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Author Topic: KT's Store Fixes (updated 11.02.2013)  (Read 1888604 times)
notouching
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Re: KT's Store Fixes (updated 05.31.2012)
« Reply #175 on: 2012 June 02, 06:35:42 »
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I have used every Store Fix you have published, and although it worked miracles for my Tablet and Ice Cream Making Machine it does absolutely nothing for my Deep Fryer. It did at some point, but even then it would mess up every person in my town. I'm not saying that your fix is at fault, I'm just saying that the stupid thing does not work. If I tell my sim to go and deep fry something, they will begin the process and will start acting like it's a child and will do that stupid "cuddly crap" with the deep fryer saying stuff like "AWWWWW!!". And then, when the food is almost done, the sim will reset and the food won't be edible. The food sits on the handle of the deep fryer and my sim has to start the process over. But the food is never finished. I have some Error Scrips from NRAAS Error Trap if that would help. If you would like for me to post a video of what is happening I will try my hardest to do that as well. I'm not all that great with uploading stuff.

Upload the script error and I'll take a look at it. Honestly, this reset bug is very likely to be tied to improper installation and/or incomplete ccmerged (read this).
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ILikeChocolateMilk
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Re: KT's Store Fixes (updated 05.31.2012)
« Reply #176 on: 2012 June 02, 15:49:29 »
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Here's the script error I get every time I start my game up. I have installed all content the same way and I have never deleted the ccmerged file. I install via the launcher, and then use the .dbc files. I do have backups of everything, but all of them come in sets, so if re-installation is the only possible solution anyone can think of I will try that and then let you know of the results.

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notouching
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Re: KT's Store Fixes (updated 05.31.2012)
« Reply #177 on: 2012 June 02, 17:04:44 »
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Here's the script error I get every time I start my game up. I have installed all content the same way and I have never deleted the ccmerged file. I install via the launcher, and then use the .dbc files. I do have backups of everything, but all of them come in sets, so if re-installation is the only possible solution anyone can think of I will try that and then let you know of the results.
Several of your Nraas mods are sorely out of date. Also, I don't use the magic gnome mod but it hasn't been updated since pets and may need an update. You might have out of date tuning mods as well. Try moving out all of your mods, deleting the scriptcache, and then starting the game with only Kt's fix. Then start a new hood and try to use the deep fryer. If it doesn't work, you might need to re-install that set. Something else you can do is to rename your Sims 3 folder in Documents\Electronic Arts and install the set via the launcher. Then add KT's fix and start a new game and see if the deep fryer works.

The unhandled reference is caused by food props from the deep fryer that aren't being properly cleaned up, and it seems like twallan is hoping to fix that in the next ErrorTrap update.
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Insanity Prelude
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Re: KT's Store Fixes (updated 05.31.2012)
« Reply #178 on: 2012 June 05, 05:05:03 »
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The majority of my content is installed as decrapped packages, but I installed Lunar Lakes and Hidden Springs (also decrapped) through the launcher. You said these fixes assume everything was installed the same way, so is there likely to be a problem with the tree of prosperity or fountain of youth?

Also, just to be a hundred percent clear, ccmerged_decrapped goes in Overrides if you use packages, not DCBackup?

edit: found the answer to one of the things I asked, so I took that out so as not to waste your time.
« Last Edit: 2012 June 05, 05:23:43 by Insanity Prelude » Logged
Xav
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Re: KT's Store Fixes (updated 05.31.2012)
« Reply #179 on: 2012 June 08, 00:15:41 »
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If you're using packages, you'll need to update the ccmerged file because the casino items have a new BUFF and SKIL resource.
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kissing_toast
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Re: KT's Store Fixes (updated 05.31.2012)
« Reply #180 on: 2012 June 08, 05:17:27 »
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Updated OP for new store set.

The majority of my content is installed as decrapped packages, but I installed Lunar Lakes and Hidden Springs (also decrapped) through the launcher. You said these fixes assume everything was installed the same way, so is there likely to be a problem with the tree of prosperity or fountain of youth?

There shouldn't be, that's moar of a decrapped or legit thing. You do know that you don't need to decrap if you're using packages, right? That way you won't need most of what I "fix."

Also, just to be a hundred percent clear, ccmerged_decrapped goes in Overrides if you use packages, not DCBackup?

edit: found the answer to one of the things I asked, so I took that out so as not to waste your time.

I haven't tried putting it in DCBackup, that might work. I just think it's easier to plop it in the framework.

Just tried it, it works that way as well.
« Last Edit: 2012 June 08, 05:29:56 by kissing_toast » Logged

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ILikeChocolateMilk
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Re: KT's Store Fixes (updated 06.08.2012)
« Reply #181 on: 2012 June 08, 14:51:37 »
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If you use DC Backups, do you put the ccmerged_decrapped files in Packages or Overrides? BTW, I got my deep fryer to work. What actually did it, I don't know. I re-installed all custom content and I also updated all of my mods and my game. I hadn't updated my game to 1.34 because I didn't even know Sweet Treats was out yet. But Thanks for the suggestions, because one of them worked.
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Re: KT's Store Fixes (updated 06.08.2012)
« Reply #182 on: 2012 June 09, 00:37:49 »
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I having trouble getting the blackjack table to work with that fix suggestions or can someone make it in a .package file that works? I tried to do the whole set I don't know if I did it right because its still having issues.
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jezzer
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Re: KT's Store Fixes (updated 06.08.2012)
« Reply #183 on: 2012 June 09, 01:06:12 »
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I have the blackjack table as a .package file and still get the missing resource error and the giant blocks.  It's the only premium object I have that doesn't work now.  I'm going to redownload the KT fix files and make sure I didn't miss an update.

ETA:  Sure enough, I missed one of KT's updated files.  Everything works fine.  My AIDE is a good AIDE.
« Last Edit: 2012 June 09, 03:00:15 by jezzer » Logged

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Tia
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Re: KT's Store Fixes (updated 06.08.2012)
« Reply #184 on: 2012 June 09, 02:16:16 »
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Ohh wow sounds like your video card is on the fritz. Did you update it?
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kissing_toast
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Re: KT's Store Fixes (updated 06.08.2012)
« Reply #185 on: 2012 June 09, 03:31:15 »
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Sounds like your brain is on the fritz.
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Tia
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Re: KT's Store Fixes (updated 06.08.2012)
« Reply #186 on: 2012 June 09, 04:12:45 »
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Ok sorry I didn't have all the updates either and thanks Kissing Toast it works.
Though I don't know if this is an issue but I haven't seen any of the moodlets its suppose to have just lucky and unlucky.  Undecided
« Last Edit: 2012 June 09, 05:45:11 by Tia » Logged
mephlabs
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Re: KT's Store Fixes (updated 06.08.2012)
« Reply #187 on: 2012 June 09, 07:45:58 »
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About the new Gambling Skill, I think the Icon for the Skill (The one that is shown in the Skill List/Log) is missing for me.

Anyone else has the same problem?
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Painkiller
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Re: KT's Store Fixes (updated 06.08.2012)
« Reply #188 on: 2012 June 09, 08:05:35 »
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About the new Gambling Skill, I think the Icon for the Skill (The one that is shown in the Skill List/Log) is missing for me.
Ditto. I threw KT's updated fix and his latest CCmerged in the override folder and the blackjack accessories and the moodlets work perfectly. The skill bar appears and works but no icon in the journal. It's just an icon though, who cares. I wonder if it appears for the legit buyers.
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notouching
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Re: KT's Store Fixes (updated 06.08.2012)
« Reply #189 on: 2012 June 09, 09:42:47 »
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About the new Gambling Skill, I think the Icon for the Skill (The one that is shown in the Skill List/Log) is missing for me.
Ditto. I threw KT's updated fix and his latest CCmerged in the override folder and the blackjack accessories and the moodlets work perfectly. The skill bar appears and works but no icon in the journal. It's just an icon though, who cares. I wonder if it appears for the legit buyers.

There is an icon for the gambling skill. It's very easy to fix. The TGI of the IMAG resource for the icon is wrong when decrapified. Here's a package with the fix. I will delete it when KT adds it to his fix.

The IMAG resource for the gambling skill icon is in the accessoryGambling package (0x816911c256e146bf801cdc68ec79a95f.package, contains StoreObjectsGamblingSkill.dll), and has instance ID 0xA14CEE3885128E41.

Edit: Link removed. Please download KT's updated fix.
« Last Edit: 2012 June 29, 16:27:04 by notouching » Logged
snowflakeinhell
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Re: KT's Store Fixes (updated 06.08.2012)
« Reply #190 on: 2012 June 09, 11:29:45 »
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None of the fixes work for me, I tried everything, following the instructions, but I still get big grey blocks at the blackjack table telling me something is missing..
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jezzer
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Re: KT's Store Fixes (updated 06.08.2012)
« Reply #191 on: 2012 June 09, 15:16:23 »
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You need KT's fixes to be set up as an override, which means the computer needs to read the files first before it reads the files they affect.  In my "Mods" folder, I have a "Packages" folder and an "Override" folder.  My "Packages" folder has several sub-folders ("Hair," "Clothing," "Hacks," etc.).  Putting my cc into subfolders like that serves two purposes:  it makes it much easier to locate individual .packages, and subfolders are automatically lower in the file-reading hierarchy.  Anyway, set up your overrides correctly, double-check your resource.cfg file to make sure it's set to read all folders and subfolders in the "Mods" folder, and everything should work correctly.

ETA:  The computer would probably read your "Overrides" folder before your "Packages" folder anyway, because of the Magic of Alphabetical Order, but I tend to compartmentalize a lot.
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snowflakeinhell
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Re: KT's Store Fixes (updated 06.08.2012)
« Reply #192 on: 2012 June 09, 16:36:58 »
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You need KT's fixes to be set up as an override, which means the computer needs to read the files first before it reads the files they affect.  In my "Mods" folder, I have a "Packages" folder and an "Override" folder.  My "Packages" folder has several sub-folders ("Hair," "Clothing," "Hacks," etc.).  Putting my cc into subfolders like that serves two purposes:  it makes it much easier to locate individual .packages, and subfolders are automatically lower in the file-reading hierarchy.  Anyway, set up your overrides correctly, double-check your resource.cfg file to make sure it's set to read all folders and subfolders in the "Mods" folder, and everything should work correctly.

ETA:  The computer would probably read your "Overrides" folder before your "Packages" folder anyway, because of the Magic of Alphabetical Order, but I tend to compartmentalize a lot.

I tried everything, even making an overrides folder and putting the files in there, and still the same problem. I did get something to work though, I put the store fix files in my packages folder and put the ccmerged file in dcbackup, and everything seems to work ok, except one thing seems to be invisible on the blackjack table and my sim won't gain any gambling skill from it.
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Tia
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Re: KT's Store Fixes (updated 06.08.2012)
« Reply #193 on: 2012 June 09, 23:08:43 »
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You need KT's fixes to be set up as an override, which means the computer needs to read the files first before it reads the files they affect.  In my "Mods" folder, I have a "Packages" folder and an "Override" folder.  My "Packages" folder has several sub-folders ("Hair," "Clothing," "Hacks," etc.).  Putting my cc into subfolders like that serves two purposes:  it makes it much easier to locate individual .packages, and subfolders are automatically lower in the file-reading hierarchy.  Anyway, set up your overrides correctly, double-check your resource.cfg file to make sure it's set to read all folders and subfolders in the "Mods" folder, and everything should work correctly.

ETA:  The computer would probably read your "Overrides" folder before your "Packages" folder anyway, because of the Magic of Alphabetical Order, but I tend to compartmentalize a lot.

I tried everything, even making an overrides folder and putting the files in there, and still the same problem. I did get something to work though, I put the store fix files in my packages folder and put the ccmerged file in dcbackup, and everything seems to work ok, except one thing seems to be invisible on the blackjack table and my sim won't gain any gambling skill from it.
I don't know if this will help but I got it to work when I deleted everything out of the backup and reinstalled all the downloads and decrapified the ccmerge file.
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kissing_toast
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Re: KT's Store Fixes (updated 06.08.2012)
« Reply #194 on: 2012 June 10, 01:10:57 »
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You need KT's fixes to be set up as an override, which means the computer needs to read the files first before it reads the files they affect.  In my "Mods" folder, I have a "Packages" folder and an "Override" folder.  My "Packages" folder has several sub-folders ("Hair," "Clothing," "Hacks," etc.).  Putting my cc into subfolders like that serves two purposes:  it makes it much easier to locate individual .packages, and subfolders are automatically lower in the file-reading hierarchy.  Anyway, set up your overrides correctly, double-check your resource.cfg file to make sure it's set to read all folders and subfolders in the "Mods" folder, and everything should work correctly.

ETA:  The computer would probably read your "Overrides" folder before your "Packages" folder anyway, because of the Magic of Alphabetical Order, but I tend to compartmentalize a lot.


I tried everything, even making an overrides folder and putting the files in there, and still the same problem. I did get something to work though, I put the store fix files in my packages folder and put the ccmerged file in dcbackup, and everything seems to work ok, except one thing seems to be invisible on the blackjack table and my sim won't gain any gambling skill from it.

Not getting the gambling skill is ccmerge fail, not getting the accessories for the blackjack table is just plain fail.

Just an update, I got the icon showing up for the skill. I will look into the autonomous thing tonight as well. I'm also going to change the way my fix is set up again, sorry bout that. I'm going to split up the decrapped problems from the actual problems. As always any and all suggestions about things are welcome.

Edit: Sims do use the blackjack tables. They just like the slot machines better. I set the lot to big park and removed the slot machines, sims kept pouring in to play blackjack.
« Last Edit: 2012 June 10, 06:01:51 by kissing_toast » Logged

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Tomislaw
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Re: KT's Store Fixes (updated 06.08.2012)
« Reply #195 on: 2012 June 10, 06:12:24 »
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Hit 'em Harder Blackjack Table, Triple Riches Slots O'Jackpots Slot Machine[/li][/list]

Instructions
*This fix assumes that ALL affected items are installed the same way*
Everyone will need this file here----->KT_StoreFix_Awesome(06.08.2012) Smiley
If you don't use Awesomemod you will also need this file here----->KT_StoreFix_UnAwesome
If your premium store content is arr'd you need this----->ccmerged_decrapped(06.08.2012) Smiley
*If you use packages make sure to put these in your overrides folder*

Original ccmerged package (as of 06.08.2012) attached below.

*No Random mod moved to my blog, link in signature.*

I have problem with newest set (BlackJack Table and Slot Machine).
I deccraped and installed S3P, but I have problems like missing objects chips etc.
I have in packages Joey_StoreCCFix......

I don't use AwesomeMod.

What I need that I can fix latest and newest set? First or Second or Third link in qouted post?
What is overrides folder? Where I can find it?

Thank you. Smiley
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YoungOldPrude
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Re: KT's Store Fixes (updated 06.08.2012)
« Reply #196 on: 2012 June 10, 07:15:42 »
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I just had my first Elder sim play blackjack. Her Fun bar was 97% green starting out, but within, oh, say thirty sim minutes, she had the glaring red "Stressed Out" moodlet. I fixed up her fun bar and sent her over to a slot machine only to receive the same results.


Update:
Please disregard the above. I figured it out. The Frugal trait was to blame.
« Last Edit: 2012 June 11, 09:55:01 by YoungOldPrude » Logged

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Re: KT's Store Fixes (updated 06.08.2012)
« Reply #197 on: 2012 June 10, 08:02:56 »
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Then the blackjack autonomy could be raise a tiny bit, I've tested by putting one on the home lot and nobody touched it ever. However when I've put a slot machine they all rushed to it.
Quote
As always any and all suggestions about things are welcome.
notouching's fix for the icon works, it could be added to the ccmerged file you provide. Instructions could also insist on the use of an override folder, not touching the original files is a must to avoid a massload of whining.
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Re: KT's Store Fixes (updated 06.08.2012)
« Reply #198 on: 2012 June 10, 08:19:19 »
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Maybe KT could make a tuning file just for you. I have no problems at all with the blackjack tables in my game. Actually it's often full of sims. I don't play the enormous EA lot though so that may be it. I do have the slot machines on the lot as well though.

ETA: The spellbook isn't animating properly for me either. Though I am able to learn spells and use them.
« Last Edit: 2012 June 10, 09:14:45 by virgali » Logged

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notouching
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Re: KT's Store Fixes (updated 06.08.2012)
« Reply #199 on: 2012 June 10, 09:49:34 »
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Maybe KT could make a tuning file just for you. I have no problems at all with the blackjack tables in my game. Actually it's often full of sims. I don't play the enormous EA lot though so that may be it. I do have the slot machines on the lot as well though.

ETA: The spellbook isn't animating properly for me either. Though I am able to learn spells and use them.

Have you got the latest store patch?
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