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Author Topic: KT's Store Fixes (updated 11.02.2013)  (Read 1888097 times)
kissing_toast
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Re: KT's Store Fixes (updated 11.15.2012)
« Reply #550 on: 2012 November 20, 18:19:48 »
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Updated OP. In the original release of Mid-Century Modern Dining and Style Set the teen dress was missing stencils, in the fixed release they broke the chair. The update ensures that no matter which release you have installed both items work.
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Cupcakes Taste Like Violence,KT_StoreFix

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Re: KT's Store Fixes (updated 11.15.2012)
« Reply #551 on: 2012 November 20, 18:21:59 »
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Updated OP. In the original release of Mid-Century Modern Dining and Style Set the teen dress was missing stencils, in the fixed release they broke the chair. The update ensures that no matter which release you have installed both items work.

Mucho baaa to you KT. You forgot to update the date of your post though, it still says the 15th.
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beansontoast
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Re: KT's Store Fixes (updated 11.15.2012)
« Reply #552 on: 2012 November 20, 19:03:16 »
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Well I finally managed to get a right-shaped cutout for the greenhouse roofs themselves so you don't have to mess about with the invisible rugs (available now at my site).  Would be interested to know where the snow piles up using those instead.

Snow does not seem to pile on them and they get frosted over.  The plants inside go dormant, which could be due to the missing wall sections.
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gehenna
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Re: KT's Store Fixes (updated 11.15.2012)
« Reply #553 on: 2012 November 20, 19:12:38 »
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Hi guys!

Your fixes are always awesome, ofc!
This is the first time that one of your fixes didn't work 100%.. more like 98%

My problem is with the Sunflower in the Greenhouse DL. I installed them as .package files, and applied your fixes as usual.

Whenever the flower lets out sunligt fertilizer I get the stupid white blocks with the "missing object resource instance..." errorcode.

I tried to install the sim3pack instead and moved the fixes around as in your manual but still the same shit.

Everything that I have in my .package files is up to date and I really don't know what else to do.

Anybody? Huh

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kissing_toast
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Re: KT's Store Fixes (updated 11.20.2012)
« Reply #554 on: 2012 November 21, 02:40:58 »
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Updated OP. Added new store patch.
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zsusensei
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Re: KT's Store Fixes (updated 11.20.2012)
« Reply #555 on: 2012 November 21, 04:27:19 »
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Hy hello!
I love your work! Fantastyc!! BUt !
The spell book (Lady Ravendancer Goth's Book o 'Spells) wont work. If you can  fix the problem please do it as soon as possible!
Thanks  Smiley
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coolkips
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Re: KT's Store Fixes (updated 11.20.2012)
« Reply #556 on: 2012 November 21, 04:59:47 »
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Updated OP. Added new store patch.

Could you gimme more detail explanation about "If you use this patch instead of the one the game generates I would suggest putting this in an overrides folder or in the program files mod folder with Awesomemod. Decrap if necessary."

Sorry about noob question...

Where is the overrides folder location? Where I could get Awesomemod? Which one is recommended? Using this ContentPatch or use directly Store Update v2 from Launcher?

Thanks

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Madame Mim
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Re: KT's Store Fixes (updated 11.20.2012)
« Reply #557 on: 2012 November 21, 05:33:23 »
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Updated OP. Added new store patch.

Could you gimme more detail explanation about "If you use this patch instead of the one the game generates I would suggest putting this in an overrides folder or in the program files mod folder with Awesomemod. Decrap if necessary."

Sorry about noob question...

Where is the overrides folder location? Where I could get Awesomemod? Which one is recommended? Using this ContentPatch or use directly Store Update v2 from Launcher?

Thanks

Why are you even considering using a mod if you don't know what/where your overides folder is?
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coolkips
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Re: KT's Store Fixes (updated 11.20.2012)
« Reply #558 on: 2012 November 21, 06:15:03 »
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Why are you even considering using a mod if you don't know what/where your overides folder is?
Because I starting to use it, from the first time. Start to play the Sims...

So, nee some help with details... Thanks in advanced. CMIIW
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Re: KT's Store Fixes (updated 11.20.2012)
« Reply #559 on: 2012 November 21, 07:07:54 »
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Why are you even considering using a mod if you don't know what/where your overides folder is?
Because I starting to use it, from the first time. Start to play the Sims...

So, nee some help with details... Thanks in advanced. CMIIW

If you do not understand the basics of adding custom content and mods to your game, I suggest that you consider not using awesome mod.

No RLY.

If you simply must, go check out the MTS page they have on how to work CC and packages for how to get the folders going. If you don't know what to do now or how to get to the mod the sims page that explains this, don't mod your game.
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coolkips
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Re: KT's Store Fixes (updated 11.20.2012)
« Reply #560 on: 2012 November 21, 07:23:25 »
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Why are you even considering using a mod if you don't know what/where your overides folder is?
Because I starting to use it, from the first time. Start to play the Sims...

So, nee some help with details... Thanks in advanced. CMIIW

If you do not understand the basics of adding custom content and mods to your game, I suggest that you consider not using awesome mod.

No RLY.

If you simply must, go check out the MTS page they have on how to work CC and packages for how to get the folders going. If you don't know what to do now or how to get to the mod the sims page that explains this, don't mod your game.

FYI I already used some MOD (the simple one), and I know about "How to use CC and packages".
But seem this vocab is new for me... overrides folder and awesomemod.

I posting here to get fixes of store contents... and already used this KT Store Fixes before... BUT... again, today I notice that annoucement that I post above.... mention about Store Patch v2.0...

Then I asked to KT...  which one is recommended... using the Launcher update or using KT Store Patch.... then I wanna know more about overrides folder...

Please... just answering my question... Don't ask why I asking that...
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Re: KT's Store Fixes (updated 11.20.2012)
« Reply #561 on: 2012 November 21, 17:46:43 »
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Hy hello!
I love your work! Fantastyc!! BUt !
The spell book (Lady Ravendancer Goth's Book o 'Spells) wont work. If you can  fix the problem please do it as soon as possible!
Thanks  Smiley

The book worked fine the last time I tried it. Either it's a problem stemming from the most recent store patch, or you're doing something wrong.

Please... just answering my question... Don't ask why I asking that...

MATY isn't a place for beginners. If you're not familiar with how to use the Overrides folder or what Awesomemod is, take Grimma's advice and check out MTS. Google is your friend.
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Re: KT's Store Fixes (updated 11.20.2012)
« Reply #562 on: 2012 November 22, 09:50:54 »
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FYI I already used some MOD (the simple one), and I know about "How to use CC and packages".
But seem this vocab is new for me... overrides folder and awesomemod.

I posting here to get fixes of store contents... and already used this KT Store Fixes before... BUT... again, today I notice that annoucement that I post above.... mention about Store Patch v2.0...

Then I asked to KT...  which one is recommended... using the Launcher update or using KT Store Patch.... then I wanna know more about overrides folder...

Please... just answering my question... Don't ask why I asking that...

http://lmgtfy.com/?q=sims+3+overrides+folder
You're welcome.
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coltraz
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Re: KT's Store Fixes (updated 11.20.2012)
« Reply #563 on: 2012 November 22, 18:40:59 »
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Since I use .packages MOST of my store content is seen by the game as unofficial CC (with a "*" icon rather than a store content icon) as it's not installed via the launcher, and not in Sims3Pack form. So do you know if installing the patch through the launcher will be effective or should I use your contentpatch.package instead?
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kissing_toast
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Re: KT's Store Fixes (updated 11.20.2012)
« Reply #564 on: 2012 November 22, 19:38:46 »
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Since I use .packages MOST of my store content is seen by the game as unofficial CC (with a "*" icon rather than a store content icon) as it's not installed via the launcher, and not in Sims3Pack form. So do you know if installing the patch through the launcher will be effective or should I use your contentpatch.package instead?
 

The one I have posted is only because some people had issues with the launcher asking every time for the patch. It's the same as the one the launcher gives. It's really only a matter of decrapped or not rather than how it's installed. You get the cc icon because they're in your mods folder, but they're the same as vanilla sims3packs.
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Re: KT's Store Fixes (updated 11.20.2012)
« Reply #565 on: 2012 November 23, 01:19:19 »
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I've just put the store patch (decrapped) in my Overrides folder, and it seems to be causing empty spaces in my Buy catalog which can be clicked and have a price listed, but there's no object or description.  I assume these are store items I don't have.  Is this an expected behavior or a cause for concern?
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virgali
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Re: KT's Store Fixes (updated 11.20.2012)
« Reply #566 on: 2012 November 23, 06:49:20 »
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I've just put the store patch (decrapped) in my Overrides folder, and it seems to be causing empty spaces in my Buy catalog which can be clicked and have a price listed, but there's no object or description.  I assume these are store items I don't have.  Is this an expected behavior or a cause for concern?

Did you need the store patch? It's only for those people who's store patches won't "stick" which requires us to update it every time or for those people that keep getting prompted to download the patch over and over when it's already been installed. The store patch doesn't need to be decrappified. It doesn't go in your Overrides folder either. It should go into the "content patch" folder in The Sims 3 folder.
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kissing_toast
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Re: KT's Store Fixes (updated 11.20.2012)
« Reply #567 on: 2012 November 23, 08:46:02 »
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I've just put the store patch (decrapped) in my Overrides folder, and it seems to be causing empty spaces in my Buy catalog which can be clicked and have a price listed, but there's no object or description.  I assume these are store items I don't have.  Is this an expected behavior or a cause for concern?

I would guess those are just items you don't have installed. The new patch changes a lot of fences and windows. They won't cause any harm, it's essentially just the main part of the object with none of the filling. 
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coolkips
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Re: KT's Store Fixes (updated 11.20.2012)
« Reply #568 on: 2012 November 23, 16:53:04 »
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Which one is recommended... using the Launcher to update Store Patch 2.0 or using KT Store Patch?
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Re: KT's Store Fixes (updated 11.20.2012)
« Reply #569 on: 2012 November 23, 17:35:50 »
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I've just put the store patch (decrapped) in my Overrides folder, and it seems to be causing empty spaces in my Buy catalog which can be clicked and have a price listed, but there's no object or description.  I assume these are store items I don't have.  Is this an expected behavior or a cause for concern?

Did you need the store patch? It's only for those people who's store patches won't "stick" which requires us to update it every time or for those people that keep getting prompted to download the patch over and over when it's already been installed. The store patch doesn't need to be decrappified. It doesn't go in your Overrides folder either. It should go into the "content patch" folder in The Sims 3 folder.

I would assume I need it, since I don't allow my Launcher to access the internet and don't even have a tab for the store patch in there.  And KT's own instructions above say 'If you use this patch instead of the one the game generates I would suggest putting this in an overrides folder or in the program files mod folder with Awesomemod. Decrap if necessary.'  So I put it in Overrides and decrapped it, as I decrap everything else.

I would guess those are just items you don't have installed. The new patch changes a lot of fences and windows. They won't cause any harm, it's essentially just the main part of the object with none of the filling.

Okay, just wanted to make sure.  Thanks!
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Re: KT's Store Fixes (updated 11.20.2012)
« Reply #570 on: 2012 November 23, 18:06:15 »
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Which one is recommended... using the Launcher to update Store Patch 2.0 or using KT Store Patch?

They're the same exact thing, you decide.
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Re: KT's Store Fixes (updated 11.20.2012)
« Reply #571 on: 2012 November 23, 21:36:43 »
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But decisions are hard and stuff!
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Re: KT's Store Fixes (updated 11.20.2012)
« Reply #572 on: 2012 November 24, 12:33:34 »
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Remember that to use my greenhouse roof fix you need to delete and re "buy" the pieces after installing the mod, and you need to lay a floor under them first.  It's the floor that makes the greenhouse weatherproof.
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Re: KT's Store Fixes (updated 11.20.2012)
« Reply #573 on: 2012 November 28, 01:15:51 »
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The ccmerged is not working for meee help plz!! Cry
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Madame Mim
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Re: KT's Store Fixes (updated 11.20.2012)
« Reply #574 on: 2012 November 28, 03:01:53 »
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The ccmerged is not working for meee help plz!! Cry

Go to the front of this thread and read the instructions again.
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