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KT's Store Fixes (updated 11.02.2013)
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Topic: KT's Store Fixes (updated 11.02.2013) (Read 1895336 times)
coolkips
Asinine Airhead
Posts: 45
MATY is the BEST
Re: KT's Store Fixes (updated 03.14.2013)
«
Reply #825 on:
2013 April 15, 05:22:04 »
Quote from: kissing_toast on 2013 April 12, 16:05:12
I'm still here, I'm just busy with school.
Okay then... Good to hear some news from you Kissing Toast
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_____________ 0,0 Always happy, keep trying & do the rest 0,0 _____________
YoungOldPrude
Corpulent Cretin
Posts: 130
Cat-aholic
Re: KT's Store Fixes (updated 03.14.2013)
«
Reply #826 on:
2013 April 16, 07:23:20 »
Quote from: notouching on 2013 April 12, 08:10:27
I do not have these problems. Are you using a mix of Launcher installed content and package files? If so, put the ccmerged.package in your overrides folder. Also, make sure you are using an updated ccmerged. You can get one here:
http://nonasims.wordpress.com/tag/ccmerged/
One more thing, make sure you aren't using any out of date mod that alters store content moodlets, or some out of date premium content fix.
It worked! I've been testing it on and off for the last couple of days and have concluded that everything is now working as it should be. Thanks so much, notouching.
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"There are two means of refuge from the misery of life—music and cats." ~Albert Schweitzer
"Happy people can be so cruel."
~ Claudia of Silent Hill 3.
notouching
Feckless Fool
Posts: 284
Re: KT's Store Fixes (updated 03.14.2013)
«
Reply #827 on:
2013 April 16, 08:56:14 »
Quote from: YoungOldPrude on 2013 April 16, 07:23:20
Quote from: notouching on 2013 April 12, 08:10:27
I do not have these problems. Are you using a mix of Launcher installed content and package files? If so, put the ccmerged.package in your overrides folder. Also, make sure you are using an updated ccmerged. You can get one here:
http://nonasims.wordpress.com/tag/ccmerged/
One more thing, make sure you aren't using any out of date mod that alters store content moodlets, or some out of date premium content fix.
It worked! I've been testing it on and off for the last couple of days and have concluded that everything is now working as it should be. Thanks so much, notouching.
If you ended up putting the ccmerged in your overrides folder, make sure you don't forget to update that every time you get new premium content.
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YoungOldPrude
Corpulent Cretin
Posts: 130
Cat-aholic
Re: KT's Store Fixes (updated 03.14.2013)
«
Reply #828 on:
2013 April 16, 12:02:42 »
Oops. I should have clarified. I
did
end up copying the CC Merged over to the Overrides folder. I always keep it updated, it's just that I have never had to have it in the Overrides folder before. It has always worked just fine in the DCBackup folder before now. I don't know why it decided to start acting up . The only content that I let the Launcher handle is Worlds—and they're certainly not a new thing. Meh. I'll chalk it up to a cosmic mystery.
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"There are two means of refuge from the misery of life—music and cats." ~Albert Schweitzer
"Happy people can be so cruel."
~ Claudia of Silent Hill 3.
kissing_toast
Retarded Reprobate
Posts: 1272
AIDE to Jezzers
Re: KT's Store Fixes (updated 04.19.2013)
«
Reply #829 on:
2013 April 19, 07:32:22 »
Added the chicken coop stuff, updated ccmerged, and made the patch I offer vanilla. I feel like there was something else I was supposed to do.
«
Last Edit: 2013 April 19, 07:37:57 by kissing_toast
»
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Cupcakes Taste Like Violence
,
KT_StoreFix
It's like a bowl of oranges, only one orange, is an orange of DOOM!
Tenshi
Tasty Tourist
Posts: 4
Re: KT's Store Fixes (updated 04.19.2013)
«
Reply #830 on:
2013 April 20, 01:00:38 »
I have a feeling I'll probably be told to search moar or that I'm being stupid, but, I need to ask anyways because I'd rather not break my game..
About ccmerged.. Is it safe to have more than one (the one in the DCBackup and one in Overrides), or do I need to get rid of one? Google didn't answer so well (some said it was okay, others..were unclear..).. Not knowing which to get rid of or update, or to update them both, kind of sucks.
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Madame Mim
Retarded Reprobate
Posts: 1436
Tards, Damned Tards and You Were Adopted.
Re: KT's Store Fixes (updated 04.19.2013)
«
Reply #831 on:
2013 April 20, 01:15:44 »
Bugger search moar. The instructions are on the front page - read the fucking instructions.
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Mia kusenveturilo estas angiloplena.
Tenshi
Tasty Tourist
Posts: 4
Re: KT's Store Fixes (updated 04.19.2013)
«
Reply #832 on:
2013 April 20, 01:40:13 »
I have read them, and I've updated that one.
And, seeing as it says nothing about one in the Overrides, I'm thinking I should take that one out?? I came here trying to make sure I wouldn't screw up my game.
I sincerely apologize for my stupidity.
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coltraz
Feckless Fool
Posts: 257
Re: KT's Store Fixes (updated 04.19.2013)
«
Reply #833 on:
2013 April 26, 21:38:27 »
KT_StoreFix_Fixes_All is the old file which is now broken down into your individualized packages, right?
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kissing_toast
Retarded Reprobate
Posts: 1272
AIDE to Jezzers
Re: KT's Store Fixes (updated 04.19.2013)
«
Reply #834 on:
2013 April 27, 04:31:14 »
That's a merged package of them all, it's current.
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Cupcakes Taste Like Violence
,
KT_StoreFix
It's like a bowl of oranges, only one orange, is an orange of DOOM!
XsauroxPlayer
Asinine Airhead
Posts: 12
Re: KT's Store Fixes (updated 04.19.2013)
«
Reply #835 on:
2013 May 03, 21:05:38 »
the new poker and roulette tables need a fix
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coolkips
Asinine Airhead
Posts: 45
MATY is the BEST
Re: KT's Store Fixes (updated 04.19.2013)
«
Reply #836 on:
2013 May 04, 04:30:19 »
Quote from: XsauroxPlayer on 2013 May 03, 21:05:38
the new poker and roulette tables need a fix
Yeah, off course since it's a Premium Content ... as always before
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_____________ 0,0 Always happy, keep trying & do the rest 0,0 _____________
Tia
Dimwitted Dunce
Posts: 184
Re: KT's Store Fixes (updated 04.19.2013)
«
Reply #837 on:
2013 May 05, 21:55:20 »
Works for me.
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daciasil
Tasty Tourist
Posts: 2
Re: KT's Store Fixes (updated 04.19.2013)
«
Reply #838 on:
2013 May 06, 05:30:06 »
You can make a quick and dirty fix yourself to get the premium content working. KT mentioned that he was busy with school, and for those of you too excited to wait you can try making a quick fix. First let's make accessories like the roulette ball, poker cards, etc show up. Install your decrapified .sims3pack like you normally would. Then take an
untouched
version of the sims3pack and run it through s3rc.exe
not
decrapify.exe. Then extract the .sims3pack into several .package files by using delphy's program here :http://modthesims.info/download.php?t=364038. Take the .package files and put them in the overrides file. The accessories for the premium content should show up now.
Updating ccmerged.package for the new buffs requires a bit more work and some ability with xml tuning.
You'll have to open up the .package files in s3pe and search around for the buff information. For example, with the latest premium set, the buff data is in the .package with the data for the gambling skill. Look for the tag "BUFF" a copy the new information (starting with <BuffName>WinningStreakStore</BuffName>) and paste it into the buff information in ccmerged.package. You can learn more about xml tuning here:
http://www.modthesims.info/wiki.php?title=Tutorial:Sims_3_XML_Tuning_Modding
. If this is too much, you can wait for KT to update or wait for Nona to post an updated ccmerged.package:
http://nonasims.wordpress.com/2012/05/17/dcbackup-ccmerged-package-and-your-premium-content-items/
Good luck!
Logged
XsauroxPlayer
Asinine Airhead
Posts: 12
Re: KT's Store Fixes (updated 04.19.2013)
«
Reply #839 on:
2013 May 06, 16:57:04 »
great hint! it works
Logged
notouching
Feckless Fool
Posts: 284
Re: KT's Store Fixes (updated 04.19.2013)
«
Reply #840 on:
2013 May 08, 08:35:51 »
Quote from: daciasil on 2013 May 06, 05:30:06
You can make a quick and dirty fix yourself to get the premium content working. KT mentioned that he was busy with school, and for those of you too excited to wait you can try making a quick fix. First let's make accessories like the roulette ball, poker cards, etc show up. Install your decrapified .sims3pack like you normally would. Then take an
untouched
version of the sims3pack and run it through s3rc.exe
not
decrapify.exe. Then extract the .sims3pack into several .package files by using delphy's program here :http://modthesims.info/download.php?t=364038. Take the .package files and put them in the overrides file. The accessories for the premium content should show up now.
Updating ccmerged.package for the new buffs requires a bit more work and some ability with xml tuning.
You'll have to open up the .package files in s3pe and search around for the buff information. For example, with the latest premium set, the buff data is in the .package with the data for the gambling skill. Look for the tag "BUFF" a copy the new information (starting with <BuffName>WinningStreakStore</BuffName>) and paste it into the buff information in ccmerged.package. You can learn more about xml tuning here:
http://www.modthesims.info/wiki.php?title=Tutorial:Sims_3_XML_Tuning_Modding
. If this is too much, you can wait for KT to update or wait for Nona to post an updated ccmerged.package:
http://nonasims.wordpress.com/2012/05/17/dcbackup-ccmerged-package-and-your-premium-content-items/
Good luck!
Just a heads up -- This is a perfectly fine way to do it, though I just use the ccmerged generated by the launcher. This time around, it is not necessary. The new casino objects use the same exact moodlets as the previous casino objects. They only changed the icon, I believe. So actually there was only a tiny insignificant change to the ccmerged.
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phoenixc
Corpulent Cretin
Posts: 149
Re: KT's Store Fixes (updated 04.19.2013)
«
Reply #841 on:
2013 May 08, 12:46:55 »
Quote from: notouching on 2013 May 08, 08:35:51
The new casino objects use the same exact moodlets as the previous casino objects. They only changed the icon, I believe. So actually there was only a tiny insignificant change to the ccmerged.
No, they didn't changed only the icon... I decrapified the sims3pack and I installed via launcher. There are 2 different icon for the new roulette and poker table.
It show up in game, but without the fix my sims is reset to home... so, I can't play roulette or hand dead poker...
I use the ccmerged created by launcher (who is working fine with the fix files)
I will be patient waiting the fix...
For me, the daciasil advice don't work.
Sorry, but I'm not a native English speaker
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The words are the soul image
YouWereAdopted
Corpulent Cretin
Posts: 109
Can you jezzer in my mouth please
Re: KT's Store Fixes (updated 04.19.2013)
«
Reply #842 on:
2013 May 11, 21:41:38 »
KT can fix my broken store items all night long.
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jezzer and I role play ferbies when we're feeling frisky
JustASimmer
Asinine Airhead
Posts: 42
Re: KT's Store Fixes (updated 04.19.2013)
«
Reply #843 on:
2013 May 15, 23:22:13 »
I'm not sure what everyone else is experiencing, but for both tables my Sim sits down and immediately "bounces" off it (though it has no issue taking her cash).
For the poker table, I also tried the"practice poker." She sat down fine enough, but when practicing two merged white boxes formed around her head--you could hear the sounds properly though.
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kissing_toast
Retarded Reprobate
Posts: 1272
AIDE to Jezzers
Re: KT's Store Fixes (updated 04.19.2013)
«
Reply #844 on:
2013 May 17, 03:29:58 »
I have 24 hours left for this semester, then I'll be back to the Sims, mostly, Simcity is a lot of fun too.
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Cupcakes Taste Like Violence
,
KT_StoreFix
It's like a bowl of oranges, only one orange, is an orange of DOOM!
pepsihamster
Asinine Airhead
Posts: 47
Jummy, mhmm!
Re: KT's Store Fixes (updated 04.19.2013)
«
Reply #845 on:
2013 May 17, 06:55:32 »
Quote from: kissing_toast on 2013 May 17, 03:29:58
I have 24 hours left for this semester, then I'll be back to the Sims, mostly, Simcity is a lot of fun too.
Good luck on your finals!
Logged
phoenixc
Corpulent Cretin
Posts: 149
Re: KT's Store Fixes (updated 04.19.2013)
«
Reply #846 on:
2013 May 17, 07:18:43 »
Quote from: pepsihamster on 2013 May 17, 06:55:32
Quote from: kissing_toast on 2013 May 17, 03:29:58
I have 24 hours left for this semester, then I'll be back to the Sims, mostly, Simcity is a lot of fun too.
Good luck on your finals!
In Romanian we say BAFTA, never "good luck" (in romanian = noroc). It's a superstition between students. So, BAFTA!!! (and the answer is SA FIE = like about "to be so", never thanks)
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The words are the soul image
coolkips
Asinine Airhead
Posts: 45
MATY is the BEST
Re: KT's Store Fixes (updated 04.19.2013)
«
Reply #847 on:
2013 May 21, 07:55:50 »
Quote from: kissing_toast on 2013 May 17, 03:29:58
I have 24 hours left for this semester, then I'll be back to the Sims, mostly, Simcity is a lot of fun too.
BAFTA!
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_____________ 0,0 Always happy, keep trying & do the rest 0,0 _____________
kissing_toast
Retarded Reprobate
Posts: 1272
AIDE to Jezzers
Re: KT's Store Fixes (updated 04.19.2013)
«
Reply #848 on:
2013 May 21, 19:29:04 »
Thanks guys
This has actually been sitting on my desktop for a while now so test it out and give me the green light to add it to the main fix.
pokerfix.zip
(12.12 KB - downloaded 447 times.)
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Cupcakes Taste Like Violence
,
KT_StoreFix
It's like a bowl of oranges, only one orange, is an orange of DOOM!
JustASimmer
Asinine Airhead
Posts: 42
Re: KT's Store Fixes (updated 04.19.2013)
«
Reply #849 on:
2013 May 21, 21:13:56 »
Loading the game up the game right now--will let you know.
Roulette worked perfectly fine, and the "practice poker face" worked fine. For me, however, the actual playing of poker I think was borked; she would sit down and take out the chips, but she kept calling for someone to come over instead of playing and the robot didn't move. The buy-ins except for 10,000 were also faded.
«
Last Edit: 2013 May 21, 23:24:05 by StarryEyedDreamer
»
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