notouching
Feckless Fool
Posts: 284
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You could probably make a default replacement for the suit, without needing to change the script. Anything else requires scripting. Yes. Without the moodlet, the sim cannot transform into the power suit because it is the actual moodlet that is coded to make the transformation, not the interaction.
So what sort of moodlets is it suppose to have. I am not sure how that suit thing. I know the freezing the sim part gets moodlets. Sims get moodlets when they're in the stasis chamber, when they exit the stasis chamber, and when they use the equip power suit interaction. If you aren't getting them, you have a ccmerged problem.
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« Last Edit: 2013 October 29, 18:10:33 by notouching »
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virgali
Malodorous Moron
Posts: 783
Do you see a midget Hitler?!
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You could probably make a default replacement for the suit, without needing to change the script. Anything else requires scripting.
I understand.
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Do you need someone to organize your sock drawer?
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Tia
Dimwitted Dunce
Posts: 184
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You could probably make a default replacement for the suit, without needing to change the script. Anything else requires scripting. Yes. Without the moodlet, the sim cannot transform into the power suit because it is the actual moodlet that is coded to make the transformation, not the interaction.
So what sort of moodlets is it suppose to have. I am not sure how that suit thing. I know the freezing the sim part gets moodlets. Sims get moodlets when they're in the stasis chamber, when they exit the stasis chamber, and when they use the equip power suit interaction. If you aren't getting them, you have a ccmerged problem. Ok sorry since I never use half the stuff I have for the game I never notice. But I noticed moodlets with The Quantum Power Pack suit on.
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yeahguy
Tasty Tourist
Posts: 3
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Does any know exactly how to use this fix?I'm confused because I did everything it said and my wood oven stove still isn't working.I put each package and their respective places.But nothing happens every time I play.
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Tia
Dimwitted Dunce
Posts: 184
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Try putting them all in the override folder with the ccmerged file. If you don't have all of the flies updated it will cause it not to work.
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yeahguy
Tasty Tourist
Posts: 3
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I put all the files in: Ccmerged package KT Storefix Decrap KT Stor fixes package S3rc Lin S3rc win Etc
Everything is updated but still nothing
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Madame Mim
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In where? Your bottom? Did you consider reading the instructions on the page where you got the links to download it? Or did you just grab everything and shove it up there?
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Mia kusenveturilo estas angiloplena.
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yeahguy
Tasty Tourist
Posts: 3
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I did read the instructions and I did put each of the files in the places they needed to be,like the overrides and the packages.All I wanted was help not a rude comment.
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kissing_toast
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I did read the instructions and I did put each of the files in the places they needed to be,like the overrides and the packages.All I wanted was help not a rude comment.
Then you sir are in the wrong place. You're doing something wrong, try again.
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Tia
Dimwitted Dunce
Posts: 184
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I did read the instructions and I did put each of the files in the places they needed to be,like the overrides and the packages.All I wanted was help not a rude comment.
Meaning put the fixes in the override folder with the ccmerge file out of the folder you should have a resource file. After that if you still can't figure it out then you are doing it wrong like KT said they work and it's not that complicated to figure out.
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jezzer
Grammar Police
Posts: 4931
"Start a new thread" is the new "Search."
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Did you decrapify the patch?
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<soozelwoozel> Remember the days when jezzer used to have adorable pictures of ratties holding teddy bears as his avatar? Now it\\\'s all eyeless cave vagina spiders and despair.
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Orlha
Asinine Airhead
Posts: 5
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I think not. I understand very little of it.
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BlueSoup
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I've read through all of the posts regarding the violin issues, and I don't believe I've seen a particular facet of the violin skill complained about yet. When I try to have one Sim with the violin skill and a maxed logic skill teach it to another Sim, it doesn't appear. But there was a blank option on the pie chart that turned out to be the violin skill. Anyone else have this problem, or is it just me? Is there a fix I'm missing? I do have the updated mods.
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jezzer
Grammar Police
Posts: 4931
"Start a new thread" is the new "Search."
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I think not. I understand very little of it.
Then search through the forum about decrapifying and edumacate yourself.
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<soozelwoozel> Remember the days when jezzer used to have adorable pictures of ratties holding teddy bears as his avatar? Now it\\\'s all eyeless cave vagina spiders and despair.
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Orlha
Asinine Airhead
Posts: 5
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I trying drag and drop on decrapify.exe or s3rc.exe or both. I still have bags with doubled hairs.
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phoenixc
Corpulent Cretin
Posts: 149
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The way I always do it is to put decrapify.exe and s3rc.exe in an empty folder, then copy in to that folder all the sims3packs that I want to process. Then I use the following Windows script file, which I save as s3rcbatch.cmd: for /R %%i in (*.sims3pack) do s3rc.exe -fD "%%i" for /R %%i in (*.package) do s3rc.exe -fD "%%i" for /R %%i in (*.nhd) do s3rc.exe -fD "%%i" for /R %%i in (*.sim) do s3rc.exe -fD "%%i" for /R %%i in (*.dbc) do s3rc.exe -fD "%%i" @pause just double click on s3rcbatch and wait for it to finish... Never failed me yet! it's wrong if I have only one % not 2 like you?
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The words are the soul image
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kissing_toast
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You don't even need a batch file, just make sure both s3rc and decrappify are in the same folder as the packs and drag-n-drop.
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Orlha
Asinine Airhead
Posts: 5
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I trying drag and drop on decrapify.exe or s3rc.exe or both. I still have bags with doubled hairs.
The way I always do it is to put decrapify.exe and s3rc.exe in an empty folder, then copy in to that folder all the sims3packs that I want to process. Then I use the following Windows script file, which I save as s3rcbatch.cmd: for /R %%i in (*.sims3pack) do s3rc.exe -fD "%%i" for /R %%i in (*.package) do s3rc.exe -fD "%%i" for /R %%i in (*.nhd) do s3rc.exe -fD "%%i" for /R %%i in (*.sim) do s3rc.exe -fD "%%i" for /R %%i in (*.dbc) do s3rc.exe -fD "%%i" @pause just double click on s3rcbatch and wait for it to finish... Never failed me yet! Tryed this too. Decrapified, but stilll bugged. Or one bug, or another.
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notouching
Feckless Fool
Posts: 284
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Temp fix for Grandpa's Grove (fixes the baby seat for the tractor): GrandpasGroves_FixesMake sure you have an updated ccmerged, so you can harvest the orange tree. The set does contain resources for a corn plant but the data is not complete. It is missing STBLs, and there is no data for the corn in the plants and ingredients XMLs. This may be fixable with a mod, but it seems possible that EA is planning to add another set to the store that will unlock the corn.
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runesong
Asinine Airhead
Posts: 49
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I updated my ccmerged file and placed it in MyDocuments/ElectronicArts/TheSims3/DCBackup. I find the orange tree in my game, but it when I place it, it just looks like newly planted soil instead of an actual tree. It does not grow and when I put my curser on it, it does not say its an orange tree or the status of its maturity.
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notouching
Feckless Fool
Posts: 284
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I don't know where you got your ccmerged from, bur KT hasn't updated his yet. If it's an up-to-date ccmerged, something is blocking your ccmerged: an outdated mod, an outdated copy of the ccmerged in some other folder, or possibly a another premium content item that is installed as a package and getting higher priority.
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runesong
Asinine Airhead
Posts: 49
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"Temp fix for Grandpa's Grove (fixes the baby seat for the tractor): GrandpasGroves_Fixes
Make sure you have an updated ccmerged, so you can harvest the orange tree. The set does contain resources for a corn plant but the data is not complete. It is missing STBLs, and there is no data for the corn in the plants and ingredients XMLs. This may be fixable with a mod, but it seems possible that EA is planning to add another set to the store that will unlock the corn."
I should be more specific. The "updated" ccmerged file I referred to is "the most recent" ccmerged file found on page one of this forum. I was taking YOUR advice...lol as stated above.
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notouching
Feckless Fool
Posts: 284
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Ok well, I didn't say to get the ccmerged from KT. I just said to update it. So, go find an updated one. It's been linked many times in this thread and I get bored with linking it sometimes. In fact, there's a link to it 2 pages back.
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