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KT's Store Fixes (updated 11.02.2013)
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Topic: KT's Store Fixes (updated 11.02.2013) (Read 1886646 times)
kissing_toast
Retarded Reprobate
Posts: 1272
AIDE to Jezzers
Re: KT's Store Fixes (updated 04.19.2013)
«
Reply #850 on:
2013 May 22, 01:40:27 »
I think I forgot to actually install the set so the ccmerged may not be the most recent.
NM, yes I did.
«
Last Edit: 2013 May 22, 01:50:45 by kissing_toast
»
Logged
Cupcakes Taste Like Violence
,
KT_StoreFix
It's like a bowl of oranges, only one orange, is an orange of DOOM!
JustASimmer
Asinine Airhead
Posts: 42
Re: KT's Store Fixes (updated 04.19.2013)
«
Reply #851 on:
2013 May 22, 01:56:21 »
Are you able to replicate the same issues with the poker table, or am I the only one that you know of?
Like I said, roulette is perfectly fine, just the poker table with the issues I mentioned above.
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kissing_toast
Retarded Reprobate
Posts: 1272
AIDE to Jezzers
Re: KT's Store Fixes (updated 04.19.2013)
«
Reply #852 on:
2013 May 22, 04:04:43 »
Quote from: StarryEyedDreamer on 2013 May 22, 01:56:21
Are you able to replicate the same issues with the poker table, or am I the only one that you know of?
Like I said, roulette is perfectly fine, just the poker table with the issues I mentioned above.
It works for me, but my sim is the only sim in the world so once he set his chips down he just sat there waving/calling for someone to join him. I guess Poker is not single player.
Logged
Cupcakes Taste Like Violence
,
KT_StoreFix
It's like a bowl of oranges, only one orange, is an orange of DOOM!
notouching
Feckless Fool
Posts: 284
Re: KT's Store Fixes (updated 04.19.2013)
«
Reply #853 on:
2013 May 22, 10:13:36 »
Quote from: phoenixc on 2013 May 08, 12:46:55
Quote from: notouching on 2013 May 08, 08:35:51
The new casino objects use the same exact moodlets as the previous casino objects. They only changed the icon, I believe. So actually there was only a tiny insignificant change to the ccmerged.
No, they didn't changed only the icon... I decrapified the sims3pack and I installed via launcher. There are 2 different icon for the new roulette and poker table.
It show up in game, but without the fix my sims is reset to home... so, I can't play roulette or hand dead poker...
I use the ccmerged created by launcher (who is working fine with the fix files)
I will be patient waiting the fix...
For me, the daciasil advice don't work.
Sorry, but I'm not a native English speaker
I couldn't be bothered to respond to this earlier because I wasn't actually playing the game. Yes, the change to the ccmerged IS tiny. In fact, it seems that they actually just fixed an error in the original set. There are two winning moodlets: WinningStore and WinningStreakStore. Originally both used the moodlet_winbig icon (two green upwards pointing arrows). In the new set, WinningStore uses the single arrow icon. If you don't believe me, you can verify this yourself by comparing the moodlet icons and the BUFF resources in in the Lucky Simoleons casino set to the new casino set. You are looking for the packages with the StoreObjectsGamblingSkill.dll.
Keep in mind that KT's decrap fix and the ccmerged are two separate packages, and two separate issues. You cannot fix all decrap issues with a working ccmerged. So yes, you do need a fix for the poker/roulette tables, but it is not related to the ccmerged, which is what I was talking about in the first place.
Quote from: kissing_toast on 2013 May 21, 19:29:04
Thanks guys
This has actually been sitting on my desktop for a while now so test it out and give me the green light to add it to the main fix.
Tested this with a household of four and it's working great.
«
Last Edit: 2013 May 22, 19:50:34 by notouching
»
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JustASimmer
Asinine Airhead
Posts: 42
Re: KT's Store Fixes (updated 04.19.2013)
«
Reply #854 on:
2013 May 22, 17:28:31 »
Quote from: kissing_toast on 2013 May 22, 04:04:43
Quote from: StarryEyedDreamer on 2013 May 22, 01:56:21
Are you able to replicate the same issues with the poker table, or am I the only one that you know of?
Like I said, roulette is perfectly fine, just the poker table with the issues I mentioned above.
It works for me, but my sim is the only sim in the world so once he set his chips down he just sat there waving/calling for someone to join him. I guess Poker is not single player.
That's what I'm guessing, too. I only have one sim in my household, but I will go to the casino and try once there are more people. Since the poster above said it was working fine I'm sure it's just not single player.
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JustASimmer
Asinine Airhead
Posts: 42
Re: KT's Store Fixes (updated 04.19.2013)
«
Reply #855 on:
2013 May 23, 14:09:40 »
Also, have a quick question for you, kissing_toast:
Whenever I am either at EA's University or a custom one using Pendragaon's rugs, I have no class schedule--it's completely blank.
It was mentioned that Twallan's traveler mod and one (or more?) of your store fixes was causing the conflict, particularly "unawesome."
Do you happen to know if this is true?
Trying to figure out what the source could be before tearing my mods folder apart/removing it.
Logged
kittykattalw
Asinine Airhead
Posts: 10
Re: KT's Store Fixes (updated 04.19.2013)
«
Reply #856 on:
2013 May 23, 16:52:16 »
I tried the poker fix yesterday and it works perfectly. Thank you for taking the time, as always, to fix these store objects for the rest of us plebs
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kissing_toast
Retarded Reprobate
Posts: 1272
AIDE to Jezzers
Re: KT's Store Fixes (updated 04.19.2013)
«
Reply #857 on:
2013 May 24, 04:13:05 »
Quote from: StarryEyedDreamer on 2013 May 23, 14:09:40
Also, have a quick question for you, kissing_toast:
Whenever I am either at EA's University or a custom one using Pendragaon's rugs, I have no class schedule--it's completely blank.
It was mentioned that Twallan's traveler mod and one (or more?) of your store fixes was causing the conflict, particularly "unawesome."
Do you happen to know if this is true?
Trying to figure out what the source could be before tearing my mods folder apart/removing it.
It
was
the unawesome one, one of the XMLs needed updating. I fixed that.
Logged
Cupcakes Taste Like Violence
,
KT_StoreFix
It's like a bowl of oranges, only one orange, is an orange of DOOM!
coolkips
Asinine Airhead
Posts: 45
MATY is the BEST
Re: KT's Store Fixes (updated 04.19.2013)
«
Reply #858 on:
2013 May 27, 02:52:54 »
Quote from: kissing_toast on 2013 May 24, 04:13:05
Quote from: StarryEyedDreamer on 2013 May 23, 14:09:40
Also, have a quick question for you, kissing_toast:
Whenever I am either at EA's University or a custom one using Pendragaon's rugs, I have no class schedule--it's completely blank.
It was mentioned that Twallan's traveler mod and one (or more?) of your store fixes was causing the conflict, particularly "unawesome."
Do you happen to know if this is true?
Trying to figure out what the source could be before tearing my mods folder apart/removing it.
It
was
the unawesome one, one of the XMLs needed updating. I fixed that.
Topic: KT's Store Fixes (updated 05.24.2013)
~~~ since the title
not changed
, i didn't notice that already updated...
LOL
Thanks for updating it KT...
Logged
_____________ 0,0 Always happy, keep trying & do the rest 0,0 _____________
notouching
Feckless Fool
Posts: 284
Re: KT's Store Fixes (updated 05.24.2013)
«
Reply #859 on:
2013 May 30, 19:59:00 »
Here are fixes for Dragon Valley and Renaissance Faire Venue (Baby dragons, violin, archery, and wall papers). These fixes will be removed when KT has updated his fix.
DV_BabyDragon_Fixes.zip - Allows dragon egg to hatch, fixes accessories for feeding the dragon and allows dragon to fly
RennaissanceFaire_Fixes.zip (violin & archery) - fixes missing accessories
DV_WallFixes.zip
Edit: RennFaire_ViolinSkill_Icons_Fixes.zip - fix for Violin skill icons. Mediafire was giving me a hard time about uploading.
Edit2: Added some details.
Edit3: Just a tip, you can use NRaas DebugEnabler/AM to change the the dragon type of your dragon.
Edit4: Links to fixes removed. KT has updated his fix.
«
Last Edit: 2013 June 02, 07:17:55 by notouching
»
Logged
BananaPants
Asinine Airhead
Posts: 5
Re: KT's Store Fixes (updated 05.24.2013)
«
Reply #860 on:
2013 May 31, 04:11:52 »
I was wondering if the Community Grill from The Duke of Bows Renaissance Faire set needs a fix as well? There are no interactions available when I place it in game. I made a new Sims 3 folder and added a fresh Mods folder so there was no other CC to create a conflict. Whether I installed the set through the launcher or used a decrapped package version the result was the same, "no interactions available." Of course this could just be something for me and no one else but I really see no reason for it not to work so I thought I would add this in here. Thanks!
Logged
Formerly Sims 3 Store Repository, trying Sims again =]
kissing_toast
Retarded Reprobate
Posts: 1272
AIDE to Jezzers
Re: KT's Store Fixes (updated 05.24.2013)
«
Reply #861 on:
2013 May 31, 06:28:17 »
Quote from: SimsStoreRepository on 2013 May 31, 04:11:52
I was wondering if the Community Grill from The Duke of Bows Renaissance Faire set needs a fix as well? There are no interactions available when I place it in game. I made a new Sims 3 folder and added a fresh Mods folder so there was no other CC to create a conflict. Whether I installed the set through the launcher or used a decrapped package version the result was the same, "no interactions available." Of course this could just be something for me and no one else but I really see no reason for it not to work so I thought I would add this in here. Thanks!
Sounds like you just need the updated ccmerged file.
Logged
Cupcakes Taste Like Violence
,
KT_StoreFix
It's like a bowl of oranges, only one orange, is an orange of DOOM!
notouching
Feckless Fool
Posts: 284
Re: KT's Store Fixes (updated 05.24.2013)
«
Reply #862 on:
2013 May 31, 06:58:22 »
Quote from: SimsStoreRepository on 2013 May 31, 04:11:52
I was wondering if the Community Grill from The Duke of Bows Renaissance Faire set needs a fix as well? There are no interactions available when I place it in game. I made a new Sims 3 folder and added a fresh Mods folder so there was no other CC to create a conflict. Whether I installed the set through the launcher or used a decrapped package version the result was the same, "no interactions available." Of course this could just be something for me and no one else but I really see no reason for it not to work so I thought I would add this in here. Thanks!
Are you placing this on your home lot? You can't use any grill on the home lot without a fridge. Grills can be used on a community lot without a fridge, but not the home lot.
Logged
BananaPants
Asinine Airhead
Posts: 5
Re: KT's Store Fixes (updated 05.31.2013)
«
Reply #863 on:
2013 May 31, 17:42:38 »
Quote from: notouching on 2013 May 31, 06:58:22
Are you placing this on your home lot? You can't use any grill on the home lot without a fridge. Grills can be used on a community lot without a fridge, but not the home lot.
Quote from: kissing_toast on 2013 May 31, 06:28:17
Sounds like you just need the updated ccmerged file.
It was the same on residential and community lots. Though I didn't have a fridge on the home lot, I'll have to keep that in mind in the future. I'll give the new updates a go and see if that helps. Thanks for the feedback!
Logged
Formerly Sims 3 Store Repository, trying Sims again =]
Dark_Walker
Asinine Airhead
Posts: 7
Re: KT's Store Fixes (updated 05.31.2013)
«
Reply #864 on:
2013 May 31, 22:02:54 »
I have the updated files for the fixes...Has anyone else noticed that playing the violin does not create the enjoying music moodlet?
Logged
runesong
Asinine Airhead
Posts: 49
Re: KT's Store Fixes (updated 05.31.2013)
«
Reply #865 on:
2013 June 01, 01:03:57 »
Quote from: Dark_Walker on 2013 May 31, 22:02:54
I have the updated files for the fixes...Has anyone else noticed that playing the violin does not create the enjoying music moodlet?
They play so badly...how could they be enjoying it?
Logged
Dark_Walker
Asinine Airhead
Posts: 7
Re: KT's Store Fixes (updated 05.31.2013)
«
Reply #866 on:
2013 June 01, 03:29:15 »
Heh, it doesn't sound too bad after it gets trained up. But anyway the store premium content page says that they should be getting a enjoying music moodlet. Just pointing it out.
Logged
Dark_Walker
Asinine Airhead
Posts: 7
Re: KT's Store Fixes (updated 05.31.2013)
«
Reply #867 on:
2013 June 01, 03:33:55 »
I also noticed that the skill bar for violin only appears if you either cancel the action or gain a level. 'points it out' It's probably just me though. Delphy says I have no conflicts...
Logged
dominno
Blathering Buffoon
Posts: 56
n00b Queen
Re: KT's Store Fixes (updated 05.31.2013)
«
Reply #868 on:
2013 June 01, 06:15:03 »
Everything is working fine except I have two dragon eggs on the buy catalog now, plus the egg still won't hatch. Only using KTs fixes, that is.
«
Last Edit: 2013 June 01, 06:22:37 by dominno
»
Logged
LL&P
Dark_Walker
Asinine Airhead
Posts: 7
Re: KT's Store Fixes (updated 05.31.2013)
«
Reply #869 on:
2013 June 01, 06:25:27 »
I got the same problem with my dragon eggs...2 in the catalog. One is under custom content the other is a store item. Neither of them will hatch. I have the latest KT fixes also.
Logged
phoenixc
Corpulent Cretin
Posts: 149
Re: KT's Store Fixes (updated 05.31.2013)
«
Reply #870 on:
2013 June 01, 08:13:18 »
Quote from: Dark_Walker on 2013 June 01, 06:25:27
I got the same problem with my dragon eggs...2 in the catalog. One is under custom content the other is a store item. Neither of them will hatch. I have the latest KT fixes also.
Same to me... and I'm not the only one. There are many others found at thesims3 community forum.
Here I found a fix for Dragon:
Re: The TS3 Store: post your questions, updates, and tech help here
« Reply #3010 on: 2013 May 31, 00:09:18 »
THANKS THIS IS GREAT Reply with quote
Hello,
I do not know where to post this:
Dragon Valley:
http://adf.ly/PmiyD
the fix
http://adf.ly/Pl2t9
the world
There are 2 fix for dragon, but fix2 conflict with KT_StoreFix_DecrapFixes. Maybe the fix for dragon are different from the general fix...
Logged
The words are the soul image
notouching
Feckless Fool
Posts: 284
Re: KT's Store Fixes (updated 05.31.2013)
«
Reply #871 on:
2013 June 01, 08:39:29 »
Quote from: phoenixc on 2013 June 01, 08:13:18
Quote from: Dark_Walker on 2013 June 01, 06:25:27
I got the same problem with my dragon eggs...2 in the catalog. One is under custom content the other is a store item. Neither of them will hatch. I have the latest KT fixes also.
Same to me... and I'm not the only one. There are many others found at thesims3 community forum.
Here I found a fix for Dragon:
Re: The TS3 Store: post your questions, updates, and tech help here
« Reply #3010 on: 2013 May 31, 00:09:18 »
THANKS THIS IS GREAT Reply with quote
Hello,
I do not know where to post this:
Dragon Valley:
http://adf.ly/PmiyD
the fix
http://adf.ly/Pl2t9
the world
There are 2 fix for dragon, but fix2 conflict with KT_StoreFix_DecrapFixes. Maybe the fix for dragon are different from the general fix...
This fix is not a proper fix. Just
use my fix
for now (the one a few posts above) until KT fixes his.
«
Last Edit: 2013 June 01, 09:01:07 by notouching
»
Logged
phoenixc
Corpulent Cretin
Posts: 149
Re: KT's Store Fixes (updated 05.31.2013)
«
Reply #872 on:
2013 June 01, 09:13:14 »
Quote from: notouching on 2013 June 01, 08:39:29
Quote from: phoenixc on 2013 June 01, 08:13:18
Quote from: Dark_Walker on 2013 June 01, 06:25:27
I got the same problem with my dragon eggs...2 in the catalog. One is under custom content the other is a store item. Neither of them will hatch. I have the latest KT fixes also.
Same to me... and I'm not the only one. There are many others found at thesims3 community forum.
Here I found a fix for Dragon:
Re: The TS3 Store: post your questions, updates, and tech help here
« Reply #3010 on: 2013 May 31, 00:09:18 »
THANKS THIS IS GREAT Reply with quote
Hello,
I do not know where to post this:
Dragon Valley:
http://adf.ly/PmiyD
the fix
http://adf.ly/Pl2t9
the world
There are 2 fix for dragon, but fix2 conflict with KT_StoreFix_DecrapFixes. Maybe the fix for dragon are different from the general fix...
This fix is not a proper fix. Just
use my fix
for now (the one a few posts above) until KT fixes his.
I played with the fix1 on override (beside all others updated fix) and it work... the eggs are hatching and I have all interactions with the dragon. With the updated KT fix (31.05.2013) and without fix1 the eggs don't hatch. I tried in 2 different games.
«
Last Edit: 2013 June 01, 09:21:41 by phoenixc
»
Logged
The words are the soul image
notouching
Feckless Fool
Posts: 284
Re: KT's Store Fixes (updated 05.31.2013)
«
Reply #873 on:
2013 June 01, 09:39:04 »
Quote from: phoenixc on 2013 June 01, 09:13:14
I played with the fix1 on override (beside all others updated fix) and it work... the eggs are hatching and I have all interactions with the dragon.
I don't know what fix1 is. I consider the one you linked not proper because its nearly 30mb, when it doesn't need to be. It's just a waste when you could use a fix that is much smaller and actually fixes everything, not just the hatching.
Quote from: Dark_Walker on 2013 May 31, 22:02:54
I have the updated files for the fixes...Has anyone else noticed that playing the violin does not create the enjoying music moodlet?
The enjoying music moodlet does show up, but the sim playing won't get it. Also, the tuning for the violin is set that only sims within 3 meters of the musician will get the moodlet, so other sims have to be standing really close to get it.
Logged
dominno
Blathering Buffoon
Posts: 56
n00b Queen
Re: KT's Store Fixes (updated 05.31.2013)
«
Reply #874 on:
2013 June 01, 12:21:21 »
notouching
, I figured your fix would do the trick but I thought KTs had been updated for the dragon hatching also among the rest of the fixes. Thanks for sharing yours, I'll be using it for now.
Also, to the guys above, that
fix1
doesn't seem right, use the ones here.
Logged
LL&P
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