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Author Topic: KT's Store Fixes (updated 11.02.2013)  (Read 1884089 times)
notouching
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Re: KT's Store Fixes (updated 09.26.2013)
« Reply #1100 on: 2013 October 29, 11:36:10 »
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You could probably make a default replacement for the suit, without needing to change the script. Anything else requires scripting.

Yes. Without the moodlet, the sim cannot transform into the power suit because it is the actual moodlet that is coded to make the transformation, not the interaction.
So what sort of moodlets is it suppose to have. I am not sure how that suit thing. I know the freezing the sim part gets moodlets.

Sims get moodlets when they're in the stasis chamber, when they exit the stasis chamber, and when they use the equip power suit interaction. If you aren't getting them, you have a ccmerged problem.
« Last Edit: 2013 October 29, 18:10:33 by notouching » Logged
virgali
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Re: KT's Store Fixes (updated 09.26.2013)
« Reply #1101 on: 2013 October 30, 15:38:39 »
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You could probably make a default replacement for the suit, without needing to change the script. Anything else requires scripting.

I understand.
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Tia
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Re: KT's Store Fixes (updated 09.26.2013)
« Reply #1102 on: 2013 October 31, 00:12:01 »
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You could probably make a default replacement for the suit, without needing to change the script. Anything else requires scripting.

Yes. Without the moodlet, the sim cannot transform into the power suit because it is the actual moodlet that is coded to make the transformation, not the interaction.
So what sort of moodlets is it suppose to have. I am not sure how that suit thing. I know the freezing the sim part gets moodlets.

Sims get moodlets when they're in the stasis chamber, when they exit the stasis chamber, and when they use the equip power suit interaction. If you aren't getting them, you have a ccmerged problem.
Ok sorry since I never use half the stuff I have for the game I never notice. But I noticed moodlets with The Quantum Power Pack suit on.
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yeahguy
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Re: KT's Store Fixes (updated 09.26.2013)
« Reply #1103 on: 2013 October 31, 01:28:20 »
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Does any know exactly how to use this fix?I'm confused because I did everything it said and my wood oven stove still isn't working.I put each package and their respective places.But nothing happens every time I play.
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Tia
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Re: KT's Store Fixes (updated 09.26.2013)
« Reply #1104 on: 2013 October 31, 02:03:51 »
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Try putting them all in the override folder with the ccmerged file. If you don't have all of the flies updated it will cause it not to work.
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yeahguy
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Re: KT's Store Fixes (updated 09.26.2013)
« Reply #1105 on: 2013 October 31, 03:18:01 »
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I put all the files in:
Ccmerged package
KT Storefix Decrap
KT Stor fixes package
S3rc Lin
S3rc win
Etc

Everything is updated but still nothing
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Madame Mim
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Re: KT's Store Fixes (updated 09.26.2013)
« Reply #1106 on: 2013 October 31, 07:16:19 »
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In where? Your bottom? Did you consider reading the instructions on the page where you got the links to download it? Or did you just grab everything and shove it up there?
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yeahguy
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Re: KT's Store Fixes (updated 09.26.2013)
« Reply #1107 on: 2013 October 31, 22:32:42 »
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I did read the instructions and I did put each of the files in the places they needed to be,like the overrides and the packages.All I wanted was help not a rude comment.
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kissing_toast
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Re: KT's Store Fixes (updated 09.26.2013)
« Reply #1108 on: 2013 October 31, 23:55:59 »
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I did read the instructions and I did put each of the files in the places they needed to be,like the overrides and the packages.All I wanted was help not a rude comment.

Then you sir are in the wrong place. You're doing something wrong, try again.
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Cupcakes Taste Like Violence,KT_StoreFix

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Tia
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Re: KT's Store Fixes (updated 09.26.2013)
« Reply #1109 on: 2013 November 01, 00:05:44 »
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I did read the instructions and I did put each of the files in the places they needed to be,like the overrides and the packages.All I wanted was help not a rude comment.
Meaning put the fixes in the override folder with the ccmerge file out of the folder you should have a resource file. After that if you still can't figure it out then you are doing it wrong like KT said they work and it's not that complicated to figure out.
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Orlha
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Re: KT's Store Fixes (updated 11.02.2013)
« Reply #1110 on: 2013 November 02, 17:15:29 »
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Good day.
I have the Sims 3 with all addons and last update. I have installed Store (from Jun. 2009 to Oct. 2013) as the package-files (...Sims 3/mods/packages). I have KT's store fixes in the Overrides folder:
KT_StoreFix_DecrapFixes.package
KT_StoreFix_Fixes_All.package
KT_XMLs.package
KT_MV_amhaior_2C317E3D.package
KT_MV_afhair_244965D0.package
Kari_roof_StandingSeam_5AE25A35.package
File "ccmerged.package" is put to the DCbackup folder. And it seems everything works well.
http://img812.imageshack.us/img812/2379/9qz4.jpg
http://img849.imageshack.us/img849/3910/0d84.jpg
http://img11.imageshack.us/img11/6314/1hh4.jpg
But if we put ContentPatch.package in the folder "ContentPatch", some hair accessories will be doubled.
http://img12.imageshack.us/img12/7996/h2wb.jpg
http://img845.imageshack.us/img845/2212/t076.jpg
http://img809.imageshack.us/img809/3010/0yka.jpg
And if we don't, everything will be OK. What should I do to have both patch and not-doubled hair accessories?
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jezzer
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Re: KT's Store Fixes (updated 11.02.2013)
« Reply #1111 on: 2013 November 03, 13:15:36 »
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Did you decrapify the patch?
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Orlha
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Re: KT's Store Fixes (updated 11.02.2013)
« Reply #1112 on: 2013 November 03, 14:45:37 »
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I think not.
I understand very little of it.
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BlueSoup
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Re: KT's Store Fixes (updated 11.02.2013)
« Reply #1113 on: 2013 November 04, 06:36:14 »
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I've read through all of the posts regarding the violin issues, and I don't believe I've seen a particular facet of the violin skill complained about yet. When I try to have one Sim with the violin skill and a maxed logic skill teach it to another Sim, it doesn't appear.  But there was a blank option on the pie chart that turned out to be the violin skill.  Anyone else have this problem, or is it just me? Is there a fix I'm missing? I do have the updated mods.

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jezzer
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Re: KT's Store Fixes (updated 11.02.2013)
« Reply #1114 on: 2013 November 04, 12:54:09 »
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I think not.
I understand very little of it.

Then search through the forum about decrapifying and edumacate yourself.
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Orlha
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Re: KT's Store Fixes (updated 11.02.2013)
« Reply #1115 on: 2013 November 04, 16:28:15 »
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I doing this with decrapify.exe.
Some problems with hairs have been solved, but now I have doubled bald head.

http://img31.imageshack.us/img31/8012/xnl7.jpg
http://img545.imageshack.us/img545/7963/9ai8.jpg
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Orlha
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Re: KT's Store Fixes (updated 11.02.2013)
« Reply #1116 on: 2013 November 05, 18:59:21 »
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I trying drag and drop on decrapify.exe or s3rc.exe or both.
I still have bags with doubled hairs.
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phoenixc
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Re: KT's Store Fixes (updated 11.02.2013)
« Reply #1117 on: 2013 November 06, 09:00:37 »
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The way I always do it is to put decrapify.exe and s3rc.exe in an empty folder, then copy in to that folder all the sims3packs that I want to process.  Then I use the following Windows script file, which I save as s3rcbatch.cmd:

Code:
for /R %%i in (*.sims3pack) do s3rc.exe -fD "%%i"
for /R %%i in (*.package) do s3rc.exe -fD "%%i"
for /R %%i in (*.nhd) do s3rc.exe -fD "%%i"
for /R %%i in (*.sim) do s3rc.exe -fD "%%i"
for /R %%i in (*.dbc) do s3rc.exe -fD "%%i"
@pause

just double click on s3rcbatch and wait for it to finish...  Never failed me yet!


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kissing_toast
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Re: KT's Store Fixes (updated 11.02.2013)
« Reply #1118 on: 2013 November 06, 15:17:07 »
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You don't even need a batch file, just make sure both s3rc and decrappify are in the same folder as the packs and drag-n-drop.
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Orlha
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Re: KT's Store Fixes (updated 11.02.2013)
« Reply #1119 on: 2013 November 07, 10:41:59 »
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I trying drag and drop on decrapify.exe or s3rc.exe or both.
I still have bags with doubled hairs.

The way I always do it is to put decrapify.exe and s3rc.exe in an empty folder, then copy in to that folder all the sims3packs that I want to process.  Then I use the following Windows script file, which I save as s3rcbatch.cmd:

Code:
for /R %%i in (*.sims3pack) do s3rc.exe -fD "%%i"
for /R %%i in (*.package) do s3rc.exe -fD "%%i"
for /R %%i in (*.nhd) do s3rc.exe -fD "%%i"
for /R %%i in (*.sim) do s3rc.exe -fD "%%i"
for /R %%i in (*.dbc) do s3rc.exe -fD "%%i"
@pause

just double click on s3rcbatch and wait for it to finish...  Never failed me yet!


Tryed this too. Decrapified, but stilll bugged.
Or one bug, or another.
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notouching
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Re: KT's Store Fixes (updated 11.02.2013)
« Reply #1120 on: 2013 November 07, 20:29:24 »
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Temp fix for Grandpa's Grove (fixes the baby seat for the tractor): GrandpasGroves_Fixes

Make sure you have an updated ccmerged, so you can harvest the orange tree. The set does contain resources for a corn plant but the data is not complete. It is missing STBLs, and there is no data for the corn in the plants and ingredients XMLs. This may be fixable with a mod, but it seems possible that EA is planning to add another set to the store that will unlock the corn.
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runesong
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Re: KT's Store Fixes (updated 11.02.2013)
« Reply #1121 on: 2013 November 11, 15:30:03 »
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I updated my ccmerged file and placed it in MyDocuments/ElectronicArts/TheSims3/DCBackup.  I find the orange tree in my game, but it when I place it, it just looks like newly planted soil instead of an actual tree.  It does not grow and when I put my curser on it, it does not say its an orange tree or the status of its maturity. 
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notouching
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Re: KT's Store Fixes (updated 11.02.2013)
« Reply #1122 on: 2013 November 11, 16:21:41 »
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I don't know where you got your ccmerged from, bur KT hasn't updated his yet. If it's an up-to-date ccmerged, something is blocking your ccmerged: an outdated mod, an outdated copy of the ccmerged in some other folder, or possibly a another premium content item that is installed as a package and getting higher priority.
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runesong
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Re: KT's Store Fixes (updated 11.02.2013)
« Reply #1123 on: 2013 November 11, 17:10:14 »
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"Temp fix for Grandpa's Grove (fixes the baby seat for the tractor): GrandpasGroves_Fixes

Make sure you have an updated ccmerged, so you can harvest the orange tree. The set does contain resources for a corn plant but the data is not complete. It is missing STBLs, and there is no data for the corn in the plants and ingredients XMLs. This may be fixable with a mod, but it seems possible that EA is planning to add another set to the store that will unlock the corn."

I should be more specific.  The "updated" ccmerged file I referred to is "the most recent" ccmerged file found on page one of this forum.  I was taking YOUR advice...lol as stated above.
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notouching
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Re: KT's Store Fixes (updated 11.02.2013)
« Reply #1124 on: 2013 November 11, 17:14:48 »
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Ok well, I didn't say to get the ccmerged from KT. I just said to update it. So, go find an updated one. It's been linked many times in this thread and I get bored with linking it sometimes. In fact, there's a link to it 2 pages back.
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