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Author Topic: Sims 3 Pets- Whats borked thread  (Read 120328 times)
redwards
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Re: Sims 3 Pets- Whats borked thread
« Reply #75 on: 2011 October 29, 19:54:32 »
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Further adventures in freaky pet modeling. This is the origami pet problem:





...that's a cat.


As I mentioned before, it looks pretty clearly like the pet model is being distorted into a human model shape. When I've had this happen, it only lasts for a few seconds, generally when switching between a sim and a pet. Nonetheless, it looks pretty disturbing.
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Georgette
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Re: Sims 3 Pets- Whats borked thread
« Reply #76 on: 2011 October 30, 00:44:00 »
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It looks like one of those coffee-drinking worm aliens out of Men in Black. Ah, nostalgia.
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jezzer
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Re: Sims 3 Pets- Whats borked thread
« Reply #77 on: 2011 October 30, 02:02:10 »
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Or the "IT'S SLOWLY COMING THIS WAY" meme.
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Re: Sims 3 Pets- Whats borked thread
« Reply #78 on: 2011 October 30, 21:42:40 »
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Can't fish using the "choose bait" option. I can fish, but any time I try to choose bait to fish, the action immediately drops from queue.

Twallan's Overwatch has a "Fish With Bait" fix in it.  It may or may not be for the particular issue you are experiencing.  I think Overwatch is work installing either way.  If it fixes your particular issue, great.  If not, it still fixes or prevents many other issues.

After having the same Fish with Bait issue, I checked this out. It looks like he may also have addressed some of the other Pets problems:

"Fix for instantiation of animals, which were improperly being created by my mods using Human rigs"
-- Guessing this is the origami pet/alien cat Problem

"Moved the "Pet Fatigue" correction to earlier in the load-up process, in order to get ahead of any sims trying to use it before it is fixed"
-- Guessing this is the problem some of us have noticed with destruction/scratch bars suddenly going to zero.
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Moryrie
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Re: Sims 3 Pets- Whats borked thread
« Reply #79 on: 2011 October 31, 00:43:34 »
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Sims cannot join protests at city hall in Appaloosa Plains. Attempts to do so result in route failure bubbles.

ETA: Also experiencing spontaneous corruptions. Sometimes this happens even if I just open a world, and create a save of it. This just happened with a user-made world I was editing. This never happened before the pets patch (and that user-world is more stable than the new world is).
« Last Edit: 2011 October 31, 00:56:00 by Moryrie » Logged

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nosoupforyou
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Re: Sims 3 Pets- Whats borked thread
« Reply #80 on: 2011 October 31, 10:05:36 »
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My favourite so far is this:


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J. M. Pescado
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Re: Sims 3 Pets- Whats borked thread
« Reply #81 on: 2011 October 31, 11:25:02 »
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Heh. This wasn't really Pets-related, but once Sim-Brynne peed on the CAS Room Floor. I didn't think to take a screenshot at the time, though.
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Re: Sims 3 Pets- Whats borked thread
« Reply #82 on: 2011 October 31, 11:28:25 »
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That would've made and excellent anti-promotional video.

Sims! Now with levitation and extra pee!
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J. M. Pescado
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Re: Sims 3 Pets- Whats borked thread
« Reply #83 on: 2011 October 31, 11:29:54 »
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I don't think you'd want to combine upside-down levitation AND pee.
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nosoupforyou
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Re: Sims 3 Pets- Whats borked thread
« Reply #84 on: 2011 October 31, 11:33:55 »
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I forgot to mention he was spinning at the time. Stick him in the game, they'd be doing that annoying play with sprinkler action.
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Re: Sims 3 Pets- Whats borked thread
« Reply #85 on: 2011 October 31, 14:53:56 »
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I lost my spiral staircases after installing pets. Not sure why, but they do not show up in the catalog. Still trying to puzzle out the cause of this, and hoping I can find a way to get them back. Nothing else seems to have been affected, and shows up just fine.
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Re: Sims 3 Pets- Whats borked thread
« Reply #86 on: 2011 October 31, 16:09:42 »
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Once a burglar stole a spiral staircase, and then after losing to the burglar, calling the cops, having the burglar arrested, and the staircase restored to the family inventory, my sim then walked up an invisible spiral stair, and through the ceiling.

Even though this was pre-pets, I'm pretty sure there's just issues with those stairs in general.
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Re: Sims 3 Pets- Whats borked thread
« Reply #87 on: 2011 November 01, 20:25:17 »
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Rechecked the "small dog can't drink from toilet" issue and it still happens with different families(no CC other then a no-cd). It makes sense that the small dog couldn't reach to drink from the toilet, except they throw up the want to do so and it is unfulfillable.
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Re: Sims 3 Pets- Whats borked thread
« Reply #88 on: 2011 November 01, 20:52:14 »
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Rechecked the "small dog can't drink from toilet" issue and it still happens with different families(no CC other then a no-cd). It makes sense that the small dog couldn't reach to drink from the toilet, except they throw up the want to do so and it is unfulfillable.
Does your dog have the Neat trait? While I haven't actually tried to get my neat pets to drink from the toilet, it seems counter-productive to their personalities. Try again with a small dog with the Piggy trait.
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Re: Sims 3 Pets- Whats borked thread
« Reply #89 on: 2011 November 01, 22:05:31 »
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Rechecked the "small dog can't drink from toilet" issue and it still happens with different families(no CC other then a no-cd). It makes sense that the small dog couldn't reach to drink from the toilet, except they throw up the want to do so and it is unfulfillable.
Does your dog have the Neat trait? While I haven't actually tried to get my neat pets to drink from the toilet, it seems counter-productive to their personalities. Try again with a small dog with the Piggy trait.

This second dog was a adopted dog with nothing but the playful trait. Added two more dogs to the household, one large with piggy trait, one small with same. Large dog can drink from toilet, small dog can not. I have seen the small dogs roll the "drink from toilet" want and I was unable to fulfill that. I had originally thought that it might be an issue with an EA made creature(as is common), this is not the case anymore obviously.
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Re: Sims 3 Pets- Whats borked thread
« Reply #90 on: 2011 November 02, 19:12:00 »
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I just had a sim roll a want to "play with" the wall cat toy. It had an image of her cat's face on it and said "Your pet wants to blah blah".

That is unfulfillable, but only once the cat is an adult, they stand there while the cat plays with the wall toy, I think they might even flick it.
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nekonoai
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Re: Sims 3 Pets- Whats borked thread
« Reply #91 on: 2011 November 05, 13:20:05 »
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So far I've only noticed 3 weird issues.

Fridge animations aren't working. Sure, they get food out, but from a closed fridge. Only a slight annoyance.

Auto pause enables itself when I use speed 4 and the action completes.

And... sims don't ride their bikes. Oh, they ride their bikes, they just don't RIDE their bikes.



The only mod I have is awesome. And the only CC stuff I have is store crap. So who knows? Tongue
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Re: Sims 3 Pets- Whats borked thread
« Reply #92 on: 2011 November 05, 14:10:51 »
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You have to use the RIG fix on ARRd store stuff before sims can interact with it properly.
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<soozelwoozel>  Remember the days when jezzer used to have adorable pictures of ratties holding teddy bears as his avatar? Now it\\\'s all eyeless cave vagina spiders and despair.
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Re: Sims 3 Pets- Whats borked thread
« Reply #93 on: 2011 November 05, 14:55:42 »
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Yeah, I just noticed that thread. Running my stuff through it now. Still doesn't explain the auto pause.
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Re: Sims 3 Pets- Whats borked thread
« Reply #94 on: 2011 November 05, 15:20:43 »
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Auto pause after completion of speed 4 activity is an awesomemod feature which can be changed in the config.
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Re: Sims 3 Pets- Whats borked thread
« Reply #95 on: 2011 November 07, 17:37:32 »
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Auto pause after completion of speed 4 activity is an awesomemod feature which can be changed in the config.

Actually Pets does this without mods installed.
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Re: Sims 3 Pets- Whats borked thread
« Reply #96 on: 2011 November 08, 01:14:46 »
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No it doesn't. Because that's specifically an AwesomeMod feature I added to make speed4 actually useful. I may also add a thing to make it run to the end of the queue instead of every interaction.

What's really borked? The neighborhood pet adoption event. It will fill your neighborhood with dead pets if you don't take them all. Every time you play without AwesomeMod, EAxis kills a kitten. Please, think of the kittens.
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Re: Sims 3 Pets- Whats borked thread
« Reply #97 on: 2011 November 08, 01:39:07 »
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No it doesn't. Because that's specifically an AwesomeMod feature I added to make speed4 actually useful. I may also add a thing to make it run to the end of the queue instead of every interaction.

What's really borked? The neighborhood pet adoption event. It will fill your neighborhood with dead pets if you don't take them all. Every time you play without AwesomeMod, EAxis kills a kitten. Please, think of the kittens.
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Re: The TS3 Store: post your questions, updates, and tech help here
« Reply #98 on: 2011 November 08, 02:17:27 »
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What exactly does that have to do with the Store?

A witch moved it, so this no longer makes sense.  Nothing to see, move it along, etc.
« Last Edit: 2011 November 08, 15:16:04 by jeromycraig » Logged

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Re: Sims 3 Pets- Whats borked thread
« Reply #99 on: 2011 November 08, 15:28:02 »
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Sim can no longer learn songs. She can buy guitar songs from bookstore but not learn them. She does not know any songs apart from "where is my  mummy" which is not a guitar song.

This was working before Pets. I have AM and bugger all else installed.
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