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Rule of 6 for Generations?
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Topic: Rule of 6 for Generations? (Read 11920 times)
Madame Mim
Retarded Reprobate
Posts: 1436
Tards, Damned Tards and You Were Adopted.
Rule of 6 for Generations?
«
on:
2011 June 04, 23:42:11 »
OK, based on the assumption (yes, ass u me, I know) that Pescado's rule of 6 is, at the very least, invalidated by Generations - How are you all setting up your Sim ages?
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Baroness
witch
Breakfast of Champions!
Senator
Posts: 11636
Shunning the accursed daystar.
Re: Rule of 6 for Generations?
«
Reply #1 on:
2011 June 05, 00:27:53 »
I still have rule of 6 installed and am hoping it is still running. Haven't checked when my sims are ageing as yet.
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jezzer
Grammar Police
Posts: 4931
"Start a new thread" is the new "Search."
Re: Rule of 6 for Generations?
«
Reply #2 on:
2011 June 05, 01:13:56 »
I gave more time for the fun ages, with very little time for babbies and elders. It's all "Logan's Run" up in my shit.
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Rubyelf
Feckless Fool
Posts: 288
Fiddlesticks!
Re: Rule of 6 for Generations?
«
Reply #3 on:
2011 June 05, 01:20:50 »
Quote from: jeromycraig on 2011 June 05, 01:13:56
I gave more time for the fun ages, with very little time for babbies and elders. It's all "Logan's Run" up in my shit.
Did the same thing, 2 day babies, 4 day toddlers, then it jumps up to 20 day children, 25 day teens, 20 day young adult, 25 day adult and 10 day elders!
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D_Malachi
Asinine Airhead
Posts: 14
Re: Rule of 6 for Generations?
«
Reply #4 on:
2011 June 05, 03:59:03 »
Slightly modified "Rule of 6," only expanded to seven so ages end on the same day they begin (with a 2/5 split for baby/toddler), then doubled so time doesn't seem to fly by so fast.
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J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Rule of 6 for Generations?
«
Reply #5 on:
2011 June 05, 04:02:10 »
Note that if you don't get the proportions right, the CAS rules will end up different as your rules no longer apply to how normal humans work, as AwesomeMod calculates what is allowed based on what is physically possible within the game.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Madame Mim
Retarded Reprobate
Posts: 1436
Tards, Damned Tards and You Were Adopted.
Re: Rule of 6 for Generations?
«
Reply #6 on:
2011 June 05, 06:32:36 »
Well, the proportions shouldn't be too hard. I go:
baby 1 - 0-1
toddler 5 - 1-6
child 6 - 6-12
teen 6 - 12-18
YA 12 - 18-30
adult 24 - 30-54 (I'm in some quandry as to whether that should be 36 - 30-66 {but I'm trying to keep adult close to real breeding years})
elder 30 - 54-84
It's the adult / elder bridge I'm worried about.
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jonas
Blathering Buffoon
Posts: 72
Re: Rule of 6 for Generations?
«
Reply #7 on:
2011 June 05, 22:38:10 »
@Madame Mim:
Simply in response to your list, that's just too short of a lifespan for my sims and I'm wondering how you manage to rotate the families effectively without stress (or perhaps you dig the stress of it) without losing whatever stories/plans you have for them? Also; the elder stage for 30 years/days? That's a lot of elder time! Mine reach elder and are mostly forgotten except for the occasional favorite and will be the shortest age length next to babies.
I also plan to just space my age lengths to the ones I find most enjoyable which will be teen/ya - you know, the only time that truly matters in RL.
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Madame Mim
Retarded Reprobate
Posts: 1436
Tards, Damned Tards and You Were Adopted.
Re: Rule of 6 for Generations?
«
Reply #8 on:
2011 June 05, 22:52:12 »
Those are my ratio's. Although I do tend not to rotate atm.
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J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Rule of 6 for Generations?
«
Reply #9 on:
2011 June 06, 14:53:12 »
Quote from: Madame Mim on 2011 June 05, 06:32:36
YA 12 - 18-30
adult 24 - 30-54 (I'm in some quandry as to whether that should be 36 - 30-66 {but I'm trying to keep adult close to real breeding years})
elder 30 - 54-84
Those are pretty close to the numbers I run, although I use YA as 18-36, and Adult as 36-60, with Elders at 60-72. Be aware that elders do not actually DIE immediately at the end of their age stage, they only become CAPABLE of dying at that point, so the elder age stage should be slightly shorter than normal life expectancy, so that they will actually DIE around normal life expectancy. If you drag it out to 84, they will NEVER die before then, and your average life expectancy will be 90+, which is unrealistic. Also, unpleasant.
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Count
jolrei
Senator
Posts: 6420
Son of Perdition
Re: Rule of 6 for Generations?
«
Reply #10 on:
2011 June 06, 16:59:44 »
Quote from: J. M. Pescado on 2011 June 06, 14:53:12
Quote from: Madame Mim on 2011 June 05, 06:32:36
YA 12 - 18-30
adult 24 - 30-54 (I'm in some quandry as to whether that should be 36 - 30-66 {but I'm trying to keep adult close to real breeding years})
elder 30 - 54-84
Those are pretty close to the numbers I run, although I use YA as 18-36, and Adult as 36-60, with Elders at 60-72. Be aware that elders do not actually DIE immediately at the end of their age stage, they only become CAPABLE of dying at that point, so the elder age stage should be slightly shorter than normal life expectancy, so that they will actually DIE around normal life expectancy. If you drag it out to 84, they will NEVER die before then, and your average life expectancy will be 90+, which is unrealistic. Also, unpleasant.
Unpleasant for the sim or for the player? Sim elders seem to be able to lead full active lives, including sparring, right up to the point where they drop. The only difference seems to be that they do it in a slightly stooped over posture, and get somewhat more bony looking.
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wizard_merlin
Pinheaded Pissant
Posts: 1023
Re: Rule of 6 for Generations?
«
Reply #11 on:
2011 June 06, 20:37:00 »
Quote from: jonas on 2011 June 05, 22:38:10
I'm wondering how you manage to rotate the families effectively without stress (or perhaps you dig the stress of it) without losing whatever stories/plans you have for them?
Not everyone who plays rotates families. People will choose the age limits they want based on their own style of play, not the style other people play.
«
Last Edit: 2011 June 07, 04:37:09 by wizard_merlin
»
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Jeebus
Nitwitted Nuisance
Posts: 821
MATY's Lord and Savior
Re: Rule of 6 for Generations?
«
Reply #12 on:
2011 June 06, 21:04:32 »
Quote from: wizard_merlin on 2011 June 06, 20:37:00
Not everyone who plays rotates families. People will choose the age limits they want based on their own style of play, not the style other peoples play.
What peoples? The Germans? The English? The Choctaw?
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Quote from: rohina on 2011 December 19, 14:32:50
"Terminate the erroneous data" is an awesome euphemism for an abortion.
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Rule of 6 for Generations?
«
Reply #13 on:
2011 June 06, 21:41:44 »
Quote from: jolrei on 2011 June 06, 16:59:44
Unpleasant for the sim or for the player? Sim elders seem to be able to lead full active lives, including sparring, right up to the point where they drop. The only difference seems to be that they do it in a slightly stooped over posture, and get somewhat more bony looking.
Both! The sim will have long since exhausted everything there is to do, and thus simply be stuck stumbling around bored and unstylish for ages. Although I hear Generations adds something there: Now you can wander around town menacing people with your cane, which is definitely a plus.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Eeyore
Garrulous Gimp
Posts: 305
Beware donkey poo.
Re: Rule of 6 for Generations?
«
Reply #14 on:
2011 June 07, 00:56:46 »
Quote from: J. M. Pescado on 2011 June 06, 21:41:44
unstylish
Unstylish? Did you really just say unstylish? How dare you!
*Eeyore has sent a representative of the elderly community to bludgeon Pescado with a cane.*
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"[M]embers of MATY do not realize how badly they are perceived by society, and that people are secretly mocking them in silence." -- cwurtz
Baroness
witch
Breakfast of Champions!
Senator
Posts: 11636
Shunning the accursed daystar.
Re: Rule of 6 for Generations?
«
Reply #15 on:
2011 June 07, 02:03:34 »
Quote from: J. M. Pescado on 2011 June 06, 21:41:44
Although I hear Generations adds something there: Now you can wander around town menacing people with your cane, which is definitely a plus.
My Great Aunt Ada used her cane to great effect on Great Uncle Bob, whether we were in public or not.
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Lion
Knuckleheaded Knob
Posts: 529
Re: Rule of 6 for Generations?
«
Reply #16 on:
2011 June 10, 16:28:53 »
Old aging mods should still work in GEN. I just put mine in and it works. Screenshot here:
http://lion-twinbrookredux.blogspot.com/2011/06/upgraded-to-generations.html
I play "long" so that a week is a year, and this mod has a life expectancy of 70 years:
baby 1 week (0-1 years)
toddler 4 weeks (1-5 years)
child 7 weeks (5-12 years)
teen 6 weeks (12-18 years)
YA 17 weeks (18-35 years)
adult 25 weeks (35-60 years, same concern with breeding years. I wish there's some declining fertility mod, is there?)
elder 10 weeks (60-70 years, and beyond)
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jolrei
Senator
Posts: 6420
Son of Perdition
Re: Rule of 6 for Generations?
«
Reply #17 on:
2011 June 10, 18:07:41 »
Quote from: witch on 2011 June 07, 02:03:34
Quote from: J. M. Pescado on 2011 June 06, 21:41:44
Although I hear Generations adds something there: Now you can wander around town menacing people with your cane, which is definitely a plus.
My Great Aunt Ada used her cane to great effect on Great Uncle Bob, whether we were in public or not.
Hopefully that will be worth the trouble and time of downloading and updating again. The cane thing sounds rather fun, actually. Otherwise the threads I've seen on Generations suggests that it is a bit less than expected for a full EP.
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soozelwoozel
Senator
Posts: 2024
Success Weasel, School of notovny '11
Re: Rule of 6 for Generations?
«
Reply #18 on:
2011 June 10, 19:58:15 »
Quote from: jolrei on 2011 June 10, 18:07:41
Quote from: witch on 2011 June 07, 02:03:34
Quote from: J. M. Pescado on 2011 June 06, 21:41:44
Although I hear Generations adds something there: Now you can wander around town menacing people with your cane, which is definitely a plus.
My Great Aunt Ada used her cane to great effect on Great Uncle Bob, whether we were in public or not.
Hopefully that will be worth the trouble and time of downloading and updating again. The cane thing sounds rather fun, actually. Otherwise the threads I've seen on Generations suggests that it is a bit less than expected for a full EP.
It depends what you're after, really. True, there's not much in the way of "physical" content, beyond kid's stuff and some whacked out tv sets. But I actually think Generations is a lot better than it appears on first glance. It adds plenty of small details which help fill out sim lives beyond sleeping, peeing and working. Took me ages to find the bloody canes though. I miss Sims 2 style collection catalogues.
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jezzer
Grammar Police
Posts: 4931
"Start a new thread" is the new "Search."
Re: Rule of 6 for Generations?
«
Reply #19 on:
2011 June 10, 21:26:25 »
I like the random teen mood swings, where the teen wakes up in a contrary mood and draws wants to behave like a total prick.
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