the quantum power pack, so if you're using the package files of the suits you can remove them and use this fix instead.

This worked for me....kinda.
My sim will start the project. Glass blowing or using the car. But then the sim kinda resets and stops. it's like i'd never done the interaction.

Also, can anyone link me a free download for the power pack and the pet store register? I'm not sure if I got it or not when I got Into the Future and Pets, and I really want them to complete my world.
That means your ccmerged is oudated, broken or otherwise blocked. Update it.
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woodyc
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Re: KT's Store Fixes (updated 11.02.2013)
« Reply #1191 on: 2014 February 21, 11:55:31 »
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Basically, I can place a dragon egg but when the timer runs out for it to hatch, it just stays at 0 and never hatches.
I did download the file from this site and not Sims 3 store if that makes a difference.
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jezzer
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Re: KT's Store Fixes (updated 11.02.2013)
« Reply #1192 on: 2014 February 21, 12:47:41 »
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Basically, I can place a dragon egg but when the timer runs out for it to hatch, it just stays at 0 and never hatches.
I did download the file from this site and not Sims 3 store if that makes a difference.

Quit spamming multiple threads about your stupid fucking dragons.  One post is enough.
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notouching
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Re: KT's Store Fixes (updated 11.02.2013)
« Reply #1193 on: 2014 March 07, 20:03:33 »
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There's no fix required for the Bohemian Garden set. Just make sure you update your ccmerged.

Also, you can download a merged fix that contains my temp fixes and KT's fixes in one file, if you want: notouching_DecrapFixes.zip
« Last Edit: 2014 March 07, 20:12:17 by notouching » Logged
Clara
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Re: KT's Store Fixes (updated 11.02.2013)
« Reply #1194 on: 2014 March 07, 22:00:28 »
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Fix for the Athletic Dress showing a blank mesh in CAS when decrapified.

* Fix_BohemianAthleticDress.package (0.71 KB - downloaded 2300 times.)
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woodyc
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Re: KT's Store Fixes (updated 11.02.2013)
« Reply #1195 on: 2014 March 12, 14:35:26 »
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When placing the Lemon tree, Orange tree and Purple Egg plant, they never seem to grow, just remain a lump of soil. I have installed the store fix but it still hasn't worked. Any help
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kissing_toast
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Re: KT's Store Fixes (updated 11.02.2013)
« Reply #1196 on: 2014 March 12, 14:51:40 »
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When placing the Lemon tree, Orange tree and Purple Egg plant, they never seem to grow, just remain a lump of soil. I have installed the store fix but it still hasn't worked. Any help

Try reading a few of the last posts jackass.
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jezzer
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Re: KT's Store Fixes (updated 11.02.2013)
« Reply #1197 on: 2014 March 12, 15:35:35 »
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I'm honestly not sure at this point that it can read.
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phoenixc
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Re: KT's Store Fixes (updated 11.02.2013)
« Reply #1198 on: 2014 March 13, 18:50:37 »
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To notouching:

Please, can you update your fix for Grandpa including the mod that can make the corn be planted? The mod is here http://modthesims.info/showthread.php?p=4313153#post4313153
Or if you don't want do it, can you eliminate the corn and plant corn from key?

I think you know how to "fix" the fix making the corn be planted... (sorry for my english) ... can you try?
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notouching
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Re: KT's Store Fixes (updated 11.02.2013)
« Reply #1199 on: 2014 March 13, 19:38:40 »
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To notouching:

Please, can you update your fix for Grandpa including the mod that can make the corn be planted? The mod is here http://modthesims.info/showthread.php?p=4313153#post4313153
Or if you don't want do it, can you eliminate the corn and plant corn from key?

I think you know how to "fix" the fix making the corn be planted... (sorry for my english) ... can you try?

The first answer is No, because I have no doubt that EA will release another Store set that unlocks the corn and I really can't be bothered to fix something that technically isn't broken.

Secondly, I don't understand what you mean by "Or if you don't want do it, can you eliminate the corn and plant corn from key?" The Grandpa's Grove fix (and the combined fix) do not contain any resources related to the corn at all. There is no reason why you shouldn't be able to use douglasveiga's temp fix alongside these store fixes.
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