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Author Topic: Rule of 6 for Generations?  (Read 11921 times)
Madame Mim
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Rule of 6 for Generations?
« on: 2011 June 04, 23:42:11 »
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OK, based on the assumption (yes, ass u me, I know) that Pescado's rule of 6 is, at the very least, invalidated by Generations - How are you all setting up your Sim ages?
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Re: Rule of 6 for Generations?
« Reply #1 on: 2011 June 05, 00:27:53 »
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I still have rule of 6 installed and am hoping it is still running. Haven't checked when my sims are ageing as yet.
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jezzer
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Re: Rule of 6 for Generations?
« Reply #2 on: 2011 June 05, 01:13:56 »
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I gave more time for the fun ages, with very little time for babbies and elders.  It's all "Logan's Run" up in my shit.
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Re: Rule of 6 for Generations?
« Reply #3 on: 2011 June 05, 01:20:50 »
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I gave more time for the fun ages, with very little time for babbies and elders.  It's all "Logan's Run" up in my shit.

Did the same thing, 2 day babies, 4 day toddlers, then it jumps up to 20 day children, 25 day teens, 20 day young adult, 25 day adult and 10 day elders!
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D_Malachi
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Re: Rule of 6 for Generations?
« Reply #4 on: 2011 June 05, 03:59:03 »
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Slightly modified "Rule of 6," only expanded to seven so ages end on the same day they begin (with a 2/5 split for baby/toddler), then doubled so time doesn't seem to fly by so fast.
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J. M. Pescado
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Re: Rule of 6 for Generations?
« Reply #5 on: 2011 June 05, 04:02:10 »
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Note that if you don't get the proportions right, the CAS rules will end up different as your rules no longer apply to how normal humans work, as AwesomeMod calculates what is allowed based on what is physically possible within the game.
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Madame Mim
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Re: Rule of 6 for Generations?
« Reply #6 on: 2011 June 05, 06:32:36 »
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Well, the proportions shouldn't be too hard. I go:

  • baby 1 - 0-1
  • toddler 5 - 1-6
  • child 6 - 6-12
  • teen 6 - 12-18
  • YA 12 - 18-30
  • adult 24 - 30-54 (I'm in some quandry as to whether that should be 36 - 30-66 {but I'm trying to keep adult close to real breeding years})
  • elder 30 - 54-84

It's the adult / elder bridge I'm worried about.
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Re: Rule of 6 for Generations?
« Reply #7 on: 2011 June 05, 22:38:10 »
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@Madame Mim:

Simply in response to your list, that's just too short of a lifespan for my sims and I'm wondering how you manage to rotate the families effectively without stress (or perhaps you dig the stress of it) without losing whatever stories/plans you have for them?  Also; the elder stage for 30 years/days? That's a lot of elder time! Mine reach elder and are mostly forgotten except for the occasional favorite and will be the shortest age length next to babies. 

I also plan to just space my age lengths to the ones I find most enjoyable which will be teen/ya - you know, the only time that truly matters in RL.  Smiley
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Madame Mim
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Re: Rule of 6 for Generations?
« Reply #8 on: 2011 June 05, 22:52:12 »
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Those are my ratio's. Although I do tend not to rotate atm.
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J. M. Pescado
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Re: Rule of 6 for Generations?
« Reply #9 on: 2011 June 06, 14:53:12 »
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  • YA 12 - 18-30
  • adult 24 - 30-54 (I'm in some quandry as to whether that should be 36 - 30-66 {but I'm trying to keep adult close to real breeding years})
  • elder 30 - 54-84
Those are pretty close to the numbers I run, although I use YA as 18-36, and Adult as 36-60, with Elders at 60-72. Be aware that elders do not actually DIE immediately at the end of their age stage, they only become CAPABLE of dying at that point, so the elder age stage should be slightly shorter than normal life expectancy, so that they will actually DIE around normal life expectancy. If you drag it out to 84, they will NEVER die before then, and your average life expectancy will be 90+, which is unrealistic. Also, unpleasant.
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Re: Rule of 6 for Generations?
« Reply #10 on: 2011 June 06, 16:59:44 »
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  • YA 12 - 18-30
  • adult 24 - 30-54 (I'm in some quandry as to whether that should be 36 - 30-66 {but I'm trying to keep adult close to real breeding years})
  • elder 30 - 54-84
Those are pretty close to the numbers I run, although I use YA as 18-36, and Adult as 36-60, with Elders at 60-72. Be aware that elders do not actually DIE immediately at the end of their age stage, they only become CAPABLE of dying at that point, so the elder age stage should be slightly shorter than normal life expectancy, so that they will actually DIE around normal life expectancy. If you drag it out to 84, they will NEVER die before then, and your average life expectancy will be 90+, which is unrealistic. Also, unpleasant.

Unpleasant for the sim or for the player?  Sim elders seem to be able to lead full active lives, including sparring, right up to the point where they drop.  The only difference seems to be that they do it in a slightly stooped over posture, and get somewhat more bony looking.
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wizard_merlin
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Re: Rule of 6 for Generations?
« Reply #11 on: 2011 June 06, 20:37:00 »
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I'm wondering how you manage to rotate the families effectively without stress (or perhaps you dig the stress of it) without losing whatever stories/plans you have for them?  

Not everyone who plays rotates families.  People will choose the age limits they want based on their own style of play, not the style other people play.
« Last Edit: 2011 June 07, 04:37:09 by wizard_merlin » Logged

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Re: Rule of 6 for Generations?
« Reply #12 on: 2011 June 06, 21:04:32 »
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Not everyone who plays rotates families.  People will choose the age limits they want based on their own style of play, not the style other peoples play.
What peoples?  The Germans?  The English?  The Choctaw?
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J. M. Pescado
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Re: Rule of 6 for Generations?
« Reply #13 on: 2011 June 06, 21:41:44 »
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Unpleasant for the sim or for the player?  Sim elders seem to be able to lead full active lives, including sparring, right up to the point where they drop.  The only difference seems to be that they do it in a slightly stooped over posture, and get somewhat more bony looking.
Both! The sim will have long since exhausted everything there is to do, and thus simply be stuck stumbling around bored and unstylish for ages. Although I hear Generations adds something there: Now you can wander around town menacing people with your cane, which is definitely a plus.
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Eeyore
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Re: Rule of 6 for Generations?
« Reply #14 on: 2011 June 07, 00:56:46 »
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unstylish

Unstylish? Did you really just say unstylish? How dare you!

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Re: Rule of 6 for Generations?
« Reply #15 on: 2011 June 07, 02:03:34 »
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Although I hear Generations adds something there: Now you can wander around town menacing people with your cane, which is definitely a plus.

My Great Aunt Ada used her cane to great effect on Great Uncle Bob, whether we were in public or not.
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Lion
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Re: Rule of 6 for Generations?
« Reply #16 on: 2011 June 10, 16:28:53 »
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Old aging mods should still work in GEN. I just put mine in and it works. Screenshot here: http://lion-twinbrookredux.blogspot.com/2011/06/upgraded-to-generations.html

I play "long" so that a week is a year, and this mod has a life expectancy of 70 years:

    baby 1 week (0-1 years)
    toddler 4 weeks (1-5 years)
    child 7 weeks (5-12 years)
    teen 6 weeks (12-18 years)
    YA 17 weeks (18-35 years)
    adult 25 weeks (35-60 years, same concern with breeding years. I wish there's some declining fertility mod, is there?)
    elder 10 weeks (60-70 years, and beyond)
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Re: Rule of 6 for Generations?
« Reply #17 on: 2011 June 10, 18:07:41 »
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Although I hear Generations adds something there: Now you can wander around town menacing people with your cane, which is definitely a plus.

My Great Aunt Ada used her cane to great effect on Great Uncle Bob, whether we were in public or not.

Hopefully that will be worth the trouble and time of downloading and updating again.  The cane thing sounds rather fun, actually.  Otherwise the threads I've seen on Generations suggests that it is a bit less than expected for a full EP.
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Re: Rule of 6 for Generations?
« Reply #18 on: 2011 June 10, 19:58:15 »
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Although I hear Generations adds something there: Now you can wander around town menacing people with your cane, which is definitely a plus.

My Great Aunt Ada used her cane to great effect on Great Uncle Bob, whether we were in public or not.

Hopefully that will be worth the trouble and time of downloading and updating again.  The cane thing sounds rather fun, actually.  Otherwise the threads I've seen on Generations suggests that it is a bit less than expected for a full EP.

It depends what you're after, really. True, there's not much in the way of "physical" content, beyond kid's stuff and some whacked out tv sets. But I actually think Generations is a lot better than it appears on first glance. It adds plenty of small details which help fill out sim lives beyond sleeping, peeing and working. Took me ages to find the bloody canes though. I miss Sims 2 style collection catalogues.
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jezzer
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Re: Rule of 6 for Generations?
« Reply #19 on: 2011 June 10, 21:26:25 »
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I like the random teen mood swings, where the teen wakes up in a contrary mood and draws wants to behave like a total prick.
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